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authorEugene Sandulenko2004-07-31 23:00:48 +0000
committerEugene Sandulenko2004-07-31 23:00:48 +0000
commitc5836541fe4632792f6c7dbab8f01bf0459c03c3 (patch)
treed449ef65e5606a5b4642b5f91df1b5d91f610dbd
parent2060a9475d30f2275b3ee7a464f4246e0b9826f0 (diff)
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Objectize render.cpp
svn-id: r14395
-rw-r--r--saga/animation.cpp4
-rw-r--r--saga/events.cpp6
-rw-r--r--saga/input.cpp12
-rw-r--r--saga/music.h1
-rw-r--r--saga/render.cpp115
-rw-r--r--saga/render.h67
-rw-r--r--saga/render_mod.h61
-rw-r--r--saga/saga.cpp15
-rw-r--r--saga/saga.h2
-rw-r--r--saga/scene.cpp4
-rw-r--r--saga/sndres.cpp3
11 files changed, 133 insertions, 157 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp
index aa51f3104d..3f6848a0f1 100644
--- a/saga/animation.cpp
+++ b/saga/animation.cpp
@@ -29,7 +29,7 @@
#include "console_mod.h"
#include "game_mod.h"
#include "events_mod.h"
-#include "render_mod.h"
+#include "render.h"
#include "animation.h"
@@ -180,7 +180,7 @@ int Anim::play(uint16 anim_id, int vector_time) {
GAME_GetDisplayInfo(&disp_info);
- RENDER_GetBufferInfo(&buf_info);
+ _vm->_render->getBufferInfo(&buf_info);
display_buf = buf_info.r_bg_buf;
anim = AnimInfo.anim_tbl[anim_id];
diff --git a/saga/events.cpp b/saga/events.cpp
index 069553e73a..b0011773f4 100644
--- a/saga/events.cpp
+++ b/saga/events.cpp
@@ -36,7 +36,7 @@
#include "interface_mod.h"
#include "text_mod.h"
#include "palanim_mod.h"
-#include "render_mod.h"
+#include "render.h"
#include "game_mod.h"
#include "sndres.h"
#include "music.h"
@@ -174,7 +174,7 @@ int HandleContinuous(R_EVENT *event) {
case R_TRANSITION_EVENT:
switch (event->op) {
case EVENT_DISSOLVE:
- RENDER_GetBufferInfo(&buf_info);
+ _vm->_render->getBufferInfo(&buf_info);
SCENE_GetBGInfo(&bg_info);
TRANSITION_Dissolve(buf_info.r_bg_buf, buf_info.r_bg_buf_w, buf_info.r_bg_buf_h,
buf_info.r_bg_buf_w, bg_info.bg_buf, bg_info.bg_p, 0, event_pc);
@@ -251,7 +251,7 @@ static int HandleOneShot(R_EVENT *event) {
back_buf = GFX_GetBackBuffer();
- RENDER_GetBufferInfo(&rbuf_info);
+ _vm->_render->getBufferInfo(&rbuf_info);
SCENE_GetBGInfo(&bginfo);
bg_pt.x = bginfo.bg_x;
diff --git a/saga/input.cpp b/saga/input.cpp
index 62a897a630..1431a46706 100644
--- a/saga/input.cpp
+++ b/saga/input.cpp
@@ -26,7 +26,7 @@
#include "saga/actor_mod.h"
#include "saga/console_mod.h"
#include "saga/interface_mod.h"
-#include "saga/render_mod.h"
+#include "saga/render.h"
#include "saga/scene_mod.h"
#include "saga/script_mod.h"
@@ -81,16 +81,16 @@ int SYSINPUT_ProcessInput() {
INTERFACE_Draw();
break;
case 282: // F1
- RENDER_ToggleFlag(RF_SHOW_FPS);
+ _vm->_render->toggleFlag(RF_SHOW_FPS);
break;
case 283: // F2
- RENDER_ToggleFlag(RF_PALETTE_TEST);
+ _vm->_render->toggleFlag(RF_PALETTE_TEST);
break;
case 284: // F3
- RENDER_ToggleFlag(RF_TEXT_TEST);
+ _vm->_render->toggleFlag(RF_TEXT_TEST);
break;
case 285: // F4
- RENDER_ToggleFlag(RF_OBJECTMAP_TEST);
+ _vm->_render->toggleFlag(RF_OBJECTMAP_TEST);
break;
case 9: // Tab
STHREAD_DebugStep();
