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author | Jonathan Gray | 2003-06-23 00:02:55 +0000 |
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committer | Jonathan Gray | 2003-06-23 00:02:55 +0000 |
commit | c848e724a4035fb2b4fb38a4e235072f832fe6e4 (patch) | |
tree | a80f412156307ffa94deead252caf828e9ac02ca | |
parent | f108fe66fe6a3efd58f44d71e8f721843cc570ea (diff) | |
download | scummvm-rg350-c848e724a4035fb2b4fb38a4e235072f832fe6e4.tar.gz scummvm-rg350-c848e724a4035fb2b4fb38a4e235072f832fe6e4.tar.bz2 scummvm-rg350-c848e724a4035fb2b4fb38a4e235072f832fe6e4.zip |
update manpage for aspect ratio options
svn-id: r8640
-rw-r--r-- | scummvm.6 | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -42,6 +42,9 @@ game is then supplied on the command line. .B \-a Specify game is amiga version. .TP +.BI \-\-aspect\-ratio +Enable aspect ratio correction +.TP .BI \-b <param> Specify parameter to pass to first game script default is 0. .TP @@ -181,6 +184,12 @@ Access the in-game save/load/options dialog .B Ctrl+0..9 Load a previously saved game state. .TP +.B Ctrl+Alt a +Toggle aspect\-ratio correction on/off. Most of the games use a 320x200 pixel +resolution, which may look squashed on modern monitors. Aspect\-ratio +correction stretches the image to use 320x240 pixels instead, or a multiple +thereof. +.TP .B Alt+0..9 Save a game state. .TP |