diff options
author | Willem Jan Palenstijn | 2011-09-26 09:27:15 +0200 |
---|---|---|
committer | Willem Jan Palenstijn | 2011-09-26 09:27:15 +0200 |
commit | c442295b9fc2367905b9e20382e462e3ae9a7804 (patch) | |
tree | ca906f3de4d11229eb726dd334a01d0cf523fd7a | |
parent | cfb12c8f91932f88a96caabdb1d52f5945c78fec (diff) | |
download | scummvm-rg350-c442295b9fc2367905b9e20382e462e3ae9a7804.tar.gz scummvm-rg350-c442295b9fc2367905b9e20382e462e3ae9a7804.tar.bz2 scummvm-rg350-c442295b9fc2367905b9e20382e462e3ae9a7804.zip |
AGI: Clean up save/load String usage
-rw-r--r-- | engines/agi/agi.h | 10 | ||||
-rw-r--r-- | engines/agi/preagi.h | 4 | ||||
-rw-r--r-- | engines/agi/saveload.cpp | 26 |
3 files changed, 19 insertions, 21 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 07729b6ca1..b08b1f1eba 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -809,8 +809,8 @@ public: virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) = 0; virtual void releaseImageStack() = 0; - virtual int saveGame(Common::String fileName, Common::String saveName) = 0; - virtual int loadGame(Common::String fileName, bool checkId = true) = 0; + virtual int saveGame(const Common::String& fileName, const Common::String& saveName) = 0; + virtual int loadGame(const Common::String& fileName, bool checkId = true) = 0; int _soundemu; @@ -881,11 +881,11 @@ public: StringData _stringdata; - Common::String getSavegameFilename(int num); + Common::String getSavegameFilename(int num) const; void getSavegameDescription(int num, char *buf, bool showEmpty = true); int selectSlot(); - int saveGame(Common::String fileName, Common::String saveName); - int loadGame(Common::String fileName, bool checkId = true); + int saveGame(const Common::String &fileName, const Common::String &saveName); + int loadGame(const Common::String &fileName, bool checkId = true); int saveGameDialog(); int saveGameSimple(); int loadGameDialog(); diff --git a/engines/agi/preagi.h b/engines/agi/preagi.h index 6f534c37f6..5d50fb5af8 100644 --- a/engines/agi/preagi.h +++ b/engines/agi/preagi.h @@ -73,8 +73,8 @@ protected: void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) {} void releaseImageStack() {} - int saveGame(Common::String fileName, Common::String saveName) { return -1; } - int loadGame(Common::String fileName, bool checkId = true) { return -1; } + int saveGame(const Common::String &fileName, const Common::String &saveName) { return -1; } + int loadGame(const Common::String &fileName, bool checkId = true) { return -1; } // Game Common::String getTargetName() { return _targetName; } diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 48d238a047..3cebbf50c8 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -53,7 +53,7 @@ namespace Agi { static const uint32 AGIflag = MKTAG('A','G','I',':'); -int AgiEngine::saveGame(Common::String fileName, Common::String description) { +int AgiEngine::saveGame(const Common::String &fileName, const Common::String &description) { char gameIDstring[8] = "gameIDX"; int i; Common::OutSaveFile *out; @@ -252,7 +252,7 @@ int AgiEngine::saveGame(Common::String fileName, Common::String description) { return result; } -int AgiEngine::loadGame(Common::String fileName, bool checkId) { +int AgiEngine::loadGame(const Common::String &fileName, bool checkId) { char description[31], saveVersion, loadId[8]; int i, vtEntries = MAX_VIEWTABLE; uint8 t; @@ -546,7 +546,7 @@ int AgiEngine::loadGame(Common::String fileName, bool checkId) { #define NUM_SLOTS 100 #define NUM_VISIBLE_SLOTS 12 -Common::String AgiEngine::getSavegameFilename(int num) { +Common::String AgiEngine::getSavegameFilename(int num) const { Common::String saveLoadSlot = _targetName; saveLoadSlot += Common::String::format(".%.3d", num); return saveLoadSlot; @@ -858,7 +858,7 @@ int AgiEngine::saveGameDialog() { // #2960567: "AGI: Ego partly erased in Load/Save thumbnails" _gfx->doUpdate(); - int result = saveGame(fileName.c_str(), desc); + int result = saveGame(fileName, desc); if (result == errOK) messageBox("Game saved."); @@ -871,7 +871,7 @@ int AgiEngine::saveGameDialog() { int AgiEngine::saveGameSimple() { Common::String fileName = getSavegameFilename(0); - int result = saveGame(fileName.c_str(), "Default savegame"); + int result = saveGame(fileName, "Default savegame"); if (result != errOK) messageBox("Error saving game."); return result; @@ -906,7 +906,7 @@ int AgiEngine::loadGameDialog() { Common::String fileName = getSavegameFilename(_firstSlot + slot); - if ((rc = loadGame(fileName.c_str())) == errOK) { + if ((rc = loadGame(fileName)) == errOK) { messageBox("Game restored."); _game.exitAllLogics = 1; _menu->enableAll(); @@ -926,7 +926,7 @@ int AgiEngine::loadGameSimple() { _sound->stopSound(); closeWindow(); - if ((rc = loadGame(fileName.c_str())) == errOK) { + if ((rc = loadGame(fileName)) == errOK) { messageBox("Game restored."); _game.exitAllLogics = 1; _menu->enableAll(); @@ -979,12 +979,12 @@ void AgiEngine::releaseImageStack() { void AgiEngine::checkQuickLoad() { if (ConfMan.hasKey("save_slot")) { - Common::String saveNameBuffer = Common::String::format("%s.%03d", _targetName.c_str(), ConfMan.getInt("save_slot")); + Common::String saveNameBuffer = getSavegameFilename(ConfMan.getInt("save_slot")); _sprites->eraseBoth(); _sound->stopSound(); - if (loadGame(saveNameBuffer.c_str(), false) == errOK) { // Do not check game id + if (loadGame(saveNameBuffer, false) == errOK) { // Do not check game id _game.exitAllLogics = 1; _menu->enableAll(); } @@ -992,8 +992,7 @@ void AgiEngine::checkQuickLoad() { } Common::Error AgiEngine::loadGameState(int slot) { - char saveLoadSlot[12]; - sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot); + Common::String saveLoadSlot = getSavegameFilename(slot); _sprites->eraseBoth(); _sound->stopSound(); @@ -1008,9 +1007,8 @@ Common::Error AgiEngine::loadGameState(int slot) { } Common::Error AgiEngine::saveGameState(int slot, const Common::String &desc) { - char saveLoadSlot[12]; - sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot); - if (saveGame(saveLoadSlot, desc.c_str()) == errOK) + Common::String saveLoadSlot = getSavegameFilename(slot); + if (saveGame(saveLoadSlot, desc) == errOK) return Common::kNoError; else return Common::kUnknownError; |