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author | Vincent Bénony | 2015-12-02 17:51:11 +0100 |
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committer | Vincent Bénony | 2016-01-06 16:17:30 +0100 |
commit | c614c3de955e49ca95454d040336be775b02a9f9 (patch) | |
tree | 1aec7ea609467a4b98295a1a52dbd00b65b97401 | |
parent | 346195eb4d6fc8a86a2ce272832f7af93792cfa7 (diff) | |
download | scummvm-rg350-c614c3de955e49ca95454d040336be775b02a9f9.tar.gz scummvm-rg350-c614c3de955e49ca95454d040336be775b02a9f9.tar.bz2 scummvm-rg350-c614c3de955e49ca95454d040336be775b02a9f9.zip |
IOS: Updates the compilation instructions
-rw-r--r-- | dists/iphone/README.md | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/dists/iphone/README.md b/dists/iphone/README.md index 9369706b92..5b558dc5a6 100644 --- a/dists/iphone/README.md +++ b/dists/iphone/README.md @@ -4,24 +4,32 @@ This is a quick fix of the latest ScummVM (1.8.0) for iOS 9. It has been tested I tried to use all the latest iOS features to replace the old code. For instance, it uses gesture recognizers most of the time, it supports the new iPhones 6 / 6+ / 6s / 6s+ resolution, and you can copy your game files using iTunes. -*That being said, this port has been done in only a few hours, and without any knowledge about the project architecture. Feel free to improve!* - -For instance, I should have modified the **create_project** tool in order to generate an iOS Xcode project. But instead of struggling with this *meta-level* from the start, I generated an OS X Xcode project, and then I cleaned the project in order to build the iOS version. - -*The support for the iOS project generation will come later (maybe...)* - ## Compilation ## -All the needed libraries are embedded as Xcode sub-projects, and added to the repository as GIT submodules. +First, clone the repository: +``` +$ git clone -b ios-fix --recursive https://github.com/bSr43/scummvm.git +``` + +The next step is to compile the **create_project** tool. Open the Xcode project you'll found in the **devtools/create\_project/xcode/** directory. Once compiled, copy the binary somewhere in your *PATH*, and create a **build** directory somewhere on your harddisk. It is recommended to create this directory next to the cloned repository (they share the same parent). -In order to download the project, run this command in the Terminal application: +Execute the following commands in a terminal: ``` -git clone -b ios-fix --recursive https://github.com/bSr43/scummvm.git +$ cd path_to_the_build_directory +$ create_project path_to_scummvm_repository --xcode --disable-mad --disable-jpeg --disable-bink --disable-scalers --disable-hqscalers --disable-16bit --disable-mt32emu --disable-nasm --disable-opengl --disable-theora --disable-taskbar ``` -Once done, double-click on the Xcode project that you'll find in the path **dists/iphone/scummvm.xcodeproj**. +This will create an Xcode project for ScummVM, for both the OS X, and the iOS target. + +Now, download the external libraries from http://bsr43.free.fr/scummvm/ScummVM-iOS-libraries.zip. Unzip the archive in your **build** directory. Please make sure that the **lib**, and **include** directories are at the root of the **build** directory, not in a subdirectory. + +Now, your **build** directory should contain: +* a generated **engines** directory, +* a generated **scummvm.xcodeproj** project, +* an **include** directory, +* a **lib** directory. -By default, Xcode should have selected the correct scheme (*ScummVM-iPhone*). Choose a target device, or a simulator, and click on the Xcode build button. +You are ready to compile ScummVM: open the **scummvm.xcodeproj** project, and build it. ## Usage ## |