diff options
author | Filippos Karapetis | 2009-12-26 11:54:57 +0000 |
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committer | Filippos Karapetis | 2009-12-26 11:54:57 +0000 |
commit | c6a8d0e97399dc01f1d4263d752adcb73d7a95d2 (patch) | |
tree | 1840f782c2554ab98b69a41ca73f490edbc6dcc3 | |
parent | 8940a1f537af66953bb8d4d32b7a2250744afc19 (diff) | |
download | scummvm-rg350-c6a8d0e97399dc01f1d4263d752adcb73d7a95d2.tar.gz scummvm-rg350-c6a8d0e97399dc01f1d4263d752adcb73d7a95d2.tar.bz2 scummvm-rg350-c6a8d0e97399dc01f1d4263d752adcb73d7a95d2.zip |
- Made the music playlist private
- Removed some leaks
- Fixed the destruction of the music playlist
- Made mutexes more sane
- Removed some dead code
- Cleanup
svn-id: r46578
-rw-r--r-- | engines/sci/engine/savegame.cpp | 20 | ||||
-rw-r--r-- | engines/sci/sfx/music.cpp | 47 | ||||
-rw-r--r-- | engines/sci/sfx/music.h | 28 | ||||
-rw-r--r-- | engines/sci/sfx/soundcmd.cpp | 65 |
4 files changed, 79 insertions, 81 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 9f43957eaf..da116edecf 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -623,21 +623,21 @@ static void sync_songlib(Common::Serializer &s, SciMusic *music) { // afterwards in gamestate_restore() int songcount = 0; if (s.isSaving()) - songcount = music->_playList.size(); + songcount = music->listSize(); s.syncAsUint32LE(songcount); if (s.isLoading()) { music->stopAll(); - music->_playList.resize(songcount); + music->resizeList(songcount); for (int i = 0; i < songcount; i++) { MusicEntry *curSong = new MusicEntry(); syncSong(s, curSong); - music->_playList[i] = curSong; + music->setSlot(i, curSong); } } else { for (int i = 0; i < songcount; i++) { - syncSong(s, music->_playList[i]); + syncSong(s, music->getSlot(i)); } } } @@ -954,18 +954,18 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { #else // Reconstruct sounds SciMusic *music = retval->_soundCmd->_music; - for (uint32 i = 0; i < music->_playList.size(); i++) { + for (uint32 i = 0; i < music->listSize(); i++) { if (meta.savegame_version < 14) { if (retval->detectDoSoundType() >= SCI_VERSION_1_EARLY) { - music->_playList[i]->dataInc = GET_SEL32V(retval->_segMan, music->_playList[i]->soundObj, dataInc); - music->_playList[i]->volume = GET_SEL32V(retval->_segMan, music->_playList[i]->soundObj, vol); + music->getSlot(i)->dataInc = GET_SEL32V(retval->_segMan, music->getSlot(i)->soundObj, dataInc); + music->getSlot(i)->volume = GET_SEL32V(retval->_segMan, music->getSlot(i)->soundObj, vol); } else { - music->_playList[i]->volume = 100; + music->getSlot(i)->volume = 100; } } - music->_playList[i]->soundRes = new SoundResource(music->_playList[i]->resnum, retval->resMan, retval->detectDoSoundType()); - music->soundInitSnd(music->_playList[i]); + music->getSlot(i)->soundRes = new SoundResource(music->getSlot(i)->resnum, retval->resMan, retval->detectDoSoundType()); + music->soundInitSnd(music->getSlot(i)); } #endif diff --git a/engines/sci/sfx/music.cpp b/engines/sci/sfx/music.cpp index 63fdc114aa..ebe1d6616e 100644 --- a/engines/sci/sfx/music.cpp +++ b/engines/sci/sfx/music.cpp @@ -128,15 +128,12 @@ bool SciMusic::restoreState(Common::InSaveFile *pFile){ } //---------------------------------------- void SciMusic::stopAll() { - _mutex.lock(); _pMixer->stopAll(); - for (uint i = 0; i < _playList.size(); i++){ - soundStop(_playList[i]); - soundKill(_playList[i]); + while (!