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authorMax Horn2002-07-10 22:49:41 +0000
committerMax Horn2002-07-10 22:49:41 +0000
commitc60670d561b0ad8106cd54adf163a0c39412575e (patch)
tree63cf3e40942ca6e8f8bc61649abc5beb286fb657
parent9b3784ef6dcb26e4864844cc626e472ae49393b2 (diff)
downloadscummvm-rg350-c60670d561b0ad8106cd54adf163a0c39412575e.tar.gz
scummvm-rg350-c60670d561b0ad8106cd54adf163a0c39412575e.tar.bz2
scummvm-rg350-c60670d561b0ad8106cd54adf163a0c39412575e.zip
added prototype ListWidget (doesn't do anything yet, only serves to demo how it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory)
svn-id: r4513
-rw-r--r--Makefile.common2
-rw-r--r--gui/ListWidget.cpp125
-rw-r--r--gui/ListWidget.h63
-rw-r--r--gui/dialog.cpp22
-rw-r--r--gui/widget.cpp58
-rw-r--r--gui/widget.h23
-rw-r--r--newgui.cpp44
-rw-r--r--newgui.h10
-rw-r--r--scummvm.cpp17
9 files changed, 312 insertions, 52 deletions
diff --git a/Makefile.common b/Makefile.common
index b96410b996..9a255d2c43 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -6,7 +6,7 @@ ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
INCS = scumm.h scummsys.h stdafx.h
-OBJS += gui/widget.o gui/dialog.o newgui.o \
+OBJS += gui/widget.o gui/dialog.o gui/ListWidget.o newgui.o \
actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \
diff --git a/gui/ListWidget.cpp b/gui/ListWidget.cpp
new file mode 100644
index 0000000000..ea2a95ad7c
--- /dev/null
+++ b/gui/ListWidget.cpp
@@ -0,0 +1,125 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#include "stdafx.h"
+#include "ListWidget.h"
+#include "dialog.h"
+#include "newgui.h"
+
+
+/*
+ * Some thoughts:
+ * - We should split out the scrollbar into a seperate widget. This will
+ * simplify the drawing & mouse handling considerably, but also requires
+ * us to come up with a way to couple both widgets (shouldn't be to hard)
+ * - Write a class to encapsulate the data instead of using std::list<string>.
+ * How exactly this will look and what it does has yet to be determined.
+ * - The handleKey method of widgets is currently never called, code for that has
+ * to be added to dialog.cpp
+ * - ...
+ */
+
+
+// Height of one entry
+#define LINE_HEIGHT 10
+
+
+// Up/down arrow for the scrollbar
+static uint32 up_arrow[8] = {
+ 0x00000000,
+ 0x00000000,
+ 0x00001000,
+ 0x00001000,
+ 0x00011100,
+ 0x00011100,
+ 0x00110110,
+ 0x00100010,
+};
+
+static uint32 down_arrow[8] = {
+ 0x00000000,
+ 0x00000000,
+ 0x00100010,
+ 0x00110110,
+ 0x00011100,
+ 0x00011100,
+ 0x00001000,
+ 0x00001000,
+};
+
+ListWidget::ListWidget(Dialog *boss, int x, int y, int w, int h)
+ : Widget(boss, x, y, w, h)
+{
+ _flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG;
+ _type = kListWidget;
+}
+
+ListWidget::~ListWidget()
+{
+}
+
+void ListWidget::handleClick(int button)
+{
+ if (_flags & WIDGET_ENABLED) {
+ }
+}
+
+void ListWidget::handleMouseMoved(int x, int y, int state)
+{
+}
+
+
+void ListWidget::handleKey(char key, int modifiers)
+{
+}
+
+void ListWidget::drawWidget(bool hilite)
+{
+ NewGui *gui = _boss->getGui();
+ int rightX = _x + _w - 1;
+ int leftX = rightX - 8;
+ int bottomY = _y + _h;
+
+ gui->frameRect(leftX, _y, 9, _h, gui->_shadowcolor);
+
+ // Up arrow
+ gui->fillRect(leftX, _y, 9, 10, gui->_bgcolor);
+ gui->frameRect(leftX, _y, 9, 10, gui->_color);
+ gui->drawBitmap(up_arrow, leftX, _y, gui->_textcolor);
+
+ // Down arrow
+ gui->fillRect(leftX, bottomY - 9, 9, 10, gui->_bgcolor);
+ gui->frameRect(leftX, bottomY - 9, 9, 10, gui->_color);
+ gui->drawBitmap(down_arrow, leftX, bottomY - 9, gui->_textcolor);
+
+ // Slider
+ // FIXME - determine slider position and size. This depends on:
+ // * the number of entries/page
+ // * total number of entries
+ // * current scroll position (i.e. idx of "first" visible entry
+ gui->fillRect(leftX, _y+20, 9, 4, gui->_textcolor);
+ gui->frameRect(leftX, _y+20, 9, 4, gui->_color);
+
+ // Now draw the list items
+ // FIXME - this is just a temporary demo hack
+ gui->drawString("1. A simple game", _x+1, _y+1, _w - 10, gui->_textcolor);
+ gui->drawString("2. This space for rent", _x+1, _y+1 + LINE_HEIGHT, _w - 10, gui->_textcolorhi);
+ gui->drawString("3. To be or not to be", _x+1, _y+1 + LINE_HEIGHT*2, _w - 10, gui->_textcolor);
+}
diff --git a/gui/ListWidget.h b/gui/ListWidget.h
new file mode 100644
index 0000000000..76e077bc55
--- /dev/null
+++ b/gui/ListWidget.h
@@ -0,0 +1,63 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef LISTWIDGET_H
+#define LISTWIDGET_H
+
+#include "widget.h"
+
+// FIXME - use own list class later, this is for rapid development
+#include <string>
+#include <vector>
+typedef std::vector<std::string> StringList;
+
+
+enum {
+ kListNumberingOff = -1,
+ kListNumberingZero = 0,
+ kListNumberingOne = 1
+};
+
+/* ListWidget */
+class ListWidget : public Widget {
+protected:
+ StringList _list;
+ bool _editable;
+ int _numberingMode;
+ int _currentPos;
+
+public:
+ ListWidget(Dialog *boss, int x, int y, int w, int h);
+ virtual ~ListWidget();
+
+ void setList(const StringList& list) { _list = list; }
+ const StringList& getList() const { return _list; }
+
+ void setNumberingMode(int numberingMode) { _numberingMode = numberingMode; }
+
+ virtual void handleClick(int button);
+ virtual void handleMouseMoved(int x, int y, int button);
+ virtual void handleKey(char key, int modifiers);
+
+protected:
+ void drawWidget(bool hilite);
+};
+
+#endif
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 9942bcfa39..c14f4e769e 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -21,9 +21,10 @@
#include <ctype.h>
#include "stdafx.h"
+#include "newgui.h"
#include "dialog.h"
#include "widget.h"
-#include "newgui.h"
+#include "ListWidget.h"
Dialog::~Dialog()
{
@@ -37,14 +38,14 @@ void Dialog::setupScreenBuf()
_screenBuf = new byte[320*200];
// Draw the fixed parts of the dialog: background and border.
- _gui->blendArea(_x, _y, _w, _h, _gui->_bgcolor);
+ _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
_gui->box(_x, _y, _w, _h);
// Draw a bgcolor rectangle for all widgets which have WIDGET_CLEARBG set.
Widget *w = _firstWidget;
while (w) {
if (w->_flags & WIDGET_CLEARBG)
- _gui->fillArea(_x + w->_x, _y + w->_y, w->_w, w->_h, _gui->_bgcolor);
+ _gui->fillRect(_x + w->_x, _y + w->_y, w->_w, w->_h, _gui->_bgcolor);
// FIXME - should we also draw borders here if WIDGET_BORDER is set?
w = w->_next;
}
@@ -68,10 +69,10 @@ void Dialog::draw()
if (_screenBuf) {
_gui->blitFrom(_screenBuf, _x, _y, _w, _h);
} else {
- _gui->fillArea(_x, _y, _w, _h, _gui->_bgcolor);
+ _gui->fillRect(_x, _y, _w, _h, _gui->_bgcolor);
_gui->box(_x, _y, _w, _h);
}
- _gui->setAreaDirty(_x, _y, _w, _h);
+ _gui->addDirtyRect(_x, _y, _w, _h);
while (w) {
w->draw();
@@ -102,6 +103,10 @@ void Dialog::handleKey(char key, int modifiers)
}
w = w->_next;
}
+
+ // TODO - introduce the notion of a "focused" widget which receives
+ // key events (by calling its handleKey method). Required for editfields
+ // and also for an editable list widget.
