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author | Florian Kagerer | 2009-09-06 18:39:03 +0000 |
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committer | Florian Kagerer | 2009-09-06 18:39:03 +0000 |
commit | c5b2840f98144d75ef5d15251f896b2de1ff33aa (patch) | |
tree | 37c0d2feb43edf1c8d31eae31f6f94217914884a | |
parent | 25429b660532c0ee787374df138c15bfeee780c9 (diff) | |
download | scummvm-rg350-c5b2840f98144d75ef5d15251f896b2de1ff33aa.tar.gz scummvm-rg350-c5b2840f98144d75ef5d15251f896b2de1ff33aa.tar.bz2 scummvm-rg350-c5b2840f98144d75ef5d15251f896b2de1ff33aa.zip |
LOL: add message to load/delete menus when no save files are present
svn-id: r43992
-rw-r--r-- | engines/kyra/gui_lol.cpp | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/engines/kyra/gui_lol.cpp b/engines/kyra/gui_lol.cpp index af182b02ac..26edcfd017 100644 --- a/engines/kyra/gui_lol.cpp +++ b/engines/kyra/gui_lol.cpp @@ -2369,6 +2369,12 @@ int GUI_LoL::runMenu(Menu &menu) { initMenu(*_currentMenu); + if (_currentMenu == &_loadMenu || _currentMenu == &_deleteMenu) { + if (_saveSlots.begin() == _saveSlots.end()) + // "no savegames to load" message + _screen->fprintString(_vm->getLangString(0x4009), _currentMenu->x + _currentMenu->width / 2, _currentMenu->y + 42, 204, 0, 9); + } + if (hasSpecialButtons == 2) { static const uint8 oX[] = { 0, 10, 124 }; static const uint8 oW[] = { 10, 114, 10 }; @@ -2842,9 +2848,8 @@ int GUI_LoL::clickedChoiceMenu(Button *button) { Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _menuResult - 1); while (i != _saveSlots.begin()) { --i; - // We are only renaming all savefiles until we get some slots missing - // Also not rename quicksave slot filenames - if (/**(i-1) != *i ||*/ *i >= 990) + // not rename quicksave slot filenames + if (*i >= 990) break; Common::String oldName = _vm->getSavegameFilename(*i); Common::String newName = _vm->getSavegameFilename(*i-1); @@ -2859,6 +2864,9 @@ int GUI_LoL::clickedChoiceMenu(Button *button) { } int GUI_LoL::scrollUp(Button *button) { + if (!_scrollUpButton.data0ShapePtr) + return 0; + updateButton(button); if (_savegameOffset > 0) { _savegameOffset--; @@ -2869,6 +2877,9 @@ int GUI_LoL::scrollUp(Button *button) { } int GUI_LoL::scrollDown(Button *button) { + if (!_scrollDownButton.data0ShapePtr) + return 0; + updateButton(button); if ((uint)_savegameOffset < _saveSlots.size() - (_currentMenu == &_saveMenu ? 3 : 4)) { _savegameOffset++; |