diff options
author | Filippos Karapetis | 2012-11-06 12:58:33 +0200 |
---|---|---|
committer | Filippos Karapetis | 2012-11-06 12:58:33 +0200 |
commit | c34704972ece95bfbcf0c0837cf5b8102387194d (patch) | |
tree | 2ef5bdf55a0aa69b419de487fca37d5b20e4bb89 | |
parent | 20afbe95e64b4368d1380a533598fea8aa90dbd5 (diff) | |
download | scummvm-rg350-c34704972ece95bfbcf0c0837cf5b8102387194d.tar.gz scummvm-rg350-c34704972ece95bfbcf0c0837cf5b8102387194d.tar.bz2 scummvm-rg350-c34704972ece95bfbcf0c0837cf5b8102387194d.zip |
SCI: reset _throttleLastTime when restarting
This ensures that the load dialog in the ScummVM menu won't be
available at inappropriate times when a game is restarting (e.g QFG1,
during the starting warning dialogs - bug #3565505)
-rw-r--r-- | engines/sci/sci.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 15b18ce8e6..118f7d9b33 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -699,6 +699,7 @@ void SciEngine::runGame() { patchGameSaveRestore(); setLauncherLanguage(); _gamestate->gameIsRestarting = GAMEISRESTARTING_RESTART; + _gamestate->_throttleLastTime = 0; if (_gfxMenu) _gfxMenu->reset(); _gamestate->abortScriptProcessing = kAbortNone; |