@@ -102,7 +102,7 @@ int SYSINPUT_ProcessInput() {
break;
case 19: // pause
case 112: // p
- RENDER_ToggleFlag(RF_RENDERPAUSE);
+ _vm->_render->toggleFlag(RF_RENDERPAUSE);
break;
case 27: // Esc
// Skip to next scene skip target
diff --git a/saga/music.h b/saga/music.h
index 612cd264d8..bfaaa2d366 100644
--- a/saga/music.h
+++ b/saga/music.h
@@ -106,7 +106,6 @@ public:
private:
- SagaEngine *_vm;
SoundMixer *_mixer;
MusicPlayer *_player;
diff --git a/saga/render.cpp b/saga/render.cpp
index a697b64af0..b56a965123 100644
--- a/saga/render.cpp
+++ b/saga/render.cpp
@@ -40,21 +40,17 @@
#include "actionmap_mod.h"
#include "objectmap_mod.h"
-#include "render_mod.h"
#include "render.h"
namespace Saga {
-static R_RENDER_MODULE RenderModule;
-static OSystem *_system;
-
const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore.";
-int RENDER_Register() {
+int Render::reg(void) {
return R_SUCCESS;
}
-int RENDER_Init(OSystem *system) {
+Render::Render(OSystem *system) : _system(system), _initialized(false) {
R_GAME_DISPLAYINFO disp_info;
int tmp_w, tmp_h, tmp_bytepp;
@@ -62,19 +58,19 @@ int RENDER_Init(OSystem *system) {
GAME_GetDisplayInfo(&disp_info);
if (GFX_Init(system, disp_info.logical_w, disp_info.logical_h) != R_SUCCESS) {
- return R_FAILURE;
+ return;
}
// Initialize FPS timer callback
- g_timer->installTimerProc(&RENDER_FpsTimer, 1000, _vm);
+ g_timer->installTimerProc(&fpsTimerCallback, 1000000, this);
// Create background buffer
- RenderModule.r_bg_buf_w = disp_info.logical_w;
- RenderModule.r_bg_buf_h = disp_info.logical_h;
- RenderModule.r_bg_buf = (byte *)calloc(disp_info.logical_w, disp_info.logical_h);
+ _bg_buf_w = disp_info.logical_w;
+ _bg_buf_h = disp_info.logical_h;
+ _bg_buf = (byte *)calloc(disp_info.logical_w, disp_info.logical_h);
- if (RenderModule.r_bg_buf == NULL) {
- return R_MEM;
+ if (_bg_buf == NULL) {
+ return;
}
// Allocate temp buffer for animation decoding,
@@ -83,25 +79,30 @@ int RENDER_Init(OSystem *system) {
tmp_h = disp_info.logical_h + 4; // BG unbanking requres extra rows
tmp_bytepp = 1;
- RenderModule.r_tmp_buf = (byte *)calloc(1, tmp_w * tmp_h * tmp_bytepp);
- if (RenderModule.r_tmp_buf == NULL) {
-
- free(RenderModule.r_bg_buf);
- return R_MEM;
+ _tmp_buf = (byte *)calloc(1, tmp_w * tmp_h * tmp_bytepp);
+ if (_tmp_buf == NULL) {
+ free(_bg_buf);
+ return;
}
- RenderModule.r_tmp_buf_w = tmp_w;
- RenderModule.r_tmp_buf_h = tmp_h;
+ _tmp_buf_w = tmp_w;
+ _tmp_buf_h = tmp_h;
+
+ _backbuf_surface = GFX_GetBackBuffer();
- RenderModule.r_backbuf_surface = GFX_GetBackBuffer();
+ _initialized = true;
+}
- _system = system;
- RenderModule.initialized = 1;
+Render::~Render(void) {
+ free(_bg_buf);
+ free(_tmp_buf);
+}
- return R_SUCCESS;
+bool Render::initialized() {
+ return _initialized;
}
-int RENDER_DrawScene() {
+int Render::drawScene() {
R_SURFACE *backbuf_surface;
R_GAME_DISPLAYINFO disp_info;
R_SCENE_INFO scene_info;
@@ -111,13 +112,13 @@ int RENDER_DrawScene() {
int fps_width;
R_POINT mouse_pt;
- if (!RenderModule.initialized) {
+ if (!_initialized) {
return R_FAILURE;
}
- RenderModule.r_framecount++;
+ _framecount++;
