diff options
author | Travis Howell | 2003-12-15 16:04:31 +0000 |
---|---|---|
committer | Travis Howell | 2003-12-15 16:04:31 +0000 |
commit | c6737ee5c8215716e3de70ee7c0c76ba1b1798c1 (patch) | |
tree | d61bcb3105edc23df89ce988ff3c1fbb7e1d2b39 | |
parent | 6a9972c5f5009cd334ead9f7b566f95a28a8548f (diff) | |
download | scummvm-rg350-c6737ee5c8215716e3de70ee7c0c76ba1b1798c1.tar.gz scummvm-rg350-c6737ee5c8215716e3de70ee7c0c76ba1b1798c1.tar.bz2 scummvm-rg350-c6737ee5c8215716e3de70ee7c0c76ba1b1798c1.zip |
Add comment
svn-id: r11659
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index aee774b485..43bfeaa507 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -471,6 +471,8 @@ void Actor::startAnimActor(int f) { animProgress = 0; cost.animCounter = 0; needRedraw = true; + // V1 - V2 games don't seem to need a cost.reset() at this point. + // Causes Zak to lose his body in several scenes, see bug #770049 if (_vm->_version >= 3 && f == initFrame) cost.reset(); _vm->cost_decodeData(this, f, (uint) - 1); |