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author | Torbjörn Andersson | 2004-02-02 13:54:36 +0000 |
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committer | Torbjörn Andersson | 2004-02-02 13:54:36 +0000 |
commit | c40474322fba82e9715d1f4b5453c7bd03012eb6 (patch) | |
tree | 2cc07f14125fa4e32a0eecd760a0f7d0bebcd476 | |
parent | caffafa99b69dfbd4c283dec36a3889cc4c4a783 (diff) | |
download | scummvm-rg350-c40474322fba82e9715d1f4b5453c7bd03012eb6.tar.gz scummvm-rg350-c40474322fba82e9715d1f4b5453c7bd03012eb6.tar.bz2 scummvm-rg350-c40474322fba82e9715d1f4b5453c7bd03012eb6.zip |
Added issue about always using RandomSource for random numbers.
svn-id: r12716
-rw-r--r-- | TODO | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -38,6 +38,12 @@ General a replacement for File::open() which (optionally) takes a list of subdirs. E.g. for Scumm, only certain files are to be expected in the VIDEO subdir). * Add test(s) for backend usability in the configure script. +* Use RandomSource for all random numbers. Right now there are a few places + where we don't: + - INSANE uses rand() in numerous places + - sound/fmopl.cpp uses rand() in one function + - backends/midi/adlib.cpp has its own random_nr() function. + Any others? Documentation ============= |