_playList.empty()) { + soundStop(_playList[0]); + soundKill(_playList[0]); } - - _mutex.unlock(); } //---------------------------------------- void SciMusic::miditimerCallback(void *p) { @@ -285,7 +282,6 @@ void SciMusic::loadPatchMT32() { //---------------------------------------- void SciMusic::soundInitSnd(MusicEntry *pSnd) { - _mutex.lock(); SoundResource::Track *track = NULL; int channelFilterMask = 0; @@ -340,8 +336,6 @@ void SciMusic::soundInitSnd(MusicEntry *pSnd) { pSnd->pMidiParser->loadMusic(track, pSnd, channelFilterMask, _soundVersion); } } - - _mutex.unlock(); } //---------------------------------------- void SciMusic::onTimer() { @@ -376,8 +370,6 @@ void SciMusic::onTimer() { } //--------------------------------------------- void SciMusic::doFade(MusicEntry *pSnd) { - _mutex.lock(); - if (pSnd->fadeTicker) pSnd->fadeTicker--; else { @@ -389,21 +381,20 @@ void SciMusic::doFade(MusicEntry *pSnd) { pSnd->volume += pSnd->fadeStep; pSnd->pMidiParser->setVolume(pSnd->volume); } - - _mutex.unlock(); } //--------------------------------------------- void SciMusic::soundPlay(MusicEntry *pSnd) { - _mutex.lock(); uint sz = _playList.size(), i; // searching if sound is already in _playList for (i = 0; i < sz && _playList[i] != pSnd; i++) ; if (i == sz) {// not found + _mutex.lock(); _playList.push_back(pSnd); sortPlayList(); + _mutex.unlock(); } if (pSnd->pStreamAud && !_pMixer->isSoundHandleActive(pSnd->hCurrentAud)) { @@ -415,31 +406,21 @@ void SciMusic::soundPlay(MusicEntry *pSnd) { pSnd->pMidiParser->jumpToTick(0); } pSnd->status = kSndStatusPlaying; - - _mutex.unlock(); } //--------------------------------------------- void SciMusic::soundStop(MusicEntry *pSnd) { - _mutex.lock(); - pSnd->status = kSndStatusStopped; if (pSnd->pStreamAud) _pMixer->stopHandle(pSnd->hCurrentAud); if (pSnd->pMidiParser) pSnd->pMidiParser->stop(); - - _mutex.unlock(); } //--------------------------------------------- void SciMusic::soundSetVolume(MusicEntry *pSnd, byte volume) { - _mutex.lock(); - if (pSnd->pStreamAud) _pMixer->setChannelVolume(pSnd->hCurrentAud, volume); else if (pSnd->pMidiParser) pSnd->pMidiParser->setVolume(volume); - - _mutex.unlock(); } //--------------------------------------------- void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) { @@ -453,7 +434,7 @@ void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) { //--------------------------------------------- void SciMusic::soundKill(MusicEntry *pSnd) { - // For some reason, adding a mutex here freezes some games (e.g. LSL5) + _mutex.lock(); pSnd->status = kSndStatusStopped; if (pSnd->pMidiParser) { @@ -471,24 +452,22 @@ void SciMusic::soundKill(MusicEntry *pSnd) { for (i = 0; i < sz; i++) { if (_playList[i] == pSnd) { delete _playList[i]->soundRes; - _playList[i]->soundRes = 0; + delete _playList[i]; _playList.remove_at(i); break; } } + _mutex.unlock(); + } //--------------------------------------------- void SciMusic::soundPause(MusicEntry *pSnd) { - _mutex.lock(); - pSnd->status = kSndStatusPaused; if (pSnd->pStreamAud) _pMixer->pauseHandle(pSnd->hCurrentAud, true); else if (pSnd->pMidiParser) pSnd->pMidiParser->pause(); - - _mutex.unlock(); } //--------------------------------------------- @@ -498,16 +477,12 @@ uint16 SciMusic::soundGetMasterVolume() { } //--------------------------------------------- void SciMusic::soundSetMasterVolume(uint16 vol) { - _mutex.lock(); - vol = vol & 0xF; // 0..15 vol = vol * Audio::Mixer::kMaxMixerVolume / 0xF; _pMixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol); _pMixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, vol); _pMixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, vol); _pMixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, vol); - - _mutex.unlock(); } //--------------------------------------------- @@ -568,7 +543,7 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) { if (_signalSet) { _signalSet = false; PUT_SEL32V(segMan, _pSnd->soundObj, signal, _signalToSet); - warning("signal %04x", _signalToSet); + debugC(2, kDebugLevelSound, "signal %04x", _signalToSet); } info.start = _position._play_pos; @@ -685,7 +660,7 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) { } else { _pSnd->status = kSndStatusStopped; PUT_SEL32V(segMan, _pSnd->soundObj, signal, 0xFFFF); - warning("signal EOT"); + debugC(2, kDebugLevelSound, "signal EOT"); } } break; diff --git a/engines/sci/sfx/music.h b/engines/sci/sfx/music.h index 3ea363baa2..f7066743f4 100644 --- a/engines/sci/sfx/music.h +++ b/engines/sci/sfx/music.h @@ -110,9 +110,7 @@ public: bool saveState(Common::OutSaveFile *pFile); bool restoreState(Common::InSaveFile *pFile); void stopAll(); - void clearPlaylist() { - _playList.clear(); - } + // sound and midi functions void soundInitSnd(MusicEntry *pSnd); void soundPlay(MusicEntry *pSnd); @@ -136,8 +134,28 @@ public: return -1; } + MusicEntry *getSlot(int slot) { return _playList[slot]; } + void setSlot(uint32 slot, MusicEntry *slotEntry) { + _mutex.lock(); + _playList[slot] = slotEntry; + _mutex.unlock(); + } + + void pushBackSlot(MusicEntry *slotEntry) { + _mutex.lock(); + _playList.push_back(slotEntry); + _mutex.unlock(); + } + + uint32 listSize() { return _playList.size(); } + + void resizeList(uint32 newSize) { + _mutex.lock(); + _playList.resize(newSize); + _mutex.unlock(); + } + uint16 _savelen; - MusicList _playList; protected: byte findAudEntry(uint16 nAud, byte&oVolume, uint32& oOffset, uint32&oSize); @@ -161,6 +179,8 @@ protected: bool _bMultiMidi; // use adlib's digital track if midi track don't have one private: static void miditimerCallback(void *p); + + MusicList _playList; }; class MidiParser_SCI : public MidiParser { diff --git a/engines/sci/sfx/soundcmd.cpp b/engines/sci/sfx/soundcmd.cpp index 0913f627f8..5723ad632b 100644 --- a/engines/sci/sfx/soundcmd.cpp +++ b/engines/sci/sfx/soundcmd.cpp @@ -275,7 +275,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) { // Check if a track with the same sound object is already playing int prevTrack = _music->findListSlot(obj); if (prevTrack > -1) - _music->soundKill(_music->_playList[prevTrack]); + _music->soundKill(_music->getSlot(prevTrack)); MusicEntry *newSound = new MusicEntry(); newSound->soundRes = 0; @@ -295,7 +295,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) { newSound->fadeTicker = 0; newSound->fadeTickerStep = 0; newSound->status = kSndStatusStopped; - _music->_playList.push_back(newSound); + _music->pushBackSlot(newSound); // In SCI1.1 games, sound effects are started from here. If we can find // a relevant audio resource, play it, otherwise switch to synthesized @@ -394,7 +394,7 @@ void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) { int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : -1; - if (_music->_playList[slot]->resnum != number) { // another sound loaded into struct + if (_music->getSlot(slot)->resnum != number) { // another sound loaded into struct cmdDisposeHandle(obj, value); cmdInitHandle(obj, value); // Find slot again :) @@ -410,14 +410,15 @@ void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) { PUT_SEL32V(_segMan, obj, state, kSndStatusPlaying); } - _music->_playList[slot]->loop = GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0; - _music->_playList[slot]->prio = GET_SEL32V(_segMan, obj, priority); + MusicEntry *musicSlot = _music->getSlot(slot); + musicSlot->loop = GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0; + musicSlot->prio = GET_SEL32V(_segMan, obj, priority); // vol selector doesnt get used before sci1late if (_soundVersion < SCI_VERSION_1_LATE) - _music->_playList[slot]->volume = 100; + musicSlot->volume = 100; else - _music->_playList[slot]->volume = GET_SEL32V(_segMan, obj, vol); - _music->soundPlay(_music->_playList[slot]); + musicSlot->volume = GET_SEL32V(_segMan, obj, vol); + _music->soundPlay(musicSlot); #endif @@ -463,7 +464,7 @@ void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) { cmdStopHandle(obj, value); - _music->soundKill(_music->_playList[slot]); + _music->soundKill(_music->getSlot(slot)); if (_hasNodePtr) PUT_SEL32(_segMan, obj, nodePtr, NULL_REG); else @@ -493,8 +494,8 @@ void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) { else PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); - _music->_playList[slot]->dataInc = 0; - _music->soundStop(_music->_playList[slot]); + _music->getSlot(slot)->dataInc = 0; + _music->soundStop(_music->getSlot(slot)); #endif } @@ -516,12 +517,12 @@ void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) { if (!_hasNodePtr) { PUT_SEL32V(_segMan, obj, state, kSndStatusPaused); - _music->soundPause(_music->_playList[slot]); + _music->soundPause(_music->getSlot(slot)); } else { if (value) - _music->soundPause(_music->_playList[slot]); + _music->soundPause(_music->getSlot(slot)); else - _music->soundPlay(_music->_playList[slot]); + _music->soundPlay(_music->getSlot(slot)); } #endif } @@ -542,7 +543,7 @@ void SoundCommandParser::cmdResumeHandle(reg_t obj, int16 value) { } PUT_SEL32V(_segMan, obj, state, kSndStatusPlaying); - _music->soundPlay(_music->_playList[slot]); + _music->soundPlay(_music->getSlot(slot)); #endif } @@ -619,10 +620,11 @@ void SoundCommandParser::cmdFadeHandle(reg_t obj, int16 value) { } int volume = GET_SEL32V(_segMan, obj, vol); - _music->_playList[slot]->fadeTo = _argv[2].toUint16(); - _music->_playList[slot]->fadeStep = volume > _argv[2].toUint16() ? -_argv[4].toUint16() : _argv[4].toUint16(); - _music->_playList[slot]->fadeTickerStep = _argv[3].toUint16() * 16667 / _music->soundGetTempo(); - _music->_playList[slot]->fadeTicker = 0; + MusicEntry *musicSlot = _music->getSlot(slot); + musicSlot->fadeTo = _argv[2].toUint16(); + musicSlot->fadeStep = volume > _argv[2].toUint16() ? -_argv[4].toUint16() : _argv[4].toUint16(); + musicSlot->fadeTickerStep = _argv[3].toUint16() * 16667 / _music->soundGetTempo(); + musicSlot->fadeTicker = 0; #endif } @@ -651,13 +653,14 @@ void SoundCommandParser::cmdUpdateHandle(reg_t obj, int16 value) { return; } - _music->_playList[slot]->loop = (GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0); + MusicEntry *musicSlot = _music->getSlot(slot); + musicSlot->loop = (GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0); uint32 objVol = CLIP<int>(GET_SEL32V(_segMan, obj, vol), 0, 255); - if (objVol != _music->_playList[slot]->volume) - _music->soundSetVolume(_music->_playList[slot], objVol); + if (objVol != musicSlot->volume) + _music->soundSetVolume(musicSlot, objVol); uint32 objPrio = GET_SEL32V(_segMan, obj, vol); - if (objPrio != _music->_playList[slot]->prio) - _music->soundSetPriority(_music->_playList[slot], objPrio); + if (objPrio != musicSlot->prio) + _music->soundSetPriority(musicSlot, objPrio); #endif } @@ -745,7 +748,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) { } uint16 signal = GET_SEL32V(_segMan, obj, signal); - uint16 dataInc = _music->_playList[slot]->dataInc; + uint16 dataInc = _music->getSlot(slot)->dataInc; switch (signal) { case 0: @@ -761,7 +764,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) { break; } - uint16 ticker = _music->_playList[slot]->ticker; + uint16 ticker = _music->getSlot(slot)->ticker; PUT_SEL32V(_segMan, obj, min, ticker / 3600); PUT_SEL32V(_segMan, obj, sec, ticker % 3600 / 60); PUT_SEL32V(_segMan, obj, frame, ticker); @@ -816,9 +819,9 @@ void SoundCommandParser::cmdSetHandleVolume(reg_t obj, int16 value) { value = CLIP<int>(value, 0, Audio::Mixer::kMaxChannelVolume); - if (_music->_playList[slot]->volume != value) { - _music->_playList[slot]->volume = value; - _music->soundSetVolume(_music->_playList[slot], value); + if (_music->getSlot(slot)->volume != value) { + _music->getSlot(slot)->volume = value; + _music->soundSetVolume(_music->getSlot(slot), value); PUT_SEL32V(_segMan, obj, vol, value); } #endif @@ -864,10 +867,10 @@ void SoundCommandParser::cmdSetHandleLoop(reg_t obj, int16 value) { return; } if (value == -1) { - _music->_playList[slot]->loop = 1; + _music->getSlot(slot)->loop = 1; PUT_SEL32V(_segMan, obj, loop, 0xFFFF); } else { - _music->_playList[slot]->loop = 0; + _music->getSlot(slot)->loop = 0; PUT_SEL32V(_segMan, obj, loop, 1); } #endif |