- backbuf_surface = RenderModule.r_backbuf_surface;
+ backbuf_surface = _backbuf_surface;
// Get mouse coordinates
mouse_pt = SYSINPUT_GetMousePos();
@@ -131,7 +132,7 @@ int RENDER_DrawScene() {
SCENE_Draw(backbuf_surface);
// Display scene maps, if applicable
- if (RENDER_GetFlags() & RF_OBJECTMAP_TEST) {
+ if (getFlags() & RF_OBJECTMAP_TEST) {
OBJECTMAP_Draw(backbuf_surface, &mouse_pt, GFX_GetWhite(), GFX_GetBlack());
ACTIONMAP_Draw(backbuf_surface, GFX_MatchColor(R_RGB_RED));
}
@@ -148,15 +149,15 @@ int RENDER_DrawScene() {
SYSINPUT_ProcessInput();
// Display rendering information
- if (RenderModule.r_flags & RF_SHOW_FPS) {
- sprintf(txt_buf, "%d", RenderModule.r_fps);
+ if (_flags & RF_SHOW_FPS) {
+ sprintf(txt_buf, "%d", _fps);
fps_width = FONT_GetStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL);
FONT_Draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->buf_w - fps_width, 2,
GFX_GetWhite(), GFX_GetBlack(), FONT_OUTLINE);
}
// Display "paused game" message, if applicable
- if (RenderModule.r_flags & RF_RENDERPAUSE) {
+ if (_flags & RF_RENDERPAUSE) {
int msg_len = strlen(R_PAUSEGAME_MSG);
int msg_w = FONT_GetStringWidth(BIG_FONT_ID, R_PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
FONT_Draw(BIG_FONT_ID, backbuf_surface, R_PAUSEGAME_MSG, msg_len,
@@ -168,13 +169,13 @@ int RENDER_DrawScene() {
INTERFACE_Update(&mouse_pt, UPDATE_MOUSEMOVE);
// Display text formatting test, if applicable
- if (RenderModule.r_flags & RF_TEXT_TEST) {
+ if (_flags & RF_TEXT_TEST) {
TEXT_Draw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y,
GFX_GetWhite(), GFX_GetBlack(), FONT_OUTLINE | FONT_CENTERED);
}
// Display palette test, if applicable
- if (RenderModule.r_flags & RF_PALETTE_TEST) {
+ if (_flags & RF_PALETTE_TEST) {
GFX_DrawPalette(backbuf_surface);
}
@@ -188,47 +189,49 @@ int RENDER_DrawScene() {
return R_SUCCESS;
}
-unsigned int RENDER_GetFrameCount() {
- return RenderModule.r_framecount;
+unsigned int Render::getFrameCount() {
+ return _framecount;
}
-unsigned int RENDER_ResetFrameCount() {
- unsigned int framecount = RenderModule.r_framecount;
+unsigned int Render::resetFrameCount() {
+ unsigned int framecount = _framecount;
- RenderModule.r_framecount = 0;
+ _framecount = 0;
return framecount;
}
-void RENDER_FpsTimer(void *refCon) {
- RenderModule.r_fps = RenderModule.r_framecount;
- RenderModule.r_framecount = 0;
+void Render::fpsTimerCallback(void *refCon) {
+ ((Render *)refCon)->fpsTimer();
+}
- return;
+void Render::fpsTimer(void) {
+ _fps = _framecount;
+ _framecount = 0;
}
-unsigned int RENDER_GetFlags() {
- return RenderModule.r_flags;
+unsigned int Render::getFlags() {
+ return _flags;
}
-void RENDER_SetFlag(unsigned int flag) {
- RenderModule.r_flags |= flag;
+void Render::setFlag(unsigned int flag) {
+ _flags |= flag;
}
-void RENDER_ToggleFlag(unsigned int flag) {
- RenderModule.r_flags ^= flag;
+void Render::toggleFlag(unsigned int flag) {
+ _flags ^= flag;
}
-int RENDER_GetBufferInfo(R_BUFFER_INFO *r_bufinfo) {
+int Render::getBufferInfo(R_BUFFER_INFO *r_bufinfo) {
assert(r_bufinfo != NULL);
