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author | Paul Gilbert | 2011-09-10 11:21:57 +1000 |
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committer | Paul Gilbert | 2011-09-10 11:21:57 +1000 |
commit | c75da8051cd81548d112201c347c422fa570ea0b (patch) | |
tree | 5604c9c056f786ac82fdedf4e6fb5b985c828994 | |
parent | 39f3ea90b7465b063d55658bd0384566876e26d9 (diff) | |
download | scummvm-rg350-c75da8051cd81548d112201c347c422fa570ea0b.tar.gz scummvm-rg350-c75da8051cd81548d112201c347c422fa570ea0b.tar.bz2 scummvm-rg350-c75da8051cd81548d112201c347c422fa570ea0b.zip |
TSAGE: Implemented Scene 325 - Police Conference Room
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 89 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 23 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_speakers.cpp | 21 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_speakers.h | 9 |
5 files changed, 136 insertions, 8 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index c91007e768..73467d86ac 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -87,6 +87,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) { // Inside Police Station return new Scene315(); case 325: + // Police Station Conference Room + return new Scene325(); case 330: case 340: case 342: diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 7ceb9bdbd3..7ab62956e8 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -45,8 +45,8 @@ void Scene300::Object::startAction(CursorType action, Event &event) { } } -void Scene300::Object17::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || !BF_GLOBALS.getFlag(3)) { +void Scene300::Object19::startAction(CursorType action, Event &event) { + if ((action != CURSOR_USE) || !BF_GLOBALS.getFlag(onDuty)) { NamedObject::startAction(action, event); } else if ((BF_GLOBALS._dayNumber != 2) || (BF_GLOBALS._bookmark >= bEndDayOne)) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; @@ -175,7 +175,7 @@ void Scene300::Action4::signal() { setAction(&scene->_sequenceManager1, this, 316, &BF_GLOBALS._player, &scene->_object19, NULL); break; case 2: - BF_GLOBALS._sceneManager.changeScene(15); + BF_GLOBALS._sceneManager.changeScene(60); break; case 3: setAction(&scene->_sequenceManager1, this, 319, &scene->_object19, NULL); @@ -203,7 +203,6 @@ void Scene300::Action5::signal() { break; case 2: scene->_stripManager.start(3004, this); - BF_GLOBALS._sceneManager.changeScene(15); break; case 3: { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 186, 140); @@ -1075,7 +1074,8 @@ void Scene315::postInit(SceneObjectList *OwnerList) { _object7.postInit(); _object8.setFrame(8); _sceneMode = (BF_GLOBALS._dayNumber == 1) ? 3152 : 3155; - setAction(&_sequenceManager, this, _sceneMode, &_object6, &_object7, &_object8, NULL); + setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object6, + &_object7, &_object8, NULL); break; case 300: default: @@ -1341,6 +1341,85 @@ void Scene315::dispatch() { } } +/*-------------------------------------------------------------------------- + * Scene 325 - Police Station Conference Room + * + *--------------------------------------------------------------------------*/ + +void Scene325::Item1::startAction(CursorType action, Event &event) { + if (action == CURSOR_EXIT) { + BF_GLOBALS._events.setCursor(CURSOR_WALK); + BF_GLOBALS._player.disableControl(); + BF_GLOBALS._sceneManager.changeScene(315); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene325::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(325); + BF_GLOBALS._interfaceY = 200; + BF_GLOBALS.clearFlag(fCanDrawGun); + + if (BF_GLOBALS._dayNumber == 0) + BF_GLOBALS._dayNumber = 1; + + // Add the speakers + _stripManager.addSpeaker(&_gameTextSpeaker); + _stripManager.addSpeaker(&_PSutterSpeaker); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.hide(); + + if (BF_GLOBALS._dayNumber == 