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authorPaul Gilbert2015-10-17 14:08:44 -0400
committerPaul Gilbert2015-10-17 14:08:44 -0400
commitc583294edeee8470c0ed965d8e7b357073f8560b (patch)
tree9d026e0ce827e9837fd067929acb887a509a1923
parentb8e3376099e21bb4029a48c8401fcd94355e3cb8 (diff)
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SHERLOCK: RT: Fix setting new scene's music filename when music is off
-rw-r--r--engines/sherlock/tattoo/tattoo_scene.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 96c7764a85..2f4e85299b 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -94,16 +94,14 @@ bool TattooScene::loadScene(const Common::String &filename) {
setNPCPath(WATSON);
// Handle loading music for the scene
- if (music._musicOn) {
- if (talk._scriptMoreFlag != 1 && talk._scriptMoreFlag != 3)
- music._nextSongName = Common::String::format("res%02d", _currentScene);
-
- // If it's a new song, then start it up
- if (music._currentSongName.compareToIgnoreCase(music._nextSongName)) {
- if (music.loadSong(music._nextSongName)) {
- if (music._musicOn)
- music.startSong();
- }
+ if (talk._scriptMoreFlag != 1 && talk._scriptMoreFlag != 3)
+ music._nextSongName = Common::String::format("res%02d", _currentScene);
+
+ // If it's a new song, then start it up
+ if (music._currentSongName.compareToIgnoreCase(music._nextSongName)) {
+ if (music.loadSong(music._nextSongName)) {
+ if (music._musicOn)
+ music.startSong();
}
}