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author | Eugene Sandulenko | 2007-05-27 14:21:42 +0000 |
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committer | Eugene Sandulenko | 2007-05-27 14:21:42 +0000 |
commit | c77a956e015d171d920f8acd19a7adf3e5af18a2 (patch) | |
tree | d5ea022305294b5a6e5ae9ffccdceb966d2a1da3 | |
parent | 3144ab58a6063e6658d228c4bdf22827c2249a49 (diff) | |
download | scummvm-rg350-c77a956e015d171d920f8acd19a7adf3e5af18a2.tar.gz scummvm-rg350-c77a956e015d171d920f8acd19a7adf3e5af18a2.tar.bz2 scummvm-rg350-c77a956e015d171d920f8acd19a7adf3e5af18a2.zip |
Fix for bug #1726330: "SCUMM engine abuses stack" from same bugreport.
svn-id: r26974
-rw-r--r-- | engines/scumm/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index d9ac3e42df..79f453b68b 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -319,6 +319,7 @@ static void computeGameSettingsFromMD5(const FSList &fslist, const GameFilenameP static void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) { DescMap fileMD5Map; DetectorResult dr; + char md5str[32+1]; for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { @@ -369,7 +370,6 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu // DetectorDesc &d = fileMD5Map[file]; if (d.md5.empty()) { - char md5str[32+1]; if (Common::md5_file_string(d.node, md5str, kMD5FileSizeLimit)) { d.md5 = md5str; |