diff options
author | Andrew Kurushin | 2005-07-26 19:40:58 +0000 |
---|---|---|
committer | Andrew Kurushin | 2005-07-26 19:40:58 +0000 |
commit | c4f0d024ef22dc760c4ec29eee1f50de523414aa (patch) | |
tree | 59b60b883355ee89f1a6452cf186abbe5248c770 | |
parent | e175e68b992ac355fe2bcaa1eededc1361f11ffc (diff) | |
download | scummvm-rg350-c4f0d024ef22dc760c4ec29eee1f50de523414aa.tar.gz scummvm-rg350-c4f0d024ef22dc760c4ec29eee1f50de523414aa.tar.bz2 scummvm-rg350-c4f0d024ef22dc760c4ec29eee1f50de523414aa.zip |
fixed sound in many variation
some version should be tested
svn-id: r18585
-rw-r--r-- | saga/game.cpp | 193 | ||||
-rw-r--r-- | saga/music.cpp | 10 | ||||
-rw-r--r-- | saga/rscfile.cpp | 18 | ||||
-rw-r--r-- | saga/rscfile.h | 19 | ||||
-rw-r--r-- | saga/saga.h | 31 | ||||
-rw-r--r-- | saga/sndres.cpp | 106 | ||||
-rw-r--r-- | saga/sndres.h | 6 | ||||
-rw-r--r-- | saga/sound.cpp | 10 | ||||
-rw-r--r-- | saga/sound.h | 6 |
9 files changed, 287 insertions, 112 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index f3281df625..52ceb17c25 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -200,7 +200,12 @@ static GameFontDescription ITEDEMO_GameFonts[] = { }; static GameSoundInfo ITEDEMO_GameSound = { - GAME_SOUND_VOC, 0, 0, 0 + kSoundVOC, + -1, + -1, + false, + false, + true }; // Inherit the Earth - Wyrmkeep Win32 Demo version @@ -216,6 +221,33 @@ static GameFontDescription ITEWINDEMO_GameFonts[] = { {0} }; +static GameSoundInfo ITEWINDEMO1_GameSound = { + kSoundPCM, + 22050, + 8, + false, + false, + false +}; + +static GameSoundInfo ITEWINDEMO2_GameVoice = { + kSoundVOX, + 22050, + 16, + false, + false, + true +}; + +static GameSoundInfo ITEWINDEMO2_GameSound = { + kSoundPCM, + 22050, + 16, + false, + false, + true +}; + // Inherit the Earth - Wyrmkeep Mac Demo version static GameFileDescription ITEMACDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, @@ -225,6 +257,33 @@ static GameFileDescription ITEMACDEMO_GameFiles[] = { {"musicd.rsc", GAME_MUSICFILE} }; +static GameSoundInfo ITEMACDEMO_GameVoice = { + kSoundVOX, + 22050, + 16, + false, + false, + true +}; + +static GameSoundInfo ITEMACDEMO_GameSound = { + kSoundPCM, + 22050, + 16, + false, + true, + true +}; + +static GameSoundInfo ITEMACDEMO_GameMusic = { + kSoundPCM, + 11025, + 16, + false, + false, + true +}; + // Inherit the Earth - Wyrmkeep Linux Demo version static GameFileDescription ITELINDEMO_GameFiles[] = { {"ited.rsc", GAME_RESOURCEFILE}, @@ -234,6 +293,15 @@ static GameFileDescription ITELINDEMO_GameFiles[] = { {"musicd.rsc", GAME_MUSICFILE} }; +static GameSoundInfo ITELINDEMO_GameMusic = { + kSoundPCM, + 11025, + 16, + true, + false, + true +}; + // Inherit the Earth - Wyrmkeep Linux version static GameFileDescription ITELINCD_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, @@ -266,6 +334,24 @@ static GameFileDescription ITEMACCD_GameFiles[] = { {"music.rsc", GAME_MUSICFILE} }; +static GameSoundInfo ITEMACCD_GameSound = { + kSoundPCM, + 22050, + 16, + false, + true, + true +}; + +static GameSoundInfo ITEMACCD_GameMusic = { + kSoundPCM, + 11025, + 16, + true, + false, + true +}; + // Inherit the Earth - Diskette version static GameFileDescription ITEDISK_GameFiles[] = { {"ite.rsc", GAME_RESOURCEFILE}, @@ -280,7 +366,12 @@ static GameFontDescription ITEDISK_GameFonts[] = { }; static GameSoundInfo