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author | Nipun Garg | 2019-07-13 03:59:46 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:18 +0200 |
commit | c5bc56b33109df027f231a4a590995994e833697 (patch) | |
tree | 4a0df94bf98f88edf493ddd8540665e95d30510e | |
parent | 190b550caaa8b5070e9fdda78555b30e1a340af3 (diff) | |
download | scummvm-rg350-c5bc56b33109df027f231a4a590995994e833697.tar.gz scummvm-rg350-c5bc56b33109df027f231a4a590995994e833697.tar.bz2 scummvm-rg350-c5bc56b33109df027f231a4a590995994e833697.zip |
HDB: Add Loading Screen
-rw-r--r-- | engines/hdb/gfx.cpp | 1 | ||||
-rw-r--r-- | engines/hdb/gfx.h | 3 | ||||
-rw-r--r-- | engines/hdb/hdb.cpp | 49 | ||||
-rw-r--r-- | engines/hdb/hdb.h | 19 | ||||
-rw-r--r-- | engines/hdb/map.cpp | 7 |
5 files changed, 75 insertions, 4 deletions
diff --git a/engines/hdb/gfx.cpp b/engines/hdb/gfx.cpp index 1000d97694..9ba60400a9 100644 --- a/engines/hdb/gfx.cpp +++ b/engines/hdb/gfx.cpp @@ -199,6 +199,7 @@ void Gfx::fillScreen(uint32 color) { void Gfx::updateVideo() { updateFade(); + g_hdb->checkProgress(); debug(9, "STUB: Gfx::updateVideo incomplete"); } diff --git a/engines/hdb/gfx.h b/engines/hdb/gfx.h index a9df0c349e..28ebcbafec 100644 --- a/engines/hdb/gfx.h +++ b/engines/hdb/gfx.h @@ -42,7 +42,8 @@ enum { kAnimFrameDelay = kGameFPS / 30, kAnimSlowFrames = kAnimFrameDelay * 10, kAnimMediumFrames = kAnimFrameDelay * 6, - kAnimFastFrames = kAnimFrameDelay * 2 + kAnimFastFrames = kAnimFrameDelay * 2, + kProgressY = (kScreenHeight - 64) }; class Tile; diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp index d0b4b51e94..f4cc45f439 100644 --- a/engines/hdb/hdb.cpp +++ b/engines/hdb/hdb.cpp @@ -118,6 +118,10 @@ bool HDBGame::init() { _menu->init(); + _progressGfx = _gfx->loadPic(PIC_LOADBAR); + _progressMarkGfx = _gfx->loadPic(PIC_LOADSTAR); + _logoGfx = NULL; + _changeLevel = false; _changeMapname[0] = 0; _loadInfo.active = _saveInfo.active = false; @@ -127,6 +131,7 @@ bool HDBGame::init() { _gameShutdown = false; _pauseFlag = 0; _systemInit = true; + _loadingScreenGfx = _gfx->loadPic(PIC_LOADSCREEN); return true; } @@ -264,7 +269,17 @@ void HDBGame::paint() { _gfx->drawPointer(); break; case GAME_LOADING: - warning("STUB: Gfx::DrawLoadingScreen required"); + // clear video, then draw HDB logo + drawLoadingScreen(); + + // if the graphic has never been loaded, load it now and leave it in memory + if (!_logoGfx) + _logoGfx = _gfx->loadPic(TITLELOGO); + _logoGfx->drawMasked(kScreenWidth / 2 - _logoGfx->_width / 2, 10); + + int x = kScreenWidth / 2 - _progressGfx->_width / 2; + int pixels = _progressGfx->_width - _progressMarkGfx->_width; + _progressXOffset = (int)(((double)pixels / _progressMax) * (double)_progressCurrent) + x; break; } @@ -670,6 +685,38 @@ void HDBGame::useEntity(AIEntity *e) { } } +void HDBGame::setupProgressBar(int maxCount) { + _progressMax = maxCount; + _progressCurrent = 0; + _progressActive = true; +} + +void HDBGame::drawProgressBar() { + if (!_progressActive) + return; + + GameState temp = _gameState; + _gameState = GAME_LOADING; + _gameState = temp; +} + +void HDBGame::checkProgress() { + int x, i; + + if (!_progressActive) + return; + + x = kScreenWidth / 2 - _progressGfx->_width / 2; + _progressGfx->drawMasked(x, kProgressY); + for (i = x; i < _progressXOffset; i += _progressMarkGfx->_width) + _progressMarkGfx->drawMasked(i, kProgressY); + _progressMarkGfx->drawMasked(_progressXOffset, kProgressY); +} + +void HDBGame::drawLoadingScreen() { + _loadingScreenGfx->draw(0, 0); +} + struct { const char *fName, *printName; } mapNames[] = { diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h index 9ba967a917..739a00e3f1 100644 --- a/engines/hdb/hdb.h +++ b/engines/hdb/hdb.h @@ -200,6 +200,18 @@ public: void setTargetXY(int x, int y); void useEntity(AIEntity *e); + void setupProgressBar(int maxCount); + void drawProgressBar(); + void makeProgress() { + _progressCurrent++; + drawProgressBar(); + } + void checkProgress(); + void stopProgress() { + _progressActive = false; + } + void drawLoadingScreen(); + int getActionMode() { return _actionMode; } @@ -290,8 +302,15 @@ private: bool _systemInit; GameState _gameState; int _actionMode; // 0 or 1 + + // Misc Variables int _pauseFlag; + bool _cheating; + Picture *_progressGfx, *_progressMarkGfx; + Picture *_loadingScreenGfx, *_logoGfx; + bool _progressActive; + int _progressCurrent, _progressXOffset, _progressMax; char _currentMapname[64]; char _lastMapname[64]; diff --git a/engines/hdb/map.cpp b/engines/hdb/map.cpp index dd36d03c88..29183c8f16 100644 --- a/engines/hdb/map.cpp +++ b/engines/hdb/map.cpp @@ -572,8 +572,11 @@ bool Map::load(Common::SeekableReadStream *stream) { }; // Scan all icons and init all Entities - warning("STUB: Map::load: SetupProgressBar"); + g_hdb->setupProgressBar(_iconNum); for (int i = 0; i < _iconNum; i++) { + + g_hdb->makeProgress(); + // Don't spawn Action Mode Entities in Puzzle Mode if (!g_hdb->getActionMode()) { switch (aiInfo[_iconList[i].icon].type) { @@ -587,7 +590,7 @@ bool Map::load(Common::SeekableReadStream *stream) { case ITEM_SLUGSLINGER: continue; default: - warning("MAP-LOADER: load: Unintended Type"); + break; } } |