}
void Dialog::handleMouseMoved(int x, int y, int button)
@@ -194,10 +199,13 @@ SaveLoadDialog::SaveLoadDialog(NewGui *gui)
addButton(200, 100, 54, 16, RES_STRING(8), kQuitCmd, 'Q'); // Quit
// FIXME - test
- new CheckboxWidget(this, 50, 20, 100, 16, "Toggle me", 0);
+ new CheckboxWidget(this, 10, 20, 90, 16, "Toggle me", 0);
// FIXME - test
- new SliderWidget(this, 50, 50, 100, 16, "Volume", 0);
+ new SliderWidget(this, 110, 20, 80, 16, "Volume", 0);
+
+ // FIXME - test
+ new ListWidget(this, 10, 40, 180, 70);
}
void SaveLoadDialog::handleCommand(uint32 cmd)
diff --git a/gui/widget.cpp b/gui/widget.cpp
index bf45fb522f..82e98f7989 100644
--- a/gui/widget.cpp
+++ b/gui/widget.cpp
@@ -45,7 +45,7 @@ void Widget::draw()
// Clear background (unless alpha blending is enabled)
if (_flags & WIDGET_CLEARBG && !_boss->_screenBuf)
- gui->fillArea(_x, _y, _w, _h, gui->_bgcolor);
+ gui->fillRect(_x, _y, _w, _h, gui->_bgcolor);
// Draw border
if (_flags & WIDGET_BORDER) {
@@ -58,7 +58,7 @@ void Widget::draw()
drawWidget(_flags & WIDGET_HILITED);
// Flag the draw area as dirty
- gui->setAreaDirty(_x, _y, _w, _h);
+ gui->addDirtyRect(_x, _y, _w, _h);
// Restore x/y
if (_flags & WIDGET_BORDER) {
@@ -74,11 +74,31 @@ void Widget::draw()
StaticTextWidget::StaticTextWidget(Dialog *boss, int x, int y, int w, int h, const char *text)
- : Widget (boss, x, y, w, h)
+ : Widget (boss, x, y, w, h), _text(0)
{
- // FIXME - maybe we should make a real copy of the string?
- _text = text;
_type = kStaticTextWidget;
+ setText(text);
+}
+
+StaticTextWidget::~StaticTextWidget()
+{
+ if (_text) {
+ free(_text);
+ _text = 0;
+ }
+}
+
+void StaticTextWidget::setText(const char *text)
+{
+ // Free old text if any
+ if (_text)
+ free(_text);
+
+ // Duplicate new text
+ if (text)
+ _text = strdup(text);
+ else
+ _text = 0;
}
void StaticTextWidget::drawWidget(bool hilite)
@@ -148,7 +168,7 @@ void CheckboxWidget::drawWidget(bool hilite)
if (_state)
gui->drawBitmap(checked_img, _x + 3, _y + 3, gui->_textcolor);
else
- gui->fillArea(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
+ gui->fillRect(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
// Finally draw the label
gui->drawString(_text, _x + 20, _y + 3, _w, gui->_textcolor);
@@ -163,6 +183,17 @@ SliderWidget::SliderWidget(Dialog *boss, int x, int y, int w, int h, const char
_type = kSliderWidget;
}
+void SliderWidget::handleMouseMoved(int x, int y, int state) {
+ if (state == 1) {
+ int newvalue = x * 100 / _w;
+
+ if (newvalue != _value) {
+ _value = newvalue;
+ draw();
+ }
+ }
+}
+
void SliderWidget::drawWidget(bool hilite)
{
NewGui *gui = _boss->getGui();
@@ -172,21 +203,10 @@ void SliderWidget::drawWidget(bool hilite)
// Remove old 'bar' if necessary
if (_value != _old_value) {
- gui->fillArea(_x + 2 + ((_w - 5) * _old_value / 100), _y + 2, 2, _h - 4, gui->_bgcolor);
+ gui->fillRect(_x + 2 + ((_w - 5) * _old_value / 100), _y + 2, 2, _h - 4, gui->_bgcolor);
_old_value = _value;
}
// Draw the 'bar'
- gui->fillArea(_x + 2 + ((_w - 5) * _value / 100), _y + 2, 2, _h - 4, hilite ? gui->_textcolorhi : gui->_textcolor);
-}
-
-void SliderWidget::handleMouseMoved(int x, int y, int state) {
- if (state == 1) {
- int newvalue = x * 100 / _w;
-
- if (newvalue != _value) {
- _value = newvalue;
- draw();
- }
- }