ITEDISK_GameSound = { - GAME_SOUND_VOC, 0, 0, 0 + kSoundVOC, + -1, + -1, + false, + false, + true }; // Inherit the Earth - CD Enhanced version @@ -298,10 +389,12 @@ static GameFontDescription ITECD_GameFonts[] = { }; static GameSoundInfo ITECD_GameSound = { - GAME_SOUND_PCM, + kSoundPCM, 22050, 16, - false + false, + false, + true }; static GamePatchDescription ITEWinPatch1_Files[] = { @@ -356,7 +449,7 @@ static GamePatchDescription ITEWinPatch2_Files[] = { { "wyrm1.dlt", GAME_RESOURCEFILE, 1530}, { "wyrm2.dlt", GAME_RESOURCEFILE, 1531}, { "wyrm3.dlt", GAME_RESOURCEFILE, 1532}, - { "p2_a.iaf", GAME_VOICEFILE, 4} + { "p2_a.iaf", GAME_VOICEFILE, 4, &ITECD_GameSound} /* boarhall.bbm elkenter.bbm ferrets.bbm @@ -373,7 +466,7 @@ static GamePatchDescription ITEMacPatch_Files[] = { { "wyrm4.dlt", GAME_RESOURCEFILE, 1533}, { "credit3m.dlt", GAME_RESOURCEFILE, 1796}, { "credit4m.dlt", GAME_RESOURCEFILE, 1797}, - { "p2_a.iaf", GAME_VOICEFILE, 4} + { "p2_a.iaf", GAME_VOICEFILE, 4, &ITEMACCD_GameSound} }; static GamePatchDescription ITELinPatch_Files[] = { @@ -383,7 +476,7 @@ static GamePatchDescription ITELinPatch_Files[] = { { "wyrm3.dlt", GAME_RESOURCEFILE, 1532}, { "credit3n.dlt", GAME_RESOURCEFILE, 1796}, { "credit4n.dlt", GAME_RESOURCEFILE, 1797}, - { "P2_A.iaf", GAME_VOICEFILE, 4} + { "P2_A.iaf", GAME_VOICEFILE, 4, &ITECD_GameSound} }; // IHNM section @@ -502,7 +595,7 @@ static GameFileDescription IHNMCD_GameFiles[] = { {"patch.re_", GAME_PATCHFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, - {"voicess.res", GAME_VOICEFILE}, + {"voicess.res", GAME_VOICEFILE}, //order of voice bank file is important {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, @@ -519,7 +612,7 @@ static GameFileDescription IHNMCDDE_GameFiles[] = { {"scripts.res", GAME_SCRIPTFILE}, {"patch.re_", GAME_PATCHFILE}, {"sfx.res", GAME_SOUNDFILE}, - {"voicess.res", GAME_VOICEFILE}, + {"voicess.res", GAME_VOICEFILE}, //order of voice bank file is important {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, @@ -538,7 +631,12 @@ static GameFontDescription IHNMCD_GameFonts[] = { }; static GameSoundInfo IHNM_GameSound = { - GAME_SOUND_WAV, 0, 0, 0 + kSoundWAV, + -1, + -1, + false, + false, + true }; struct GameMD5 { @@ -667,6 +765,7 @@ static GameMD5 gameMD5[] = { static GameDescription gameDescriptions[] = { // Inherit the earth - DOS Demo version + // sound unchecked { "ite-demo", GType_ITE, @@ -680,6 +779,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITEDEMO_GameFonts), ITEDEMO_GameFonts, &ITEDEMO_GameSound, + &ITEDEMO_GameSound, + NULL, 0, NULL, 0, // features @@ -698,10 +799,12 @@ static GameDescription gameDescriptions[] = { ITEMACDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, - &ITECD_GameSound, + &ITEMACDEMO_GameVoice, + &ITEMACDEMO_GameSound, + &ITEMACDEMO_GameMusic, ARRAYSIZE(ITEMacPatch_Files), ITEMacPatch_Files, - GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX + GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - early MAC Demo version @@ -717,10 +820,12 @@ static GameDescription gameDescriptions[] = { ITEMACDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, - &ITECD_GameSound, + &ITEMACDEMO_GameVoice, + &ITEMACDEMO_GameSound, + &ITEMACCD_GameMusic, ARRAYSIZE(ITEMacPatch_Files), ITEMacPatch_Files, - GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX + GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - MAC CD Wyrmkeep version @@ -736,7 +841,9 @@ static GameDescription gameDescriptions[] = { ITEMACCD_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, - &ITECD_GameSound, + &ITEMACCD_GameSound, + &ITEMACCD_GameSound, + &ITEMACCD_GameMusic, ARRAYSIZE(ITEMacPatch_Files), ITEMacPatch_Files, GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX @@ -754,12 +861,14 @@ static GameDescription gameDescriptions[] = { &ITE_Resources, ARRAYSIZE(ITELINDEMO_GameFiles), ITELINDEMO_GameFiles, - ARRAYSIZE(ITECD_GameFonts), - ITECD_GameFonts, - &ITECD_GameSound, - 0, - NULL, - GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX + ARRAYSIZE(ITEWINDEMO_GameFonts), + ITEWINDEMO_GameFonts, + &ITEWINDEMO2_GameVoice, + &ITEWINDEMO2_GameSound, + &ITELINDEMO_GameMusic, + ARRAYSIZE(ITELinPatch_Files), + ITELinPatch_Files, + GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - Win32 Demo version @@ -775,10 +884,12 @@ static GameDescription gameDescriptions[] = { ITEWINDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, - &ITECD_GameSound, + &ITEWINDEMO2_GameVoice, + &ITEWINDEMO2_GameSound, + NULL, ARRAYSIZE(ITEWinPatch2_Files), ITEWinPatch2_Files, - GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX + GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - early Win32 Demo version @@ -794,13 +905,16 @@ static GameDescription gameDescriptions[] = { ITEWINDEMO_GameFiles, ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, - &ITECD_GameSound, + &ITEWINDEMO1_GameSound, + &ITEWINDEMO1_GameSound, + NULL, ARRAYSIZE(ITEWinPatch1_Files), ITEWinPatch1_Files, - GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX + GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - Wyrmkeep combined Windows/Mac/Linux CD + // sound unchecked { "ite", GType_ITE, @@ -814,13 +928,16 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, + &ITECD_GameSound, + NULL, 0, NULL, - GF_WYRMKEEP | GF_BIG_ENDIAN_VOICES | GF_CD_FX + GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - Wyrmkeep Linux CD version // should be before GID_ITE_CD_G + // sound unchecked { "ite", GType_ITE, @@ -834,12 +951,15 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, + &ITECD_GameSound, + NULL, ARRAYSIZE(ITELinPatch_Files), ITELinPatch_Files, GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - Wyrmkeep Windows CD version + // sound unchecked { "ite", GType_ITE, @@ -853,12 +973,15 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, + &ITECD_GameSound, + NULL, ARRAYSIZE(ITEWinPatch1_Files), ITEWinPatch1_Files, GF_WYRMKEEP | GF_CD_FX }, // Inherit the earth - DOS CD version + // sound unchecked { "ite", GType_ITE, @@ -872,12 +995,15 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, + &ITECD_GameSound, + NULL, 0, NULL, GF_CD_FX }, // Inherit the earth - DOS CD German version + // sound unchecked { "ite", GType_ITE, @@ -891,6 +1017,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, + &ITECD_GameSound, + NULL, 0, NULL, GF_LANG_DE | GF_CD_FX @@ -910,12 +1038,15 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, + &ITECD_GameSound, + NULL, 0, NULL, GF_CD_FX }, // Inherit the earth - German Floppy version + // sound unchecked { "ite", GType_ITE, @@ -929,6 +1060,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITEDISK_GameSound, + &ITEDISK_GameSound, + NULL, 