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| author | Filippos Karapetis | 2007-05-29 16:21:09 +0000 | 
|---|---|---|
| committer | Filippos Karapetis | 2007-05-29 16:21:09 +0000 | 
| commit | c739b43bc738269125d9ed2059b6d3931ae7dced (patch) | |
| tree | 71eecefc965eedd020508434d730975193860d22 | |
| parent | 438ba78387fdffa63b2f1724a55c2a69a12ad4bc (diff) | |
| download | scummvm-rg350-c739b43bc738269125d9ed2059b6d3931ae7dced.tar.gz scummvm-rg350-c739b43bc738269125d9ed2059b6d3931ae7dced.tar.bz2 scummvm-rg350-c739b43bc738269125d9ed2059b6d3931ae7dced.zip  | |
Color 0 should always be black in IHNM. The panel backgrounds don't erroneously change color now when moving between rooms
svn-id: r27004
| -rw-r--r-- | engines/saga/gfx.cpp | 12 | 
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/saga/gfx.cpp b/engines/saga/gfx.cpp index bb85bd9b5f..989ca1f214 100644 --- a/engines/saga/gfx.cpp +++ b/engines/saga/gfx.cpp @@ -215,6 +215,10 @@ void Gfx::setPalette(const PalEntry *pal, bool full) {  		ppal[3] = 0;  	} +	// Color 0 should always be black in IHNM +	if (_vm->getGameType() == GType_IHNM) +		memset(&_currentPal[0 * 4], 0, 4); +  	// Make 256th color black. See bug #1256368  	if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())  		memset(&_currentPal[255 * 4], 0, 4); @@ -320,6 +324,10 @@ void Gfx::palToBlack(PalEntry *srcPal, double percent) {  		ppal[3] = 0;  	} +	// Color 0 should always be black in IHNM +	if (_vm->getGameType() == GType_IHNM) +		memset(&_currentPal[0 * 4], 0, 4); +  	// Make 256th color black. See bug #1256368  	if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())  		memset(&_currentPal[255 * 4], 0, 4); @@ -385,6 +393,10 @@ void Gfx::blackToPal(PalEntry *srcPal, double percent) {  		ppal[3] = 0;  	} +	// Color 0 should always be black in IHNM +	if (_vm->getGameType() == GType_IHNM) +		memset(&_currentPal[0 * 4], 0, 4); +  	// Make 256th color black. See bug #1256368  	if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())  		memset(&_currentPal[255 * 4], 0, 4);  | 
