diff options
author | Strangerke | 2014-10-16 07:55:54 +0200 |
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committer | Strangerke | 2014-10-16 07:56:48 +0200 |
commit | c878731937a39f56cc63ef56d2190d2e02caa2d7 (patch) | |
tree | 4ed9bb0d9a31f58fa3ab09af0f73850b0e790f91 | |
parent | 8ee1a85f3589bc5da2ad6d0b75a550f8df5d62dd (diff) | |
download | scummvm-rg350-c878731937a39f56cc63ef56d2190d2e02caa2d7.tar.gz scummvm-rg350-c878731937a39f56cc63ef56d2190d2e02caa2d7.tar.bz2 scummvm-rg350-c878731937a39f56cc63ef56d2190d2e02caa2d7.zip |
TSAGE: Move Air Duct and Vampire lair mazes in separate source files
-rw-r--r-- | engines/tsage/module.mk | 4 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_airduct.cpp | 914 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_airduct.h | 90 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 2670 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 184 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_vampire.cpp | 1821 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_vampire.h | 180 |
8 files changed, 3010 insertions, 2855 deletions
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk index 3fc30f9f8f..d62f398c20 100644 --- a/engines/tsage/module.mk +++ b/engines/tsage/module.mk @@ -35,14 +35,16 @@ MODULE_OBJS := \ ringworld/ringworld_scenes8.o \ ringworld/ringworld_scenes10.o \ ringworld/ringworld_speakers.o \ + ringworld2/ringworld2_airduct.o \ ringworld2/ringworld2_dialogs.o \ ringworld2/ringworld2_logic.o \ + ringworld2/ringworld2_outpost.o \ ringworld2/ringworld2_scenes0.o \ ringworld2/ringworld2_scenes1.o \ ringworld2/ringworld2_scenes2.o \ ringworld2/ringworld2_scenes3.o \ - ringworld2/ringworld2_outpost.o \ ringworld2/ringworld2_speakers.o \ + ringworld2/ringworld2_vampire.o \ saveload.o \ scenes.o \ sound.o \ diff --git a/engines/tsage/ringworld2/ringworld2_airduct.cpp b/engines/tsage/ringworld2/ringworld2_airduct.cpp new file mode 100644 index 0000000000..dc43dba1ae --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_airduct.cpp @@ -0,0 +1,914 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "graphics/cursorman.h" + +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" +#include "tsage/ringworld2/ringworld2_airduct.h" + +namespace TsAGE { + +namespace Ringworld2 { + +/*-------------------------------------------------------------------------- + * Scene 1200 - Air Ducts Maze + * + *--------------------------------------------------------------------------*/ + +Scene1200::Scene1200() { + _nextCrawlDirection = 0; + _field414 = 0; + _field416 = 0; + _field418 = 0; + _field41A = 0; + _fixupMaze = false; +} + +void Scene1200::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_nextCrawlDirection); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418); + s.syncAsSint16LE(_field41A); + s.syncAsSint16LE(_fixupMaze); +} + +Scene1200::LaserPanel::LaserPanel() { +} + +void Scene1200::LaserPanel::Jumper::init(int state) { + _state = state; + + SceneActor::postInit(); + setup(1003, 1, 1); + fixPriority(255); + + switch (_state) { + case 1: + switch (R2_GLOBALS._ductMazePanel1State) { + case 1: + setFrame2(2); + setPosition(Common::Point(129, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(135, 95)); + break; + default: + break; + } + break; + case 2: + switch (R2_GLOBALS._ductMazePanel2State) { + case 1: + setFrame2(2); + setPosition(Common::Point(152, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(158, 122)); + break; + case 3: + setFrame2(3); + setPosition(Common::Point(135, 122)); + break; + default: + break; + } + break; + case 3: + switch (R2_GLOBALS._ductMazePanel3State) { + case 1: + setFrame2(3); + setPosition(Common::Point(158, 95)); + break; + case 2: + setFrame2(2); + setPosition(Common::Point(175, 101)); + break; + default: + break; + } + break; + default: + break; + } + + setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL); +} + +bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._sound2.play(260); + switch (_state) { + case 1: + if (R2_GLOBALS._ductMazePanel1State == 1) { + R2_GLOBALS._ductMazePanel1State = 2; + setFrame2(3); + setPosition(Common::Point(135, 95)); + } else { + R2_GLOBALS._ductMazePanel1State = 1; + setFrame2(2); + setPosition(Common::Point(129, 101)); + } + break; + case 2: + ++R2_GLOBALS._ductMazePanel2State; + if (R2_GLOBALS._ductMazePanel2State == 4) + R2_GLOBALS._ductMazePanel2State = 1; + + switch (R2_GLOBALS._ductMazePanel2State) { + case 1: + setFrame2(2); + setPosition(Common::Point(152, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(158, 122)); + break; + case 3: + setFrame2(3); + setPosition(Common::Point(135, 122)); + break; + default: + break; + } + break; + case 3: + if (R2_GLOBALS._ductMazePanel3State == 1) { + R2_GLOBALS._ductMazePanel3State = 2; + setFrame2(2); + setPosition(Common::Point(175, 101)); + } else { + R2_GLOBALS._ductMazePanel3State = 1; + setFrame2(3); + setPosition(Common::Point(158, 95)); + } + break; + default: + break; + } + + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + scene->_field418 = 0; + + if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) + scene->_field418 = 1; + else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) + scene->_field418 = 2; + else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2)) + scene->_field418 = 3; + else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1)) + scene->_field418 = 4; + + return true; +} + +void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) { + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + + scene->_field41A = 1; + R2_GLOBALS._events.setCursor(CURSOR_USE); + setup2(1003, 1, 1, 100, 40); + setup3(1200, 11, -1, -1); + R2_GLOBALS._sound2.play(259); + _jumper1.init(1); + _jumper2.init(2); + _jumper3.init(3); + + R2_GLOBALS._player._canWalk = false; +} + +void Scene1200::LaserPanel::remove() { + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + + scene->_field41A = 0; + scene->_sceneAreas.remove(&_jumper1); + scene->_sceneAreas.remove(&_jumper2); + scene->_sceneAreas.remove(&_jumper3); + _jumper1.remove(); + _jumper2.remove(); + _jumper3.remove(); + + ModalWindow::remove(); + R2_GLOBALS._player._canWalk = true; +} + +void Scene1200::postInit(SceneObjectList *OwnerList) { + loadScene(1200); + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene < 3200) + R2_GLOBALS._sound1.play(257); + + _nextCrawlDirection = CRAWL_EAST; + _field414 = 0; + _field416 = 0; + _field418 = 0; + _field41A = 0; + + if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) + _field418 = 1; + else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) + _field418 = 2; + else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2)) + _field418 = 3; + else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1)) + _field418 = 4; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.setup(3156, 1, 6); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; + + _actor1.postInit(); + _actor1.hide(); + + _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120)); + + _mazeUI.postInit(); + _mazeUI.load(1); + _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); + + R2_GLOBALS._player.enableControl(); + _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL); +} + +void Scene1200::signal() { + switch (_sceneMode++) { + case 1: + // No break on purpose + case 1200: + // No break on purpose + case 1201: + // No break on purpose + case 1202: + // No break on purpose + case 1203: + R2_GLOBALS._player.enableControl(); + // CHECKME: The original is calling _eventManager.waitEvent(); + _sceneMode = 2; + break; + case 10: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(1); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 11: + // No break on purpose + case 21: + // No break on purpose + case 31: + // No break on purpose + case 41: + _field416 = 0; + break; + case 12: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 1, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 13: + // No break on purpose + case 16: + // No break on purpose + case 23: + // No break on purpose + case 26: + // No break on purpose + case 33: + // No break on purpose + case 36: + // No break on purpose + case 43: + // No break on purpose + case 46: + R2_GLOBALS._player.setFrame(4); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 15: + // No break on purpose + case 25: + // No break on purpose + case 35: + // No break on purpose + case 45: + _field414 = 20; + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 20: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 22: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 2, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 30: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 32: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 3, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 40: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 42: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 4, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 50: + // No break on purpose + case 55: + // No break on purpose + case 60: + R2_GLOBALS._player.setup(3156, 5, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 51: + // No break on purpose + case 56: + // No break on purpose + case 117: + R2_GLOBALS._player.setup(3157, 1, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 52: + // No break on purpose + case 82: + // No break on purpose + case 118: + R2_GLOBALS._player.setup(3156, 3, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 57: + // No break on purpose + case 91: + // No break on purpose + case 96: + R2_GLOBALS._player.setup(3157, 2, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 58: + // No break on purpose + case 92: + // No break on purpose + case 