0, NULL, GF_LANG_DE @@ -948,6 +1081,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITEDISK_GameFonts), ITEDISK_GameFonts, &ITEDISK_GameSound, + &ITEDISK_GameSound, + NULL, 0, NULL, 0 @@ -967,6 +1102,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, + &IHNM_GameSound, + NULL, 0, NULL, GF_DEFAULT_TO_1X_SCALER @@ -986,6 +1123,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, + &IHNM_GameSound, + NULL, 0, NULL, GF_DEFAULT_TO_1X_SCALER @@ -1005,6 +1144,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(IHNMCD_GameFonts), IHNMCD_GameFonts, &IHNM_GameSound, + &IHNM_GameSound, + NULL, 0, NULL, GF_DEFAULT_TO_1X_SCALER diff --git a/saga/music.cpp b/saga/music.cpp index f536663e4d..7f58027592 100644 --- a/saga/music.cpp +++ b/saga/music.cpp @@ -52,6 +52,7 @@ private: int16 _buf[BUFFER_SIZE]; const int16 *_bufferEnd; const int16 *_pos; + const GameSoundInfo *_musicInfo; void refill(); bool eosIntern() const { @@ -64,8 +65,8 @@ public: int readBuffer(int16 *buffer, const int numSamples); bool endOfData() const { return eosIntern(); } - bool isStereo() const { return true; } - int getRate() const { return 11025; } + bool isStereo() const { return _musicInfo->stereo; } + int getRate() const { return _musicInfo->frequency; } }; RAWInputStream::RAWInputStream(SagaEngine *vm, ResourceContext *context, uint32 resourceId, bool looping) @@ -75,6 +76,11 @@ RAWInputStream::RAWInputStream(SagaEngine *vm, ResourceContext *context, uint32 resourceData = vm->_resource->getResourceData(context, resourceId); _file = context->getFile(resourceData); + _musicInfo = vm->getMusicInfo(); + + if (_musicInfo == NULL) { + error("RAWInputStream() wrong musicInfo"); + } // Determine the end position _startPos = resourceData->offset; diff --git a/saga/rscfile.cpp b/saga/rscfile.cpp index f9d2afb4aa..12fce1fb64 100644 --- a/saga/rscfile.cpp +++ b/saga/rscfile.cpp @@ -55,10 +55,6 @@ bool Resource::loadContext(ResourceContext *context) { context->isBigEndian = _vm->isBigEndian(); - if (!context->isBigEndian) { - context->isBigEndian = ((_vm->getFeatures() & GF_BIG_ENDIAN_VOICES) != 0) && ((context->fileType & GAME_VOICEFILE) != 0); - } - if (context->file->size() < RSC_MIN_FILESIZE) { return false; } @@ -113,16 +109,14 @@ bool Resource::loadContext(ResourceContext *context) { patchDescription = &_vm->getGameDescription()->patchDescriptions[j]; if ((patchDescription->fileType & context->fileType) != 0) { if (patchDescription->resourceId < context->count) { - //TODO|fix: should we convert this ID? or make separate patch list for MAC version? resourceData = &context->table[patchDescription->resourceId]; - resourceData->patchFile = new Common::File(); - if (resourceData->patchFile->open(patchDescription->fileName)) { + resourceData->patchData = new PatchData(patchDescription); + if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) { resourceData->offset = 0; - resourceData->size = resourceData->patchFile->size(); + resourceData->size = resourceData->patchData->_patchFile->size(); } else { - warning("loadContext: patch file not found %s", patchDescription->fileName); - delete resourceData->patchFile; - resourceData->patchFile = NULL; + delete resourceData->patchData; + resourceData->patchData = NULL; } } } @@ -177,7 +171,7 @@ void Resource::clearContexts() { delete context->file; if (context->table != NULL) { for(j = 0; j < context->count; j++) { - delete context->table[j].patchFile; + delete context->table[j].patchData; } } free(context->table); diff --git a/saga/rscfile.h b/saga/rscfile.h index 343e25b0c7..63d8ef79f9 100644 --- a/saga/rscfile.h +++ b/saga/rscfile.h @@ -38,10 +38,23 @@ namespace Saga { //TODO: good PATCH.RE_ support +struct PatchData { + Common::File *_patchFile; + GamePatchDescription *_patchDescription; + + PatchData(GamePatchDescription *patchDescription): _patchDescription(patchDescription) { + _patchFile = new Common::File(); + } + + ~PatchData() { + delete _patchFile; + } +}; + struct ResourceData { size_t offset; size_t size; - Common::File *patchFile; + PatchData *patchData; }; struct ResourceContext { @@ -55,8 +68,8 @@ struct ResourceContext { size_t count; Common::File *getFile(ResourceData *resourceData) const { - if (resourceData->patchFile != NULL) { - return resourceData->patchFile; + if (resourceData->patchData != NULL) { + return resourceData->patchData->_patchFile; } else { return file; } diff --git a/saga/saga.h b/saga/saga.h index 9a586ebf77..82ffda3eaa 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -293,20 +293,18 @@ enum GameFileTypes { }; enum GameSoundTypes { - GAME_SOUND_PCM = 0, - GAME_SOUND_VOC, - GAME_SOUND_WAV, - GAME_SOUND_VOX + kSoundPCM = 0, + kSoundVOX = 1, + kSoundVOC = 2, + kSoundWAV = 3 }; enum GameFeatures { - GF_VOX_VOICES = 1 << 0, - GF_BIG_ENDIAN_VOICES = 1 << 1, - GF_BIG_ENDIAN_DATA = 1 << 2, - GF_MAC_RESOURCES = 1 << 3, - GF_LANG_DE = 1 << 4, - GF_WYRMKEEP = 1 << 5, - GF_CD_FX = 1 << 6 + GF_BIG_ENDIAN_DATA = 1 << 0, + GF_MAC_RESOURCES = 1 << 1, + GF_LANG_DE = 1 << 2, + GF_WYRMKEEP = 1 << 3, + GF_CD_FX = 1 << 4 }; enum FontId { @@ -329,6 +327,8 @@ struct GameSoundInfo { long frequency; int sampleBits; bool stereo; + bool isBigEndian; + bool isSigned; }; struct GameFontDescription { @@ -357,6 +357,7 @@ struct GamePatchDescription { const char *fileName; uint16 fileType; uint32 resourceId; + GameSoundInfo * soundInfo; }; struct PanelButton { @@ -467,7 +468,9 @@ struct GameDescription { GameFileDescription *filesDescriptions; int fontsCount; GameFontDescription *fontDescriptions; - GameSoundInfo *soundInfo; + GameSoundInfo *voiceInfo; + GameSoundInfo *sfxInfo; + GameSoundInfo *musicInfo; int patchsCount; GamePatchDescription *patchDescriptions; uint32 features; @@ -643,7 +646,9 @@ public: const bool isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; } const bool isMacResources() const { return (_gameDescription->features & GF_MAC_RESOURCES) != 0; } const GameResourceDescription *getResourceDescription() { return _gameDescription->resourceDescription; } - const GameSoundInfo *getSoundInfo() { return _gameDescription->soundInfo; } + const GameSoundInfo *getVoiceInfo() const { return _gameDescription->voiceInfo; } + const GameSoundInfo *getSfxInfo() const { return _gameDescription->sfxInfo; } + const GameSoundInfo *getMusicInfo() const { return _gameDescription->musicInfo; } const GameFontDescription *getFontDescription(int index) { assert(index < _gameDescription->fontsCount); diff --git a/saga/sndres.cpp b/saga/sndres.cpp index 46ca5aa1d1..cb10f57627 100644 --- a/saga/sndres.cpp +++ b/saga/sndres.cpp @@ -46,13 +46,23 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm) { error("SndRes::SndRes resource context not