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author | Jonathan Gray | 2003-05-26 01:56:34 +0000 |
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committer | Jonathan Gray | 2003-05-26 01:56:34 +0000 |
commit | c49cad32ddf34afd593b342034135e6deb4564cd (patch) | |
tree | b8ca0823021dfedf43fcd46c19956e0f900460fc | |
parent | 9b9f457ba74e62be605132aa21eaf46d52bb4c21 (diff) | |
download | scummvm-rg350-c49cad32ddf34afd593b342034135e6deb4564cd.tar.gz scummvm-rg350-c49cad32ddf34afd593b342034135e6deb4564cd.tar.bz2 scummvm-rg350-c49cad32ddf34afd593b342034135e6deb4564cd.zip |
hmm
svn-id: r7985
-rw-r--r-- | scummvm.spec | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/scummvm.spec b/scummvm.spec deleted file mode 100644 index 516d450967..0000000000 --- a/scummvm.spec +++ /dev/null @@ -1,117 +0,0 @@ -#------------------------------------------------------------------------------ -# scummvm.spec -# This SPEC file controls the building of custom ScummVM RPM -# packages. -#------------------------------------------------------------------------------ - -#------------------------------------------------------------------------------ -# Prologue information -#------------------------------------------------------------------------------ -Name : scummvm -Version : 0.4.2cvs -Release : @RELEASE@ -Summary : SCUMM graphic adventure game interpreter -Group : Interpreters -License : GPL - -Url : http://www.scummvm.org - -Source : %{name}-%{version}.tar.gz -BuildRoot : %{_tmppath}/%{name}-%{version}-root - -#------------------------------------------------------------------------------ -# Description -#------------------------------------------------------------------------------ -%description -ScummVM is an interpreter that will play graphic adventure games written for -LucasArts' SCUMM virtual machine. It uses the SDL library for outputting -graphics. - -#------------------------------------------------------------------------------ -# install scripts -#------------------------------------------------------------------------------ -%prep -%setup -q -n scummvm-%{version} - -%build -make - -%install -install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm -install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6 - -%clean -rm -Rf %{buildroot} - -#------------------------------------------------------------------------------ -# Files listing. -#------------------------------------------------------------------------------ -%files -%defattr(0644,root,root,0755) -%doc README NEWS COPYING scummvm.xpm -%attr(0755,root,root)%{_bindir}/scummvm -%{_mandir}/man6/scummvm.6* - -#------------------------------------------------------------------------------ -# Change Log -#------------------------------------------------------------------------------ -%changelog -* 0.4.1 (2003-05-25) - - Added AdvMame3x filter - - Fixed crash in Curse of Monkey Island (and possibly other games as well) - - Fixed airport doors in Zak256 - - Fixed crash in SDL backend - - Fixed various iMuse bugs -* 0.4.0 (2003-05-11) - - Curse of Monkey Island (comi) support (experimental) - - Added support for the EGA versions of Loom, Monkey Island and Indy3 - - Improved music support in Indy3 and the floppy versions of Monkey Islands - - Many Simon the Sorcerer 1 & 2 improvements and fixes - - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. - - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - - Preliminary support for early Humongous Entertainment titles (very experimental) - - New debug console and several GUI/Launcher enhancements - - New Save/Load code (easier to expand while retaining compatibility) - - DreamCast port now works with new games added for 0.3.0b - - New official PalmOS port - - Various minor and not so minor SCUMM game fixes - - Large memory leak fixed for The Dig/ComI - - SMUSH code optimised, frame dropping added for slower machines - - Code cleanups -* 0.3.0 (2002-12-01) - - massive cleanup work for iMUSE. Sam and Max music now plays correctly - - many bugfixes for Zak256, + sound and music support - - music support for Simon the Sorcerer on any platform with real MIDI - - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - - completed support for Monkey1 VGA Floppy, The Dig - - added akos16 implementation for The Dig and Full Throttle costumes - - added digital iMUSE implementation for The Dig and Full Throttle music. - - Loom CD speech+music syncronisation improved greatly - - added midi-emulation via adlib, for platforms without sequencer support - - code seperation of various engine parts into several libraries - - several fixes to prevent Simon the Sorcerer crashing and hanging - - hundreds of bugfixes for many other games - - new SMUSH video engine, for Full Throttle and The Dig - - new in-game GUI - - launcher dialog -* 0.2.0 (2002-04-14) - - core engine rewrite - - enhanced ingame GUI, including options/volume settings. - - auto-save feature - - added more command-line options, and configuration file - - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) - - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) - - support for MAD MP3 compressed audio - - support for first non-SCUMM games (Simon the Sorcerer) - - support for V4 games (Loom CD) - - enhanced V6 game support (Sam and Max is now completable) - - experimental support for V7 games (Full Throttle/The Dig) - - experimental support for V3 games (Zak256/Indy3) -* 0.1.0 (2002-01-13) - - loads of changes -* 0.0.2 (2001-10-12): - - bug fixes - - save & load support -* 0.0.1 (2001-10-08): - - initial version - |