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author | James Brown | 2002-10-20 13:14:54 +0000 |
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committer | James Brown | 2002-10-20 13:14:54 +0000 |
commit | c594ad71657a234d3f0258efb59883aaa0989707 (patch) | |
tree | 7b1c7def34f037440ae0945899e219bbb2fa1767 | |
parent | 3a507cbb9290c2ca3178f361f353dc47d4e4797b (diff) | |
download | scummvm-rg350-c594ad71657a234d3f0258efb59883aaa0989707.tar.gz scummvm-rg350-c594ad71657a234d3f0258efb59883aaa0989707.tar.bz2 scummvm-rg350-c594ad71657a234d3f0258efb59883aaa0989707.zip |
Update news some
svn-id: r5197
-rw-r--r-- | NEWS | 11 |
1 files changed, 7 insertions, 4 deletions
@@ -2,13 +2,16 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog ?.?.? (2002-09-30/CVS) -- many bugfixes for Zak256, + sound and music support. Game considered complete -- support for Monkey1 VGA Floppy. Game considered complete -- much work on The Dig - added music, etc. Still considered experimental -- bugfixes galore for many other games, esp. Sam and Max, Loom and Simon +- massive cleanup work for iMUSE. Sam and Max music is now playing correctly +- many bugfixes for Zak256, + sound and music support +- support for Monkey1 VGA Floppy +- completed support for The Dig +- added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries +- several fixes to prevent Simon the Sorcerer crashing and hanging +- hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog |