aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorathrxx2020-01-06 23:17:19 +0100
committerathrxx2020-01-07 22:47:32 +0100
commitc4780d2befd15dbd66ac54de4a18f29fbc7acd93 (patch)
tree95a481631a37c4c689c84e4703113d7ddd9785a6
parent70d7de0b98cb0bf181f18125defab1ffb2d1efb5 (diff)
downloadscummvm-rg350-c4780d2befd15dbd66ac54de4a18f29fbc7acd93.tar.gz
scummvm-rg350-c4780d2befd15dbd66ac54de4a18f29fbc7acd93.tar.bz2
scummvm-rg350-c4780d2befd15dbd66ac54de4a18f29fbc7acd93.zip
GRAPHICS: Fix screen shake x/y offsets scaling
The x and y offsets need to be scaled the same way as the rest of the screen output.
-rw-r--r--backends/graphics/windowed.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/backends/graphics/windowed.h b/backends/graphics/windowed.h
index 40fbe8baf7..bea4522d5a 100644
--- a/backends/graphics/windowed.h
+++ b/backends/graphics/windowed.h
@@ -405,9 +405,9 @@ private:
width = fracToInt(height * displayAspect);
}
}
-
- drawRect.left = ((_windowWidth - width) / 2) + _gameScreenShakeXOffset;
- drawRect.top = ((_windowHeight - height) / 2) + _gameScreenShakeYOffset;
+
+ drawRect.left = ((_windowWidth - width) / 2) + _gameScreenShakeXOffset * _windowWidth / getWidth();
+ drawRect.top = ((_windowHeight - height) / 2) + _gameScreenShakeYOffset * _windowHeight / getHeight();
drawRect.setWidth(width);
drawRect.setHeight(height);
}