122: + R2_GLOBALS._player.setup(3156, 2, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 61: + R2_GLOBALS._player.setup(3157, 4, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 62: + // No break on purpose + case 72: + // No break on purpose + case 98: + R2_GLOBALS._player.setup(3156, 4, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 70: + // No break on purpose + case 75: + // No break on purpose + case 80: + R2_GLOBALS._player.setup(3156, 6, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 71: + // No break on purpose + case 76: + // No break on purpose + case 97: + R2_GLOBALS._player.setup(3157, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 77: + // No break on purpose + case 111: + // No break on purpose + case 116: + R2_GLOBALS._player.setup(3157, 4, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 78: + // No break on purpose + case 102: + // No break on purpose + case 112: + R2_GLOBALS._player.setup(3156, 1, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 81: + R2_GLOBALS._player.setup(3157, 2, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 90: + // No break on purpose + case 95: + // No break on purpose + case 100: + R2_GLOBALS._player.setup(3156, 7, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 101: + R2_GLOBALS._player.setup(3157, 1, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 110: + // No break on purpose + case 115: + // No break on purpose + case 120: + R2_GLOBALS._player.setup(3156, 8, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 121: + R2_GLOBALS._player.setup(3157, 3, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + default: + // CHECKME: The original is walling _eventManager.waitEvent(); + _sceneMode = 2; + break; + } +} + +void Scene1200::process(Event &event) { + if (_field414 != 0) + return; + + Scene::process(event); + + if (!R2_GLOBALS._player._canWalk) + return; + + if (event.eventType == EVENT_BUTTON_DOWN) { + Common::Point cellPos = R2_GLOBALS._ventCellPos; + _mazeUI.pixelToCellXY(cellPos); + + int cellId = _mazeUI.getCellFromPixelXY(event.mousePos); + switch (R2_GLOBALS._events.getCursor()) { + case CURSOR_WALK: + event.handled = true; + if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) + startCrawling(CRAWL_EAST); + + if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) + startCrawling(CRAWL_WEST); + + if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120)) + startCrawling(CRAWL_SOUTH); + + if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50)) + startCrawling(CRAWL_NORTH); + break; + case CURSOR_USE: + if (cellId > 36) { + if ( ((cellPos.x == 3) && (cellPos.y == 33)) + || ((cellPos.x == 7) && (cellPos.y == 33)) + || ((cellPos.x == 33) && (cellPos.y == 41)) + || ((cellPos.x == 5) && (cellPos.y == 5)) + || ((cellPos.x == 13) && (cellPos.y == 21)) + || ((cellPos.x == 17) && (cellPos.y == 21)) + || ((cellPos.x == 17) && (cellPos.y == 5)) + || ((cellPos.x == 17) && (cellPos.y == 9)) + || ((cellPos.x == 29) && (cellPos.y == 17)) + || ((cellPos.x == 33) && (cellPos.y == 17)) + || ((cellPos.x == 35) && (cellPos.y == 17)) + || ((cellPos.x == 41) && (cellPos.y == 21)) ) { + _laserPanel.postInit(); + event.handled = true; + } + } + + if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { + if ( ((cellPos.x == 3) && (cellPos.y == 9)) + || ((cellPos.x == 11) && (cellPos.y == 27)) + || ((cellPos.x == 17) && (cellPos.y == 7)) + || ((cellPos.x == 17) && (cellPos.y == 27)) + || ((cellPos.x == 17) && (cellPos.y == 33)) + || (cellPos.x == 33) ) { + switch (cellPos.x) { + case 3: + R2_GLOBALS._sceneManager.changeScene(3150); + break; + case 33: + if (R2_GLOBALS._scientistConvIndex >= 4) + R2_GLOBALS._sceneManager.changeScene(3250); + else + SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); + break; + default: + SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); + break; + } + event.handled = true; + } + } + break; + case CURSOR_LOOK: + if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { + event.handled = true; + switch (cellPos.x) { + case 3: + // It was your cell. + SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + break; + case 9: + R2_GLOBALS._sceneManager.changeScene(3240); + break; + case 11: + if (cellPos.y == 27) + R2_GLOBALS._sceneManager.changeScene(3210); + else + // A vent grill + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + break; + case 17: + switch (cellPos.y) { + case 5: + R2_GLOBALS._sceneManager.changeScene(3230); + break; + case 21: + R2_GLOBALS._sceneManager.changeScene(3220); + break; + case 33: + R2_GLOBALS._sceneManager.changeScene(3200); + break; + default: + // A vent grill + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + break; + } + break; + case 33: + R2_GLOBALS._sceneManager.changeScene(3245); + break; + default: + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + break; + } + } + if (cellId > 36) { + // "An anti-pest laser" + event.handled = true; + SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + } + break; + case CURSOR_TALK: + event.handled = true; + break; + default: + return; + } + } else if (event.eventType == EVENT_KEYPRESS) { + if (_field414) { + event.handled = false; + return; + } + + switch (event.kbd.keycode) { + case Common::KEYCODE_KP8: + case Common::KEYCODE_UP: + startCrawling(CRAWL_NORTH); + break; + case Common::KEYCODE_KP4: + case Common::KEYCODE_LEFT: + startCrawling(CRAWL_WEST); + break; + case Common::KEYCODE_KP6: + case Common::KEYCODE_RIGHT: + startCrawling(CRAWL_EAST); + break; + case Common::KEYCODE_KP2: + case Common::KEYCODE_DOWN: + startCrawling(CRAWL_SOUTH); + break; + default: + event.handled = false; + return; + break; + } + } else + return; +} + +void Scene1200::dispatch() { + Rect tmpRect; + Scene::dispatch(); + + if (_fixupMaze) { + _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); + //_mazeUI.draw(); + _fixupMaze = false; + } + + if (_field414 != 0) { + tmpRect.set(110, 20, 210, 120); + _field414--; + + switch (_nextCrawlDirection) { + case CRAWL_EAST: + R2_GLOBALS._ventCellPos.x += 2; + break; + case CRAWL_WEST: + R2_GLOBALS._ventCellPos.x -= 2; + break; + case CRAWL_SOUTH: + R2_GLOBALS._ventCellPos.y += 2; + break; + case CRAWL_NORTH: + R2_GLOBALS._ventCellPos.y -= 2; + break; + default: + break; + } + + _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); + //_mazeUI.draw(); + + if (_field416 != 0) { + switch(_nextCrawlDirection) { + case CRAWL_EAST: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y)); + break; + case CRAWL_WEST: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y)); + break; + case CRAWL_SOUTH: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2)); + break; + case CRAWL_NORTH: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2)); + break; + default: + break; + } + } + if (_field414 == 0) { + if (_field416 == 0) + R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); + signal(); + } + } +} + +void Scene1200::saveCharacter(int characterIndex) { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::saveCharacter(characterIndex); +} + +void Scene1200::startCrawling(CrawlDirection dir) { + Common::Point cellPos = R2_GLOBALS._ventCellPos; + _mazeUI.pixelToCellXY(cellPos); + + switch (dir) { + case CRAWL_EAST: + if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36)) + && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4)) + || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2)) + || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1)) + || ((cellPos.x == 33) && (cellPos.y == 41)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1200; + setAction(&_sequenceManager, this, 1200, &_actor1, NULL); + } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) { + switch (_nextCrawlDirection) { + case CRAWL_EAST: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 15; + else + _sceneMode = 10; + break; + case CRAWL_WEST: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 76; + else + _sceneMode = 75; + break; + case CRAWL_SOUTH: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 101; + else + _sceneMode = 100; + break; + case CRAWL_NORTH: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 111; + else + _sceneMode = 110; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _nextCrawlDirection = 1; + signal(); + } + break; + case CRAWL_WEST: + if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36)) + && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4)) + || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2)) + || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1)) + || ((cellPos.x == 5) && (cellPos.y == 5)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1201; + setAction(&_sequenceManager, this, 1201, &_actor1, NULL); + } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) { + switch (_nextCrawlDirection) { + case CRAWL_EAST: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 56; + else + _sceneMode = 55; + break; + case CRAWL_WEST: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 25; + else + _sceneMode = 20; + break; + case CRAWL_SOUTH: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 91; + else + _sceneMode = 90; + break; + case CRAWL_NORTH: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 121; + else + _sceneMode = 120; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _nextCrawlDirection = 2; + signal(); + } + break; + case CRAWL_SOUTH: + if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36)) + && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3)) + || ((cellPos.x == 41) && (cellPos.y == 21)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1203; + setAction(&_sequenceManager, this, 1203, &_actor1, NULL); + } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) { + switch (_nextCrawlDirection) { + case