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author | Torbjörn Andersson | 2012-01-11 23:56:20 +0100 |
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committer | Torbjörn Andersson | 2012-01-12 00:00:26 +0100 |
commit | c456d6d29a6c94d1b051456cb9b242b8eda756f7 (patch) | |
tree | 3ff06f9db2e893cfa720b9e835a5551645b164f5 | |
parent | 0998c64c20f5e1d24da28531b26f327114bcd57d (diff) | |
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DREAMWEB: Rewrite a comment, since the old one could be misread
I read it as "this is how the original code expects save slots to
be initialized", but I guess it could be read as "the original
engine had 21 save slots". Which it didn't.
-rw-r--r-- | engines/dreamweb/saveload.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/dreamweb/saveload.cpp b/engines/dreamweb/saveload.cpp index 3f2c922feb..761ce7696f 100644 --- a/engines/dreamweb/saveload.cpp +++ b/engines/dreamweb/saveload.cpp @@ -646,7 +646,9 @@ void DreamWebEngine::loadPosition(unsigned int slot) { // Count number of save files, and load their descriptions into _saveNames uint DreamWebEngine::scanForNames() { - // Initialize the first 21 slots (like the original code expects) + // There are 21 save slots, each of which are 17 bytes. The first byte + // doesn't seem to be used. The name starts at the second byte. All the + // slots are initialized to be empty. for (unsigned int slot = 0; slot < 21; ++slot) { _saveNames[17 * slot + 0] = 2; _saveNames[17 * slot + 1] = 0; |