+ gui->fillRect(_x + 2 + ((_w - 5) * _value / 100), _y + 2, 2, _h - 4, hilite ? gui->_textcolorhi : gui->_textcolor);
}
diff --git a/gui/widget.h b/gui/widget.h
index 651b86a12d..a061e31c85 100644
--- a/gui/widget.h
+++ b/gui/widget.h
@@ -40,7 +40,8 @@ enum {
kStaticTextWidget = 'TEXT',
kButtonWidget = 'BTTN',
kCheckboxWidget = 'CHKB',
- kSliderWidget = 'SLDE'
+ kSliderWidget = 'SLDE',
+ kListWidget = 'LIST'
};
/* Widget */
@@ -56,11 +57,13 @@ protected:
int _flags;
public:
Widget(Dialog *boss, int x, int y, int w, int h);
+ virtual ~Widget() {}
- virtual void handleClick(int button) {}
- virtual void handleMouseEntered(int button) {}
- virtual void handleMouseLeft(int button) {}
+ virtual void handleClick(int button) {}
+ virtual void handleMouseEntered(int button) {}
+ virtual void handleMouseLeft(int button) {}
virtual void handleMouseMoved(int x, int y, int button) {}
+ virtual void handleKey(char key, int modifiers) {}
void draw();
void setFlags(int flags) { _flags |= flags; }
@@ -75,11 +78,12 @@ protected:
/* StaticTextWidget */
class StaticTextWidget : public Widget {
protected:
- const char *_text;
+ char *_text;
public:
StaticTextWidget(Dialog *boss, int x, int y, int w, int h, const char *text);
+ ~StaticTextWidget();
void setText(const char *text);
- const char *getText();
+ const char *getText() const { return _text; }
protected:
void drawWidget(bool hilite);
@@ -95,7 +99,7 @@ protected:
public:
ButtonWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd = 0, uint8 hotkey = 0);
void setCmd(uint32 cmd) { _cmd = cmd; }
- uint32 getCmd() { return _cmd; }
+ uint32 getCmd() const { return _cmd; }
void handleClick(int button);
void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
@@ -109,7 +113,7 @@ protected:
public:
CheckboxWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd = 0, uint8 hotkey = 0);
void setState(bool state) { _state = state; }
- bool getState() { return _state; }
+ bool getState() const { return _state; }
void handleClick(int button);
virtual void handleMouseEntered(int button) {}
@@ -126,7 +130,7 @@ protected:
public:
SliderWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd = 0, uint8 hotkey = 0);
void setValue(uint8 value) { _value = value; }
- uint8 getValue() { return _value; }
+ uint8 getValue() const { return _value; }
void handleMouseMoved(int x, int y, int button);
@@ -135,5 +139,4 @@ protected:
};
-
#endif
diff --git a/newgui.cpp b/newgui.cpp
index b16f3fbc83..199fb720ff 100644
--- a/newgui.cpp
+++ b/newgui.cpp
@@ -24,9 +24,6 @@
#include "guimaps.h"
#include "gui/dialog.h"
-#define hline(x, y, x2, color) line(x, y, x2, y, color);
-#define vline(x, y, y2, color) line(x, y, x, y2, color);
-
// 8-bit alpha blending routines
int BlendCache[256][256];
@@ -51,7 +48,7 @@ int RGBMatch(byte *palette, int r, int g, int b) {
}
int Blend(int src, int dst, byte *palette) {
- int r, g, b, idx;
+ int r, g, b;
int alpha = 128; // Level of transparency [0-256]
byte *srcpal = palette + (dst * 3);
byte *dstpal = palette + (src * 3);
@@ -138,6 +135,18 @@ void NewGui::loop()
saveState();
if (_use_alpha_blending)
activeDialog->setupScreenBuf();
+#if 1
+ // FIXME - hack to encode our own custom GUI colors. Since we have to live
+ // with a given 8 bit palette, the result is not always as nice as one
+ // would wish, but this is just an experiment after all.
+ _bgcolor = RGBMatch(_s->_currentPalette, 0, 0, 0);
+
+ _color = RGBMatch(_s->_currentPalette, 80, 80, 80);
+ _shadowcolor = RGBMatch(_s->_currentPalette, 64, 64, 64);
+
+ _textcolor = RGBMatch(_s->_currentPalette, 32, 192, 32);
+ _textcolorhi = RGBMatch(_s->_currentPalette, 0, 256, 0);
+#endif
_prepare_for_gui = false;
}
@@ -320,7 +329,7 @@ void NewGui::line(int x, int y, int x2, int y2, byte color)
}
}
-void NewGui::blendArea(int x, int y, int w, int h, byte color)
+void NewGui::blendRect(int x, int y, int w, int h, byte color)
{
byte *ptr = getBasePtr(x, y);
if (ptr == NULL)
@@ -334,7 +343,7 @@ void NewGui::blendArea(int x, int y, int w, int h, byte color)
}
}
-void NewGui::fillArea(int x, int y, int w, int h, byte color)
+void NewGui::fillRect(int x, int y, int w, int h, byte color)
{
byte *ptr = getBasePtr(x, y);
if (ptr == NULL)
@@ -348,7 +357,28 @@ void NewGui::fillArea(int x, int y, int w, int h, byte color)
}
}
-void NewGui::setAreaDirty(int x, int y, int w, int h)
+void NewGui::frameRect(int x, int y, int w, int h, byte color)
+{
+ int i;
+ byte *ptr, *basePtr = getBasePtr(x, y);
+ if (basePtr == NULL)
+ return;
+
+ ptr = basePtr;
+ for (i = 0; i < w; i++, ptr++)
+ *ptr = color;
+ ptr--;
+ for (i = 0; i < h; i++, ptr += 320)
+ *ptr = color;
+ ptr = basePtr;
+ for (i = 0; i < h; i++, ptr += 320)
+ *ptr = color;
+ ptr -= 320;
+ for (i = 0; i < w; i++, ptr++)
+ *ptr = color;
+}
+
+void NewGui::addDirtyRect(int x, int y, int w, int h)
{
VirtScreen *vs = _s->findVirtScreen(y);
diff --git a/newgui.h b/newgui.h
index a7707abb00..7d367b6f19 100644
--- a/newgui.h
+++ b/newgui.h
@@ -26,6 +26,9 @@
class Dialog;
class Scumm;
+#define hline(x, y, x2, color) line(x, y, x2, y, color);
+#define vline(x, y, y2, color) line(x, y, x, y2, color);
+
// Extremly simple stack class, doesn't even do any error checking (for now)
class DialogStack {
protected:
@@ -97,9 +100,10 @@ public:
byte *getBasePtr(int x, int y);
void box(int x, int y, int width, int height);
void line(int x, int y, int x2, int y2, byte color);
- void blendArea(int x, int y, int w, int h, byte color);
- void fillArea(int x, int y, int w, int h, byte color);
- void setAreaDirty(int x, int y, int w, int h);
+ void blendRect(int x, int y, int w, int h, byte color);
+ void fillRect(int x, int y, int w, int h, byte color);
+ void frameRect(int x, int y, int w, int h, byte color);
+ void addDirtyRect(int x, int y, int w, int h);
void drawChar(const char c, int x, int y);
void drawString(const char *str, int x, int y, int w, byte color);
diff --git a/scummvm.cpp b/scummvm.cpp
index 938837c23b..73939f236b 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -1549,10 +1549,17 @@ void Scumm::setupGUIColors() {
/* FIXME: strange IF line? */
if (_gameId && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V7)) {
- _newgui->_bgcolor = _gui->_bgcolor = getDefaultGUIColor(0);
- _newgui->_color = _gui->_color = getDefaultGUIColor(1);
- _newgui->_textcolor = _gui->_textcolor = getDefaultGUIColor(2);
- _newgui->_textcolorhi = _gui->_textcolorhi = getDefaultGUIColor(6);
- _newgui->_shadowcolor = _gui->_shadowcolor = getDefaultGUIColor(8);
+ _gui->_bgcolor = getDefaultGUIColor(0);
+ _gui->_color = getDefaultGUIColor(1);
+ _gui->_textcolor = getDefaultGUIColor(2);
+ _gui->_textcolorhi = getDefaultGUIColor(6);
+ _gui->_shadowcolor = getDefaultGUIColor(8);
+#if 0
+ _newgui->_bgcolor = getDefaultGUIColor(0);
+ _newgui->_color = getDefaultGUIColor(1);
+ _newgui->_textcolor = getDefaultGUIColor(2);
+ _newgui->_textcolorhi = getDefaultGUIColor(6);
+ _newgui->_shadowcolor = getDefaultGUIColor(8);
+#endif
}
}