CRAWL_EAST: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 51; + else + _sceneMode = 50; + break; + case CRAWL_WEST: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 81; + else + _sceneMode = 80; + break; + case CRAWL_SOUTH: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 35; + else + _sceneMode = 30; + break; + case CRAWL_NORTH: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 116; + else + _sceneMode = 115; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _nextCrawlDirection = 3; + signal(); + } + break; + case CRAWL_NORTH: + if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36)) + && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3)) + || ((cellPos.x == 35) && (cellPos.y == 17)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1202; + setAction(&_sequenceManager, this, 1202, &_actor1, NULL); + } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) { + switch (_nextCrawlDirection) { + case CRAWL_EAST: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 61; + else + _sceneMode = 60; + break; + case CRAWL_WEST: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 71; + else + _sceneMode = 70; + break; + case CRAWL_SOUTH: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 96; + else + _sceneMode = 95; + break; + case CRAWL_NORTH: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 45; + else + _sceneMode = 40; + break; + default: + _sceneMode = 1; + R2_GLOBALS._player.setup(3156, 4, 6); + break; + } + R2_GLOBALS._player.disableControl(); + _nextCrawlDirection = 4; + signal(); + } + break; + default: + break; + } +} + +} // End of namespace Ringworld2 +} // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_airduct.h b/engines/tsage/ringworld2/ringworld2_airduct.h new file mode 100644 index 0000000000..4a89f58c96 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_airduct.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_AIRDUCT_H +#define TSAGE_RINGWORLD2_AIRDUCT_H + +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" +#include "tsage/ringworld2/ringworld2_logic.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + +class Scene1200 : public SceneExt { + enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 }; + + class LaserPanel: public ModalWindow { + public: + class Jumper : public SceneActorExt { + public: + void init(int state); + virtual bool startAction(CursorType action, Event &event); + }; + + Jumper _jumper1; + Jumper _jumper2; + Jumper _jumper3; + + LaserPanel(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + }; + +public: + NamedHotspot _item1; + SceneActor _actor1; + LaserPanel _laserPanel; + MazeUI _mazeUI; + SequenceManager _sequenceManager; + + int _nextCrawlDirection; + int _field414; + int _field416; + int _field418; + int _field41A; + bool _fixupMaze; + + Scene1200(); + void synchronize(Serializer &s); + + void startCrawling(CrawlDirection dir); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + +} // End of namespace Ringworld2 +} // End of namespace TsAGE + +#endif diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index a04fd56917..d24541932f 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -32,7 +32,9 @@ #include "tsage/ringworld2/ringworld2_scenes1.h" #include "tsage/ringworld2/ringworld2_scenes2.h" #include "tsage/ringworld2/ringworld2_scenes3.h" +#include "tsage/ringworld2/ringworld2_airduct.h" #include "tsage/ringworld2/ringworld2_outpost.h" +#include "tsage/ringworld2/ringworld2_vampire.h" namespace TsAGE { diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 51879f1eed..81dc05e2a4 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -1321,885 +1321,6 @@ void Scene1100::saveCharacter(int characterIndex) { } /*-------------------------------------------------------------------------- - * Scene 1200 - Air Ducts Maze - * - *--------------------------------------------------------------------------*/ - -Scene1200::Scene1200() { - _nextCrawlDirection = 0; - _field414 = 0; - _field416 = 0; - _field418 = 0; - _field41A = 0; - _fixupMaze = false; -} - -void Scene1200::synchronize(Serializer &s) { - SceneExt::synchronize(s); - - s.syncAsSint16LE(_nextCrawlDirection); - s.syncAsSint16LE(_field414); - s.syncAsSint16LE(_field416); - s.syncAsSint16LE(_field418); - s.syncAsSint16LE(_field41A); - s.syncAsSint16LE(_fixupMaze); -} - -Scene1200::LaserPanel::LaserPanel() { -} - -void Scene1200::LaserPanel::Jumper::init(int state) { - _state = state; - - SceneActor::postInit(); - setup(1003, 1, 1); - fixPriority(255); - - switch (_state) { - case 1: - switch (R2_GLOBALS._ductMazePanel1State) { - case 1: - setFrame2(2); - setPosition(Common::Point(129, 101)); - break; - case 2: - setFrame2(3); - setPosition(Common::Point(135, 95)); - break; - default: - break; - } - break; - case 2: - switch (R2_GLOBALS._ductMazePanel2State) { - case 1: - setFrame2(2); - setPosition(Common::Point(152, 