diff options
author | Strangerke | 2011-10-20 00:19:21 +0200 |
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committer | Strangerke | 2011-10-20 00:20:26 +0200 |
commit | c39e45ff64cde87df04c06e70e02f2c43d1a9136 (patch) | |
tree | 550195120550a1b8a78019affddb7c92a87679bc | |
parent | 228c4fb2869fe9394cb437307cb7125141487546 (diff) | |
download | scummvm-rg350-c39e45ff64cde87df04c06e70e02f2c43d1a9136.tar.gz scummvm-rg350-c39e45ff64cde87df04c06e70e02f2c43d1a9136.tar.bz2 scummvm-rg350-c39e45ff64cde87df04c06e70e02f2c43d1a9136.zip |
TSAGE: Blue Force - Fix crate top in scene 920
Also: rename some objects, disable sub15E4F and
fix a little bug in init of scene910
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.cpp | 42 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.h | 6 |
3 files changed, 26 insertions, 24 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 60d4a97129..c461f45d36 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -897,6 +897,8 @@ void PalettedScene::add2Faders(const byte *arrBufferRGB, int step, int paletteNu void PalettedScene::sub15E4F(const byte *arrBufferRGB, int arg8, int paletteNum, Action *action, int fromColor1, int fromColor2, int toColor1, int toColor2, bool flag) { byte tmpPalette[768]; + warning("sub15E4F"); + return; _palette.loadPalette(paletteNum); _palette.loadPalette(2); diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index f918508a4b..6448bd02a8 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -422,7 +422,7 @@ Scene900::Scene900(): PalettedScene() { } void Scene900::postInit(SceneObjectList *OwnerList) { - PalettedScene::postInit(); + PalettedScene::postInit(OwnerList); loadScene(900); if (BF_GLOBALS._sceneManager._previousScene == 910) @@ -1947,7 +1947,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { uint32 unk_50E94 = 0, unk_50E90 = 0; uint32 unk_50E98 = 0, unk_50E9C = 0; - PalettedScene::postInit(); + PalettedScene::postInit(OwnerList); loadScene(910); BF_GLOBALS._sound1.changeSound(99); @@ -2806,7 +2806,7 @@ void Scene910::dispatch() { } } - if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._v4CEE0 == 0) && (_sceneMode == 9143)) { + if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._v4CEE0 != 0) && (_sceneMode != 9143)) { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(gunDrawn)) { _field2DDA = 3; @@ -2912,14 +2912,13 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) { case CURSOR_LOOK: if ((BF_GLOBALS.getFlag(fCrateOpen)) && (BF_GLOBALS._player._visage == 921)) { BF_GLOBALS._player.disableControl(); - scene->_object2.postInit(); - - scene->_sceneMode = 9204; + scene->_crateWindow.postInit(); + scene->_sceneMode = 9204; if (!BF_GLOBALS.getFlag(fGotPointsForBoots)) { BF_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForBoots); } - scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_object2, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_crateWindow, NULL); return true; } else return NamedHotspot::startAction(action, event); @@ -2933,7 +2932,7 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager1, scene, 9207, &BF_GLOBALS._player, NULL); } else { scene->_sceneMode = 9203; - scene->setAction(&scene->_sequenceManager1, scene, 9203, &BF_GLOBALS._player, &scene->_object1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 9203, &BF_GLOBALS._player, &scene->_crateTop, NULL); BF_GLOBALS.clearFlag(fCrateOpen); } } else { @@ -2942,7 +2941,7 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) { } } else { scene->_sceneMode = 9202; - scene->setAction(&scene->_sequenceManager1, scene, 9202, &BF_GLOBALS._player, &scene->_object1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 9202, &BF_GLOBALS._player, &scene->_crateTop, NULL); BF_GLOBALS.setFlag(fCrateOpen); } return true; @@ -2984,22 +2983,23 @@ void Scene920::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._dayNumber = 4; BF_GLOBALS._player.postInit(); if (BF_GLOBALS._v4CEC8 != 0) { - _object3.postInit(); - _object3.setVisage(922); - _object3.setStrip(2); - _object3.fixPriority(1); - _object3.setPosition(Common::Point(145, 82)); + _doorway.postInit(); + _doorway.setVisage(922); + _doorway.setStrip(2); + _doorway.fixPriority(1); + _doorway.setPosition(Common::Point(145, 82)); } - _object1.postInit(); - _object1.setVisage(922); + _crateTop.postInit(); + _crateTop.setVisage(922); if (BF_GLOBALS.getFlag(fCrateOpen)) { - _object1.setStrip(3); - _object1.setFrame(5); + _crateTop.setStrip(3); + _crateTop.setFrame(5); } - _object1.setPosition(Common::Point(158, 107)); - _object1.setPriority(130); + _crateTop.setPosition(Common::Point(158, 107)); + _crateTop.fixPriority(130); + _exitN.setDetails(Rect(116, 12, 165, 81), 920, -1, -1, -1, 1, NULL); _item6.setDetails(6, 920, 15, 16, 17, 1); _item4.setDetails(5, 920, 12, 13, 14, 1); @@ -3028,7 +3028,7 @@ void Scene920::signal() { BF_GLOBALS._sceneManager.changeScene(910); break; case 9204: - _object2.remove(); + _crateWindow.remove(); BF_GLOBALS.setFlag(fSawGuns); BF_GLOBALS._player.enableControl(); break; diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h index 8fa6009c8c..98ca8d4cc1 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.h +++ b/engines/tsage/blue_force/blueforce_scenes9.h @@ -315,9 +315,9 @@ public: NamedHotspot _item5; NamedHotspot _item6; NamedHotspot _item7; - NamedObject _object1; - NamedObject _object2; - NamedObject _object3; + NamedObject _crateTop; + NamedObject _crateWindow; + NamedObject _doorway; Item8 _exitN; Common::Point _oldCoord; 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