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author | Marcus Comstedt | 2006-05-04 21:44:36 +0000 |
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committer | Marcus Comstedt | 2006-05-04 21:44:36 +0000 |
commit | c319e972467beb3b824af01bc707ea225c38572e (patch) | |
tree | da9fe896ceef998acd4ed02366112ec6f3f45b9b | |
parent | b727a89b6c905e120a25368bd0f85a20af0d14d9 (diff) | |
download | scummvm-rg350-c319e972467beb3b824af01bc707ea225c38572e.tar.gz scummvm-rg350-c319e972467beb3b824af01bc707ea225c38572e.tar.bz2 scummvm-rg350-c319e972467beb3b824af01bc707ea225c38572e.zip |
Put "path" config in game specific domain. Fixes bug #1475049.
svn-id: r22343
-rw-r--r-- | backends/dc/dcmain.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/dc/dcmain.cpp b/backends/dc/dcmain.cpp index 43962487ed..1d82deb46d 100644 --- a/backends/dc/dcmain.cpp +++ b/backends/dc/dcmain.cpp @@ -219,8 +219,9 @@ int DCLauncherDialog::runModal() exit(0); // Set the game path. + ConfMan.addGameDomain(base); if(dir != NULL) - ConfMan.set("path", dir, Common::ConfigManager::kTransientDomain); + ConfMan.set("path", dir, base); // Set the target. _detector.setTarget(base); |