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author | Max Horn | 2003-11-02 17:51:34 +0000 |
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committer | Max Horn | 2003-11-02 17:51:34 +0000 |
commit | c58b3819bb320bd3bd2fa023e6369fbbf0cae63b (patch) | |
tree | dcad748ef09224457f0e5e7ea5ddff4c7d67d5c1 | |
parent | f0d2a1b91cee2c81a618b36cf58e2990153ddd00 (diff) | |
download | scummvm-rg350-c58b3819bb320bd3bd2fa023e6369fbbf0cae63b.tar.gz scummvm-rg350-c58b3819bb320bd3bd2fa023e6369fbbf0cae63b.tar.bz2 scummvm-rg350-c58b3819bb320bd3bd2fa023e6369fbbf0cae63b.zip |
some TODOs
svn-id: r11059
-rw-r--r-- | TODO | 10 |
1 files changed, 10 insertions, 0 deletions
@@ -57,6 +57,16 @@ GUI -> write code allowing this -> also, 'in game' option dialogs (for volume/scaler/etc. settings) could potentially reuse these, too +* Maybe rearrange SCUMM in-game menu: essentially, only keep the headline + ("How may I serve you?") and the buttons in it (maybe rename "Play" + to "Resume" or so). I.e. remove the savegame list. Then, turn + "Save" and "Load" intro real buttons, which when clicked pop up a + new save or load dialog. That way we avoid all the confusing parts of the + current scheme in an elegant fashion. Drawback: Loading a game + would now require one click more. +* Maybe rearrange Launcher dialog, too, to look a bit like the current + SCUMM in-game menu: instead of two button rows, have a single button + column at the right side, and the target list on the left side. Audio ===== |