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author | uruk | 2014-08-11 15:38:28 +0200 |
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committer | uruk | 2014-08-11 15:38:28 +0200 |
commit | c3a5a9177b162beb70f28aa1f9408559f9482cbb (patch) | |
tree | 328058e799e318cb35ad23865b8dc11ae4d3e16d | |
parent | 85101525454bf613aa35d72a356c506d2f7600c4 (diff) | |
download | scummvm-rg350-c3a5a9177b162beb70f28aa1f9408559f9482cbb.tar.gz scummvm-rg350-c3a5a9177b162beb70f28aa1f9408559f9482cbb.tar.bz2 scummvm-rg350-c3a5a9177b162beb70f28aa1f9408559f9482cbb.zip |
CGE2: Fix comment in runGame().
-rw-r--r-- | engines/cge2/cge2_main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index 02efdfe982..c8c3a1e77a 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -632,7 +632,8 @@ void CGE2Engine::runGame() { while (!_endGame && !_quitFlag) mainLoop(); - // If finishing game due to closing ScummVM window, explicitly save the game + // If leaving the game (close window, return to launcher, etc. + // - except finishing the game), explicitly save it's state: if (!_endGame && canSaveGameStateCurrently()) qGame(); |