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authorDenis Kasak2009-08-12 05:38:15 +0000
committerDenis Kasak2009-08-12 05:38:15 +0000
commitc57515b5f868d5c79d4ec9176c9f0c92cac9b454 (patch)
treefe4935aa9ea0c3f0ab7a3e618a4bd36906ef31b0
parent45e4f88e4e2928f5066a6448f4262a3062662df0 (diff)
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Moved setting inactive dialogue option colour to an else branch.
svn-id: r43311
-rw-r--r--engines/draci/game.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 03842a3d7f..860344c693 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -297,10 +297,11 @@ void Game::loop() {
Text *text;
for (int i = 0; i < kDialogueLines; ++i) {
text = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame());
- text->setColour(kLineInactiveColour);
if (_animUnderCursor == _dialogueAnims[i]->getID()) {
text->setColour(kLineActiveColour);
+ } else {
+ text->setColour(kLineInactiveColour);
}
}