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authorMarcus Comstedt2006-05-04 21:44:36 +0000
committerMarcus Comstedt2006-05-04 21:44:36 +0000
commitc319e972467beb3b824af01bc707ea225c38572e (patch)
treeda9fe896ceef998acd4ed02366112ec6f3f45b9b
parentb727a89b6c905e120a25368bd0f85a20af0d14d9 (diff)
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Put "path" config in game specific domain. Fixes bug #1475049.
svn-id: r22343
-rw-r--r--backends/dc/dcmain.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/dc/dcmain.cpp b/backends/dc/dcmain.cpp
index 43962487ed..1d82deb46d 100644
--- a/backends/dc/dcmain.cpp
+++ b/backends/dc/dcmain.cpp
@@ -219,8 +219,9 @@ int DCLauncherDialog::runModal()
exit(0);
// Set the game path.
+ ConfMan.addGameDomain(base);
if(dir != NULL)
- ConfMan.set("path", dir, Common::ConfigManager::kTransientDomain);
+ ConfMan.set("path", dir, base);
// Set the target.
_detector.setTarget(base);