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| author | Paul Gilbert | 2014-12-08 23:13:42 -0500 | 
|---|---|---|
| committer | Paul Gilbert | 2014-12-12 23:04:24 -0500 | 
| commit | c69480f6bf6f7afd6f0cffb0a6a76e22ad8e08cf (patch) | |
| tree | d1f99bd171ff35a5734c264f312ef483dcd02b46 | |
| parent | b20c755f46b34906305c773d1e4e320d0d8affbe (diff) | |
| download | scummvm-rg350-c69480f6bf6f7afd6f0cffb0a6a76e22ad8e08cf.tar.gz scummvm-rg350-c69480f6bf6f7afd6f0cffb0a6a76e22ad8e08cf.tar.bz2 scummvm-rg350-c69480f6bf6f7afd6f0cffb0a6a76e22ad8e08cf.zip | |
ACCESS: Fix event pollig in death flashing loop
| -rw-r--r-- | engines/access/amazon/amazon_game.cpp | 1 | ||||
| -rw-r--r-- | engines/access/amazon/amazon_logic.cpp | 3 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index b425fe9e22..9880b65b69 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -640,6 +640,7 @@ void AmazonEngine::dead(int deathId) {  				_sound->playSound(0);  				_screen->forceFadeOut(); +				_events->pollEvents();  				if (shouldQuit())  					return;  			} diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp index 952809f11f..01450077bd 100644 --- a/engines/access/amazon/amazon_logic.cpp +++ b/engines/access/amazon/amazon_logic.cpp @@ -1475,8 +1475,7 @@ void River::initRiver() {  void River::resetPositions() {  	riverSetPhysX();  	int val = (_vm->_screen->_scrollCol + 1 - _oldScrollCol) * 16; -	if (val > 256) { -		val &= 0x7F; +	if (val < 0) {  		val |= 0x80;  	} | 