1) { + _object1.postInit(); + _object1.setVisage(325); + _object1.setStrip(8); + _object1.setPosition(Common::Point(128, 44)); + } else { + _object1.postInit(); + _object1.setVisage(325); + _object1.setStrip(8); + _object1.setFrame(2); + _object1.setPosition(Common::Point(132, 28)); + + _object2.postInit(); + _object2.setVisage(325); + _object2.setStrip(8); + _object2.setFrame(3); + _object2.setPosition(Common::Point(270, 24)); + } + + _object3.postInit(); + _object3.setVisage(335); + _object3.setStrip(4); + _object3.setPosition(Common::Point(202, 122)); + + _object4.postInit(); + _object4.setVisage(335); + _object4.setStrip(2); + _object4.setPosition(Common::Point(283, 102)); + + _object5.postInit(); + _object5.setVisage(335); + _object5.setStrip(1); + _object5.setPosition(Common::Point(135, 167)); + + _item1.setup(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 560, -1, -1, -1, 1, NULL); + BF_GLOBALS._player.disableControl(); + + _sceneMode = (BF_GLOBALS._dayNumber == 1) ? 3250 : 3251; + setAction(&_sequenceManager, this, _sceneMode, &_object3, &_object4, &_object5, NULL); +} + +void Scene325::signal() { + BF_GLOBALS._player._uiEnabled = 0; + BF_GLOBALS._player._canWalk = true; + BF_GLOBALS._player._enabled = true; + BF_GLOBALS._events.setCursor(CURSOR_EXIT); +} + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index e0e7d78afa..df03057af2 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -49,7 +49,7 @@ class Scene300: public SceneExt { virtual void startAction(CursorType action, Event &event); }; - class Object17: public NamedObject { + class Object19: public NamedObject { public: virtual void startAction(CursorType action, Event &event); }; @@ -103,8 +103,8 @@ public: SceneObject _object8, _object9, _object10; NamedObject _object11, _object12; Object _object13, _object14, _object15, _object16; - Object17 _object17; - NamedObject _object18, _object19; + NamedObject _object17, _object18; + Object19 _object19; Item1 _item1; Item2 _item2; NamedHotspot _item3, _item4, _item5, _item6, _item7; @@ -226,6 +226,23 @@ public: virtual void dispatch(); }; +class Scene325: public SceneExt { + /* Items */ + class Item1: public NamedHotspot { + public: + virtual void startAction(CursorType action, Event &event); + }; +public: + SequenceManager _sequenceManager; + SpeakerGameText _gameTextSpeaker; + SpeakerPSutter _PSutterSpeaker; + Item1 _item1; + NamedObject _object1, _object2, _object3, _object4, _object5; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp index 58db8659b6..f35fa22390 100644 --- a/engines/tsage/blue_force/blueforce_speakers.cpp +++ b/engines/tsage/blue_force/blueforce_speakers.cpp @@ -286,6 +286,27 @@ void SpeakerJailer::setText(const Common::String &msg) { _object2.fixCountdown(8, _numFrames); } +/*--------------------------------------------------------------------------*/ + +SpeakerPSutter::SpeakerPSutter(): VisualSpeaker() { + _color1 = 20; + _color2 = 22; + _speakerName = "PSUTTER"; +} + +void SpeakerPSutter::setText(const Common::String &msg) { + _removeObject2 = true; + + _object2.postInit(); + _object2.setVisage(335); + _object2.setStrip2(3); + _object2.fixPriority(200); + _object2.setPosition(Common::Point(202, 48)); + + VisualSpeaker::setText(msg); + _object2.fixCountdown(8, _numFrames); +} + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_speakers.h b/engines/tsage/blue_force/blueforce_speakers.h index 9db0dd2126..1bb56ece96 100644 --- a/engines/tsage/blue_force/blueforce_speakers.h +++ b/engines/tsage/blue_force/blueforce_speakers.h @@ -116,6 +116,15 @@ public: virtual void setText(const Common::String &msg); }; +class SpeakerPSutter: public VisualSpeaker { +public: + SpeakerPSutter(); + + virtual Common::String getClassName() { return "SpeakerPSutter"; } + virtual void setText(const Common::String &msg); +}; + + } // End of namespace BlueForce } // End of namespace TsAGE |