- r_bufinfo->r_bg_buf = RenderModule.r_bg_buf;
- r_bufinfo->r_bg_buf_w = RenderModule.r_bg_buf_w;
- r_bufinfo->r_bg_buf_h = RenderModule.r_bg_buf_h;
+ r_bufinfo->r_bg_buf = _bg_buf;
+ r_bufinfo->r_bg_buf_w = _bg_buf_w;
+ r_bufinfo->r_bg_buf_h = _bg_buf_h;
- r_bufinfo->r_tmp_buf = RenderModule.r_tmp_buf;
- r_bufinfo->r_tmp_buf_w = RenderModule.r_tmp_buf_w;
- r_bufinfo->r_tmp_buf_h = RenderModule.r_tmp_buf_h;
+ r_bufinfo->r_tmp_buf = _tmp_buf;
+ r_bufinfo->r_tmp_buf_w = _tmp_buf_w;
+ r_bufinfo->r_tmp_buf_h = _tmp_buf_h;
return R_SUCCESS;
}
diff --git a/saga/render.h b/saga/render.h
index 33f586f1a3..bece807252 100644
--- a/saga/render.h
+++ b/saga/render.h
@@ -26,37 +26,68 @@
#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_
-namespace Saga {
+#include "saga/sprite_mod.h"
-// Render module CVAR defaults
-#define R_FULLSCREEN_DEFAULT 0
-#define R_DOUBLERES_DEFAULT 1
-#define R_HICOLOR_DEFAULT 1
+namespace Saga {
#define R_PAUSEGAME_MSG "PAWS GAME"
+enum RENDER_FLAGS {
+ RF_SHOW_FPS = 0x01,
+ RF_PALETTE_TEST = 0x02,
+ RF_TEXT_TEST = 0x04,
+ RF_OBJECTMAP_TEST = 0x08,
+ RF_RENDERPAUSE = 0x10,
+ RF_GAMEPAUSE = 0x20
+};
-struct R_RENDER_MODULE {
- int initialized;
-
- // Module data
- R_SURFACE *r_backbuf_surface;
-
+struct R_BUFFER_INFO {
byte *r_bg_buf;
int r_bg_buf_w;
int r_bg_buf_h;
byte *r_tmp_buf;
int r_tmp_buf_w;
int r_tmp_buf_h;
+};
- R_SPRITELIST *r_test_sprite;
+class Render {
+public:
+ int reg(void);
+ Render(OSystem *system);
+ ~Render(void);
+ bool initialized();
+ int drawScene(void);
+ unsigned int getFlags(void);
+ void setFlag(unsigned int);
+ void toggleFlag(unsigned int);
+ unsigned int getFrameCount(void);
+ unsigned int resetFrameCount(void);
+ int getBufferInfo(R_BUFFER_INFO *);
- unsigned int r_fps;
- unsigned int r_framecount;
- unsigned int r_flags;
- int r_mode;
-};
+private:
+ static void fpsTimerCallback(void *refCon);
+ void fpsTimer(void);
+
+ SagaEngine *_vm;
+ OSystem *_system;
+ bool _initialized;
+
+ // Module data
+ R_SURFACE *_backbuf_surface;
-void RENDER_FpsTimer(void *refCon);
+ byte *_bg_buf;
+ int _bg_buf_w;
+ int _bg_buf_h;
+ byte *_tmp_buf;
+ int _tmp_buf_w;
+ int _tmp_buf_h;
+
+ R_SPRITELIST *_test_sprite;
+
+ unsigned int _fps;
+ unsigned int _framecount;
+ unsigned int _flags;
+ int _mode;
+};
} // End of namespace Saga
diff --git a/saga/render_mod.h b/saga/render_mod.h
deleted file mode 100644
index 49e5c03091..0000000000
--- a/saga/render_mod.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2004 The ScummVM project
- *
- * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-// Main rendering loop - public header
-
-#ifndef SAGA_RENDER_MOD_H__
-#define SAGA_RENDER_MOD_H__
-
-namespace Saga {
-
-enum RENDER_FLAGS {
- RF_SHOW_FPS = 0x01,
- RF_PALETTE_TEST = 0x02,
- RF_TEXT_TEST = 0x04,
- RF_OBJECTMAP_TEST = 0x08,
- RF_RENDERPAUSE = 0x10,
- RF_GAMEPAUSE = 0x20
-};
-
-struct R_BUFFER_INFO {
- byte *r_bg_buf;
- int r_bg_buf_w;
- int r_bg_buf_h;
- byte *r_tmp_buf;
- int r_tmp_buf_w;
- int r_tmp_buf_h;
-};
-
-int RENDER_Register();
-int RENDER_Init(OSystem *system);
-int RENDER_DrawScene();
