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author | Denis Kasak | 2009-08-12 05:38:15 +0000 |
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committer | Denis Kasak | 2009-08-12 05:38:15 +0000 |
commit | c57515b5f868d5c79d4ec9176c9f0c92cac9b454 (patch) | |
tree | fe4935aa9ea0c3f0ab7a3e618a4bd36906ef31b0 | |
parent | 45e4f88e4e2928f5066a6448f4262a3062662df0 (diff) | |
download | scummvm-rg350-c57515b5f868d5c79d4ec9176c9f0c92cac9b454.tar.gz scummvm-rg350-c57515b5f868d5c79d4ec9176c9f0c92cac9b454.tar.bz2 scummvm-rg350-c57515b5f868d5c79d4ec9176c9f0c92cac9b454.zip |
Moved setting inactive dialogue option colour to an else branch.
svn-id: r43311
-rw-r--r-- | engines/draci/game.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 03842a3d7f..860344c693 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -297,10 +297,11 @@ void Game::loop() { Text *text; for (int i = 0; i < kDialogueLines; ++i) { text = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame()); - text->setColour(kLineInactiveColour); if (_animUnderCursor == _dialogueAnims[i]->getID()) { text->setColour(kLineActiveColour); + } else { + text->setColour(kLineInactiveColour); } } |