aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJames Brown2002-10-20 13:14:54 +0000
committerJames Brown2002-10-20 13:14:54 +0000
commitc594ad71657a234d3f0258efb59883aaa0989707 (patch)
tree7b1c7def34f037440ae0945899e219bbb2fa1767
parent3a507cbb9290c2ca3178f361f353dc47d4e4797b (diff)
downloadscummvm-rg350-c594ad71657a234d3f0258efb59883aaa0989707.tar.gz
scummvm-rg350-c594ad71657a234d3f0258efb59883aaa0989707.tar.bz2
scummvm-rg350-c594ad71657a234d3f0258efb59883aaa0989707.zip
Update news some
svn-id: r5197
-rw-r--r--NEWS11
1 files changed, 7 insertions, 4 deletions
diff --git a/NEWS b/NEWS
index f136736b39..c88457c936 100644
--- a/NEWS
+++ b/NEWS
@@ -2,13 +2,16 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
?.?.? (2002-09-30/CVS)
-- many bugfixes for Zak256, + sound and music support. Game considered complete
-- support for Monkey1 VGA Floppy. Game considered complete
-- much work on The Dig - added music, etc. Still considered experimental
-- bugfixes galore for many other games, esp. Sam and Max, Loom and Simon
+- massive cleanup work for iMUSE. Sam and Max music is now playing correctly
+- many bugfixes for Zak256, + sound and music support
+- support for Monkey1 VGA Floppy
+- completed support for The Dig
+- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
+- several fixes to prevent Simon the Sorcerer crashing and hanging
+- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog