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author | Torbjörn Andersson | 2010-09-21 20:51:45 +0000 |
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committer | Torbjörn Andersson | 2010-09-21 20:51:45 +0000 |
commit | c63553c234c84f27554bbf28ba3d878587cc8aef (patch) | |
tree | e2ea64bbe738a33970ed06dc97efc6ec6618bbc2 | |
parent | eb5ede13c3e3acce29d488107bbd59fbd210d067 (diff) | |
download | scummvm-rg350-c63553c234c84f27554bbf28ba3d878587cc8aef.tar.gz scummvm-rg350-c63553c234c84f27554bbf28ba3d878587cc8aef.tar.bz2 scummvm-rg350-c63553c234c84f27554bbf28ba3d878587cc8aef.zip |
DRASCULA: Keep keyboard buffer flushed while waiting for conversation
Otherwise buffered-up key presses can cause dialog to be skipped once
the player finally picks a conversation option.
svn-id: r52850
-rw-r--r-- | engines/drascula/converse.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/drascula/converse.cpp b/engines/drascula/converse.cpp index 8fecb682fc..d0906fdf55 100644 --- a/engines/drascula/converse.cpp +++ b/engines/drascula/converse.cpp @@ -211,6 +211,7 @@ void DrasculaEngine::converse(int index) { } updateEvents(); + flushKeyBuffer(); phrase1_bottom = 8 * print_abc_opc(phrase1, 2, game1); phrase2_bottom = phrase1_bottom + 8 * print_abc_opc(phrase2, phrase1_bottom + 2, game2); |