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| author | Torbjörn Andersson | 2006-09-04 18:57:12 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2006-09-04 18:57:12 +0000 | 
| commit | c49cf0c6ed9302f9ee0889f1699d0d6394ecbc72 (patch) | |
| tree | 6a65d9b4cacf29ddc9b2e2afb8c880b17ea110be | |
| parent | 92f2e9691edf0b7466841b8f7c99f2e50eb7feda (diff) | |
| download | scummvm-rg350-c49cf0c6ed9302f9ee0889f1699d0d6394ecbc72.tar.gz scummvm-rg350-c49cf0c6ed9302f9ee0889f1699d0d6394ecbc72.tar.bz2 scummvm-rg350-c49cf0c6ed9302f9ee0889f1699d0d6394ecbc72.zip  | |
This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").
We have a similar backspace handling in several other engines.
svn-id: r23827
| -rw-r--r-- | engines/agi/agi.cpp | 4 | 
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 4bc85bc5b4..aa17ba1fa3 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -217,7 +217,9 @@ static void process_events() {  				break;  			default:  				if (key < 256 && !isalpha(key)) { -					key = event.kbd.ascii; +					// Make sure backspace works right (this fixes a small issue on OS X) +					if (key != 8) +						key = event.kbd.ascii;  					break;  				}  				if (key_control)  | 