-unsigned int RENDER_GetFlags();
-void RENDER_SetFlag(unsigned int);
-void RENDER_ToggleFlag(unsigned int);
-unsigned int RENDER_GetFrameCount(void);
-unsigned int RENDER_ResetFrameCount(void);
-int RENDER_GetBufferInfo(R_BUFFER_INFO *);
-
-} // End of namespace Saga
-
-#endif
diff --git a/saga/saga.cpp b/saga/saga.cpp
index 5e98a36047..7433e294a7 100644
--- a/saga/saga.cpp
+++ b/saga/saga.cpp
@@ -37,7 +37,7 @@
#include "timer.h"
#include "rscfile_mod.h"
-#include "render_mod.h"
+#include "render.h"
#include "actor_mod.h"
#include "animation.h"
#include "console_mod.h"
@@ -117,10 +117,8 @@ void SagaEngine::go() {
// Register engine modules
CON_Register(); // Register console cvars first
- RENDER_Register();
GAME_Register();
- _anim->reg();
ACTIONMAP_Register();
OBJECTMAP_Register();
SCRIPT_Register();
@@ -196,7 +194,8 @@ void SagaEngine::go() {
}
// Initialize graphics
- if (RENDER_Init(_system) != R_SUCCESS) {
+ _render = new Render(_system);
+ if (!_render->initialized()) {
return;
}
@@ -206,6 +205,9 @@ void SagaEngine::go() {
debug(0, "Sound disabled.");
}
+ _render->reg();
+ _anim->reg();
+
SYSTIMER_ResetMSCounter();
// Begin Main Engine Loop
@@ -213,7 +215,7 @@ void SagaEngine::go() {
SCENE_Start();
for (;;) {
- if (RENDER_GetFlags() & RF_RENDERPAUSE) {
+ if (_render->getFlags() & RF_RENDERPAUSE) {
// Freeze time while paused
SYSTIMER_ResetMSCounter();
} else {
@@ -226,7 +228,7 @@ void SagaEngine::go() {
STHREAD_ExecThreads(msec);
}
// Per frame processing
- RENDER_DrawScene();
+ _render->drawScene();
SYSTIMER_Sleep(0);
}
}
@@ -242,6 +244,7 @@ void SagaEngine::shutdown() {
CVAR_Shutdown();
EVENT_Shutdown();
+ delete _render;
delete _sndRes;
// Shutdown system modules */
delete _music;
diff --git a/saga/saga.h b/saga/saga.h
index 1bd1d827d3..14069d925a 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -42,6 +42,7 @@ class SndRes;
class Sound;
class Music;
class Anim;
+class Render;
using Common::MemoryReadStream;
@@ -69,6 +70,7 @@ public:
Sound *_sound;
Music *_music;
Anim *_anim;
+ Render *_render;
private:
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
diff --git a/saga/scene.cpp b/saga/scene.cpp
index a5489dd3fa..e59d45c78e 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -38,7 +38,7 @@
#include "script_mod.h"
#include "objectmap_mod.h"
#include "palanim_mod.h"
-#include "render_mod.h"
+#include "render.h"
#include "rscfile_mod.h"
#include "text_mod.h"
@@ -725,7 +725,7 @@ int SCENE_Draw(R_SURFACE *dst_s) {
assert(SceneModule.init);
- RENDER_GetBufferInfo(&buf_info);
+ _vm->_render->getBufferInfo(&buf_info);
GAME_GetDisplayInfo(&disp_info);
bg_pt.x = 0;
diff --git a/saga/sndres.cpp b/saga/sndres.cpp
index f7aca3be32..bb63d73665 100644
--- a/saga/sndres.cpp
+++ b/saga/sndres.cpp
@@ -36,7 +36,7 @@
namespace Saga {
-SndRes::SndRes(SagaEngine *vm) {
+SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
int result;
/* Load sound module resource file contexts */
@@ -53,7 +53,6 @@ SndRes::SndRes(SagaEngine *vm) {
// Grab sound resource information for the current game
GAME_GetSoundInfo(&_snd_info);
- _vm = vm;
_init = 1;
}