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authorPaul Gilbert2016-04-08 18:49:57 -0400
committerPaul Gilbert2016-04-08 18:49:57 -0400
commitc5b73db7b9704a18c9c250f01c2eec8104b3713e (patch)
tree4e02b06817749698f70c4bbe167773fce6015e1c
parentb27d57c25bdbb4c4f69eaefc6ce7c79f03526abe (diff)
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TITANIC: Implement onIdle method for regular game updates
-rw-r--r--engines/titanic/events.cpp19
-rw-r--r--engines/titanic/events.h5
2 files changed, 24 insertions, 0 deletions
diff --git a/engines/titanic/events.cpp b/engines/titanic/events.cpp
index 038bc8b83b..d6f12f5c7d 100644
--- a/engines/titanic/events.cpp
+++ b/engines/titanic/events.cpp
@@ -86,6 +86,9 @@ bool Events::checkForNextFrameCounter() {
++_frameCounter;
_priorFrameTime = milli;
+ // Handle any idle updates
+ onIdle();
+
// Give time to the debugger
_vm->_debugger->onFrame();
@@ -102,6 +105,22 @@ uint32 Events::getTicksCount() const {
return g_system->getMillis();
}
+void Events::onIdle() {
+ if (!_vm->_window->_inputAllowed)
+ return;
+ CGameManager *gameManager = _vm->_window->_gameManager;
+ if (!gameManager)
+ return;
+
+ // Let the game manager perform any game updates
+ gameManager->update();
+
+ if (gameManager->_gameState._field20) {
+ // Game needs to shut down
+ _vm->quitGame();
+ }
+}
+
#define HANDLE_MESSAGE(METHOD) if (_vm->_window->_inputAllowed) { \
_vm->_window->_gameManager->_inputTranslator.METHOD(_specialButtons, Point(_mousePos.x, _mousePos.y)); \
_vm->_window->mouseChanged(); \
diff --git a/engines/titanic/events.h b/engines/titanic/events.h
index fe2c75166d..f85a3d9272 100644
--- a/engines/titanic/events.h
+++ b/engines/titanic/events.h
@@ -55,6 +55,11 @@ private:
*/
bool checkForNextFrameCounter();
+ /**
+ * Called to handle any regular updates the game requires
+ */
+ void onIdle();
+
void mouseMove();
void leftButtonDown();
void leftButtonUp();