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author | Max Horn | 2003-01-06 02:10:45 +0000 |
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committer | Max Horn | 2003-01-06 02:10:45 +0000 |
commit | c80f0824901ff5399b34ec96e69afc45e1461e2a (patch) | |
tree | 1e25dcaee71079e74edc58865b3c06f3edf313fc | |
parent | 82edaeaaf1646fd11cc736f0d0e8ea63c098965e (diff) | |
download | scummvm-rg350-c80f0824901ff5399b34ec96e69afc45e1461e2a.tar.gz scummvm-rg350-c80f0824901ff5399b34ec96e69afc45e1461e2a.tar.bz2 scummvm-rg350-c80f0824901ff5399b34ec96e69afc45e1461e2a.zip |
fix talking in The Dig
svn-id: r6345
-rw-r--r-- | scumm/actor.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 16fe2b5019..e0f85b2ad9 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1029,9 +1029,11 @@ void Actor::drawActorCostume() ar.draw_top = top = 0x7fffffff; ar.draw_bottom = bottom = 0; - if (ar.drawCostume(cost)) { - needBgReset = true; - needRedraw = true; + if (ar.drawCostume()) { + // FIXME: this breaks talking in The Dig. But why? + // Note that I originally added this to correct some redraw issues. + //needBgReset = true; + //needRedraw = true; } top = ar.draw_top; bottom = ar.draw_bottom; |