found"); } - _voiceContext = _vm->_resource->getContext(GAME_VOICEFILE); + _voiceSerial = -1; + + setVoiceBank(0); +} + +void SndRes::setVoiceBank(int serial) +{ + if (_voiceSerial == serial) return; + + _voiceSerial = serial; + + _voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial); if (_voiceContext == NULL) { error("SndRes::SndRes resource context not found"); } - // Grab sound resource information for the current game - _soundInfo = *_vm->getSoundInfo(); + } void SndRes::playSound(uint32 resourceId, int volume, bool loop) { @@ -91,71 +101,77 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff int rate; int size; byte flags; - bool voxPcm; size_t voxSize; + const GameSoundInfo *soundInfo; if (resourceId == (int32)-1) { return false; } + _vm->_resource->loadResource(context, resourceId, soundResource, soundResourceLength); + if ((context->fileType & GAME_VOICEFILE) != 0) { + soundInfo = _vm->getVoiceInfo(); + } else { + soundInfo = _vm->getSfxInfo(); + } + if (context->table[resourceId].patchData != NULL) { + if (context->table[resourceId].patchData->_patchDescription->soundInfo != NULL) { + soundInfo = context->table[resourceId].patchData->_patchDescription->soundInfo; + } + } + MemoryReadStream readS(soundResource, soundResourceLength); - //TODO: check soundResource header - game may have GAME_SOUND_PCM, but patch file can be GAME_SOUND_VOC - resourceType = _soundInfo.resourceType; + resourceType = soundInfo->resourceType; + buffer.isBigEndian = soundInfo->isBigEndian; if (soundResourceLength >= 8) { if (!memcmp(&soundResource, "Creative", 8)) { - resourceType = GAME_SOUND_VOC; + resourceType = kSoundVOC; } else if (!memcmp(soundResource, "RIFF", 4) != 0) { - resourceType = GAME_SOUND_WAV; + resourceType = kSoundWAV; } } + switch (resourceType) { - case GAME_SOUND_PCM: - buffer.frequency = _soundInfo.frequency; - buffer.isSigned = true; - voxPcm = (_vm->getFeatures() & GF_VOX_VOICES); - if (voxPcm) { - if (_vm->getGameType() == GType_ITE) { - //.iaf is not vox - if (_vm->_resource->getResourceData(context, resourceId)->patchFile != NULL) { - voxPcm = false; - } - } + case kSoundPCM: + buffer.frequency = soundInfo->frequency; + buffer.isSigned = soundInfo->isSigned; + buffer.sampleBits = soundInfo->sampleBits; + buffer.size = soundResourceLength; + buffer.stereo = soundInfo->stereo; + if (onlyHeader) { + buffer.buffer = NULL; + free(soundResource); + } else { + buffer.buffer = soundResource; } - if (voxPcm) { - buffer.sampleBits = 16; - buffer.stereo = false; - buffer.size = soundResourceLength * 4; - if (onlyHeader) { - buffer.buffer = NULL; - free(soundResource); - } else { - voxStream = makeADPCMStream(readS, soundResourceLength, kADPCMOki); - buffer.buffer = (byte *)malloc(buffer.size); - voxSize = voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2); - if (voxSize != soundResourceLength * 2) { - error("SndRes::load() wrong VOX output size"); - } - delete voxStream; - } + result = true; + break; + case kSoundVOX: + buffer.frequency = soundInfo->frequency; + buffer.isSigned = soundInfo->isSigned; + buffer.sampleBits = soundInfo->sampleBits; + buffer.stereo = soundInfo->stereo; + buffer.size = soundResourceLength * 4; + if (onlyHeader) { + buffer.buffer = NULL; + free(soundResource); } else { - buffer.sampleBits = _soundInfo.sampleBits; - buffer.size = soundResourceLength; - buffer.stereo = _soundInfo.stereo; - if (onlyHeader) { - buffer.buffer = NULL; - free(soundResource); - } else { - buffer.buffer = soundResource; + voxStream = makeADPCMStream(readS, soundResourceLength, kADPCMOki); + buffer.buffer = (byte *)malloc(buffer.size); + voxSize = voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2); + if (voxSize != soundResourceLength * 2) { + error("SndRes::load() wrong VOX output size"); } + delete voxStream; } result = true; break; - case GAME_SOUND_VOC: + case kSoundVOC: data = loadVOCFromStream(readS, size, rate); if (data) { buffer.frequency = rate; @@ -173,7 +189,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff } free(soundResource); break; - case GAME_SOUND_WAV: + case kSoundWAV: if (loadWAVFromStream(readS, size, rate, flags)) { buffer.frequency = rate; buffer.sampleBits = 16; diff --git a/saga/sndres.h b/saga/sndres.h index 083b5377e4..feb822ddd6 100644 --- a/saga/sndres.h +++ b/saga/sndres.h @@ -39,16 +39,16 @@ public: void playSound(uint32 resourceId, int volume, bool loop); void playVoice(uint32 resourceId); int getVoiceLength(uint32 resourceId); - + void setVoiceBank(int serial); private: bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader); bool loadVocSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer); bool loadWavSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer); - + ResourceContext *_sfxContext; ResourceContext *_voiceContext; - GameSoundInfo _soundInfo; + int _voiceSerial; // voice bank number SagaEngine *_vm; }; diff --git a/saga/sound.cpp b/saga/sound.cpp index 2303548182..963305feed 100644 --- a/saga/sound.cpp +++ b/saga/sound.cpp @@ -38,7 +38,7 @@ Sound::~Sound() { delete _voxStream; } -void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop, bool forceBigEndian) { +void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop) { byte flags; flags = Audio::Mixer::FLAG_AUTOFREE; @@ -48,7 +48,8 @@ void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int if (buffer.sampleBits == 16) { flags |= Audio::Mixer::FLAG_16BITS; - if (!(_vm->isBigEndian()) && !forceBigEndian) + + if (!buffer.isBigEndian) flags |= Audio::Mixer::FLAG_LITTLE_ENDIAN; } if (buffer.stereo) @@ -60,7 +61,7 @@ void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int } void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) { - playSoundBuffer(&_effectHandle, buffer, 2 * volume, loop, false); + playSoundBuffer(&_effectHandle, buffer, 2 * volume, loop); } void Sound::pauseSound() { @@ -76,10 +77,9 @@ void Sound::stopSound() { } void Sound::playVoice(SoundBuffer &buffer) { - playSoundBuffer(&_voiceHandle, buffer, 255, false, (_vm->getFeatures() & GF_BIG_ENDIAN_VOICES) != 0); + playSoundBuffer(&_voiceHandle, buffer, 255, false); } - void Sound::pauseVoice() { _mixer->pauseHandle(_voiceHandle, true); } diff --git a/saga/sound.h b/saga/sound.h index 6a95e0535a..33c22dace3 100644 --- a/saga/sound.h +++ b/saga/sound.h @@ -39,10 +39,10 @@ struct SoundBuffer { int sampleBits; bool stereo; bool isSigned; - + byte *buffer; size_t size; - //big endianess flag!!! + bool isBigEndian; }; class Sound { @@ -63,7 +63,7 @@ public: private: - void playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop, bool forceBigEndian); + void playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop); int _enabled; SagaEngine *_vm; |