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authorStrangerke2014-04-16 17:31:21 +0200
committerStrangerke2014-04-16 17:31:21 +0200
commitc7567a90ca248c8e422769c11a2e24c3129a4f13 (patch)
tree629baf257c5dc489b53036c59f9c91b341dc1204
parentc2bf78848d26d51593ab4f08ad361bbf9fa2d13c (diff)
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MADS: Add scene3xx functions
-rw-r--r--engines/mads/module.mk1
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp135
-rw-r--r--engines/mads/nebular/nebular_scenes3.h55
3 files changed, 191 insertions, 0 deletions
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index 13b4f8589b..716521d6ec 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -8,6 +8,7 @@ MODULE_OBJS := \
nebular/nebular_scenes.o \
nebular/nebular_scenes1.o \
nebular/nebular_scenes2.o \
+ nebular/nebular_scenes3.o \
nebular/nebular_scenes8.o \
action.o \
animation.o \
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
new file mode 100644
index 0000000000..d74d275b22
--- /dev/null
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+#include "mads/nebular/nebular_scenes3.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+void Scene3xx::setAAName() {
+ _game._aaName = Resources::formatAAName(4);
+}
+
+void Scene3xx::setPlayerSpritesPrefix() {
+ _vm->_sound->command(5);
+
+ Common::String oldName = _game._player._spritesPrefix;
+
+ if (_globals[kSexOfRex] == REX_MALE)
+ _game._player._spritesPrefix = "RXM";
+ else
+ _game._player._spritesPrefix = "ROX";
+
+ if ((_scene->_nextSceneId == 313) || (_scene->_nextSceneId == 366)
+ || ((_scene->_nextSceneId >= 301) && (_scene->_nextSceneId <= 303))
+ || ((_scene->_nextSceneId == 304) && (_scene->_currentSceneId == 303))
+ || ((_scene->_nextSceneId == 311) && (_scene->_currentSceneId == 304))
+ || ((_scene->_nextSceneId >= 308) && (_scene->_nextSceneId <= 310))
+ || ((_scene->_nextSceneId >= 319) && (_scene->_nextSceneId <= 322))
+ || ((_scene->_nextSceneId >= 387) && (_scene->_nextSceneId <= 391))) {
+ _game._player._spritesPrefix = "";
+ _game._player._spritesChanged = true;
+ }
+
+ _game._player._scalingVelocity = true;
+ if (oldName != _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ _vm->_palette->setEntry(16, 10, 63, 63);
+ _vm->_palette->setEntry(17, 10, 45, 45);
+}
+
+void Scene3xx::sceneEntrySound() {
+ if (!_vm->_musicFlag) {
+ _vm->_sound->command(2);
+ return;
+ }
+
+ switch (_scene->_nextSceneId) {
+ case 301:
+ case 302:
+ case 303:
+ case 304:
+ case 308:
+ case 309:
+ case 310:
+ _vm->_sound->command(11);
+ break;
+
+ case 311:
+ if (_scene->_priorSceneId == 304)
+ _vm->_sound->command(11);
+ else
+ _vm->_sound->command(10);
+ break;
+
+ case 313:
+ case 316:
+ case 320:
+ case 322:
+ case 357:
+ case 358:
+ case 359:
+ case 360:
+ case 361:
+ case 387:
+ case 388:
+ case 389:
+ case 390:
+ case 391:
+ case 399:
+ _vm->_sound->command(10);
+ break;
+
+ case 318:
+ if ((_scene->_priorSceneId == 357) || (_scene->_priorSceneId == 407))
+ _vm->_sound->command(10);
+ else if (_scene->_priorSceneId == 319)
+ _vm->_sound->command(16);
+ else
+ _vm->_sound->command(3);
+
+ _vm->_sound->command(50);
+ break;
+
+ case 319:
+ _vm->_sound->command(16);
+ break;
+
+ case 321:
+ _vm->_sound->command(18);
+ break;
+
+ default:
+ break;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Nebular
+} // End of namespace MADS
diff --git a/engines/mads/nebular/nebular_scenes3.h b/engines/mads/nebular/nebular_scenes3.h
new file mode 100644
index 0000000000..abba91d897
--- /dev/null
+++ b/engines/mads/nebular/nebular_scenes3.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_NEBULAR_SCENES3_H
+#define MADS_NEBULAR_SCENES3_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+class Scene3xx : public NebularScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+
+ void sceneEntrySound();
+public:
+ Scene3xx(MADSEngine *vm) : NebularScene(vm) {}
+};
+
+} // End of namespace Nebular
+} // End of namespace MADS
+
+#endif /* MADS_NEBULAR_SCENES3_H */