aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJonathan Gray2003-05-26 01:56:34 +0000
committerJonathan Gray2003-05-26 01:56:34 +0000
commitc49cad32ddf34afd593b342034135e6deb4564cd (patch)
treeb8ca0823021dfedf43fcd46c19956e0f900460fc
parent9b9f457ba74e62be605132aa21eaf46d52bb4c21 (diff)
downloadscummvm-rg350-c49cad32ddf34afd593b342034135e6deb4564cd.tar.gz
scummvm-rg350-c49cad32ddf34afd593b342034135e6deb4564cd.tar.bz2
scummvm-rg350-c49cad32ddf34afd593b342034135e6deb4564cd.zip
hmm
svn-id: r7985
-rw-r--r--scummvm.spec117
1 files changed, 0 insertions, 117 deletions
diff --git a/scummvm.spec b/scummvm.spec
deleted file mode 100644
index 516d450967..0000000000
--- a/scummvm.spec
+++ /dev/null
@@ -1,117 +0,0 @@
-#------------------------------------------------------------------------------
-# scummvm.spec
-# This SPEC file controls the building of custom ScummVM RPM
-# packages.
-#------------------------------------------------------------------------------
-
-#------------------------------------------------------------------------------
-# Prologue information
-#------------------------------------------------------------------------------
-Name : scummvm
-Version : 0.4.2cvs
-Release : @RELEASE@
-Summary : SCUMM graphic adventure game interpreter
-Group : Interpreters
-License : GPL
-
-Url : http://www.scummvm.org
-
-Source : %{name}-%{version}.tar.gz
-BuildRoot : %{_tmppath}/%{name}-%{version}-root
-
-#------------------------------------------------------------------------------
-# Description
-#------------------------------------------------------------------------------
-%description
-ScummVM is an interpreter that will play graphic adventure games written for
-LucasArts' SCUMM virtual machine. It uses the SDL library for outputting
-graphics.
-
-#------------------------------------------------------------------------------
-# install scripts
-#------------------------------------------------------------------------------
-%prep
-%setup -q -n scummvm-%{version}
-
-%build
-make
-
-%install
-install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm
-install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6
-
-%clean
-rm -Rf %{buildroot}
-
-#------------------------------------------------------------------------------
-# Files listing.
-#------------------------------------------------------------------------------
-%files
-%defattr(0644,root,root,0755)
-%doc README NEWS COPYING scummvm.xpm
-%attr(0755,root,root)%{_bindir}/scummvm
-%{_mandir}/man6/scummvm.6*
-
-#------------------------------------------------------------------------------
-# Change Log
-#------------------------------------------------------------------------------
-%changelog
-* 0.4.1 (2003-05-25)
- - Added AdvMame3x filter
- - Fixed crash in Curse of Monkey Island (and possibly other games as well)
- - Fixed airport doors in Zak256
- - Fixed crash in SDL backend
- - Fixed various iMuse bugs
-* 0.4.0 (2003-05-11)
- - Curse of Monkey Island (comi) support (experimental)
- - Added support for the EGA versions of Loom, Monkey Island and Indy3
- - Improved music support in Indy3 and the floppy versions of Monkey Islands
- - Many Simon the Sorcerer 1 & 2 improvements and fixes
- - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- - Preliminary support for early Humongous Entertainment titles (very experimental)
- - New debug console and several GUI/Launcher enhancements
- - New Save/Load code (easier to expand while retaining compatibility)
- - DreamCast port now works with new games added for 0.3.0b
- - New official PalmOS port
- - Various minor and not so minor SCUMM game fixes
- - Large memory leak fixed for The Dig/ComI
- - SMUSH code optimised, frame dropping added for slower machines
- - Code cleanups
-* 0.3.0 (2002-12-01)
- - massive cleanup work for iMUSE. Sam and Max music now plays correctly
- - many bugfixes for Zak256, + sound and music support
- - music support for Simon the Sorcerer on any platform with real MIDI
- - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- - completed support for Monkey1 VGA Floppy, The Dig
- - added akos16 implementation for The Dig and Full Throttle costumes
- - added digital iMUSE implementation for The Dig and Full Throttle music.
- - Loom CD speech+music syncronisation improved greatly
- - added midi-emulation via adlib, for platforms without sequencer support
- - code seperation of various engine parts into several libraries
- - several fixes to prevent Simon the Sorcerer crashing and hanging
- - hundreds of bugfixes for many other games
- - new SMUSH video engine, for Full Throttle and The Dig
- - new in-game GUI
- - launcher dialog
-* 0.2.0 (2002-04-14)
- - core engine rewrite
- - enhanced ingame GUI, including options/volume settings.
- - auto-save feature
- - added more command-line options, and configuration file
- - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- - support for MAD MP3 compressed audio
- - support for first non-SCUMM games (Simon the Sorcerer)
- - support for V4 games (Loom CD)
- - enhanced V6 game support (Sam and Max is now completable)
- - experimental support for V7 games (Full Throttle/The Dig)
- - experimental support for V3 games (Zak256/Indy3)
-* 0.1.0 (2002-01-13)
- - loads of changes
-* 0.0.2 (2001-10-12):
- - bug fixes
- - save & load support
-* 0.0.1 (2001-10-08):
- - initial version
-