101)); - break; - case 2: - setFrame2(3); - setPosition(Common::Point(158, 122)); - break; - case 3: - setFrame2(3); - setPosition(Common::Point(135, 122)); - break; - default: - break; - } - break; - case 3: - switch (R2_GLOBALS._ductMazePanel3State) { - case 1: - setFrame2(3); - setPosition(Common::Point(158, 95)); - break; - case 2: - setFrame2(2); - setPosition(Common::Point(175, 101)); - break; - default: - break; - } - break; - default: - break; - } - - setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL); -} - -bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) { - if (action != CURSOR_USE) - return SceneActor::startAction(action, event); - - R2_GLOBALS._sound2.play(260); - switch (_state) { - case 1: - if (R2_GLOBALS._ductMazePanel1State == 1) { - R2_GLOBALS._ductMazePanel1State = 2; - setFrame2(3); - setPosition(Common::Point(135, 95)); - } else { - R2_GLOBALS._ductMazePanel1State = 1; - setFrame2(2); - setPosition(Common::Point(129, 101)); - } - break; - case 2: - ++R2_GLOBALS._ductMazePanel2State; - if (R2_GLOBALS._ductMazePanel2State == 4) - R2_GLOBALS._ductMazePanel2State = 1; - - switch (R2_GLOBALS._ductMazePanel2State) { - case 1: - setFrame2(2); - setPosition(Common::Point(152, 101)); - break; - case 2: - setFrame2(3); - setPosition(Common::Point(158, 122)); - break; - case 3: - setFrame2(3); - setPosition(Common::Point(135, 122)); - break; - default: - break; - } - break; - case 3: - if (R2_GLOBALS._ductMazePanel3State == 1) { - R2_GLOBALS._ductMazePanel3State = 2; - setFrame2(2); - setPosition(Common::Point(175, 101)); - } else { - R2_GLOBALS._ductMazePanel3State = 1; - setFrame2(3); - setPosition(Common::Point(158, 95)); - } - break; - default: - break; - } - - Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; - scene->_field418 = 0; - - if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) - scene->_field418 = 1; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) - scene->_field418 = 2; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2)) - scene->_field418 = 3; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1)) - scene->_field418 = 4; - - return true; -} - -void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) { - Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; - - scene->_field41A = 1; - R2_GLOBALS._events.setCursor(CURSOR_USE); - setup2(1003, 1, 1, 100, 40); - setup3(1200, 11, -1, -1); - R2_GLOBALS._sound2.play(259); - _jumper1.init(1); - _jumper2.init(2); - _jumper3.init(3); - - R2_GLOBALS._player._canWalk = false; -} - -void Scene1200::LaserPanel::remove() { - Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; - - scene->_field41A = 0; - scene->_sceneAreas.remove(&_jumper1); - scene->_sceneAreas.remove(&_jumper2); - scene->_sceneAreas.remove(&_jumper3); - _jumper1.remove(); - _jumper2.remove(); - _jumper3.remove(); - - ModalWindow::remove(); - R2_GLOBALS._player._canWalk = true; -} - -void Scene1200::postInit(SceneObjectList *OwnerList) { - loadScene(1200); - SceneExt::postInit(); - - if (R2_GLOBALS._sceneManager._previousScene < 3200) - R2_GLOBALS._sound1.play(257); - - _nextCrawlDirection = CRAWL_EAST; - _field414 = 0; - _field416 = 0; - _field418 = 0; - _field41A = 0; - - if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) - _field418 = 1; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) - _field418 = 2; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2)) - _field418 = 3; - else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1)) - _field418 = 4; - - R2_GLOBALS._player.postInit(); - R2_GLOBALS._player.disableControl(); - R2_GLOBALS._player.setup(3156, 1, 6); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; - - _actor1.postInit(); - _actor1.hide(); - - _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120)); - - _mazeUI.postInit(); - _mazeUI.load(1); - _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); - - R2_GLOBALS._player.enableControl(); - _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL); -} - -void Scene1200::signal() { - switch (_sceneMode++) { - case 1: - // No break on purpose - case 1200: - // No break on purpose - case 1201: - // No break on purpose - case 1202: - // No break on purpose - case 1203: - R2_GLOBALS._player.enableControl(); - // CHECKME: The original is calling _eventManager.waitEvent(); - _sceneMode = 2; - break; - case 10: - _field416 = 1; - _field414 = 6; - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.setStrip(1); - R2_GLOBALS._player.setFrame(5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 11: - // No break on purpose - case 21: - // No break on purpose - case 31: - // No break on purpose - case 41: - _field416 = 0; - break; - case 12: - _field414 = 14; - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player.setup(3155, 1, 4); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 13: - // No break on purpose - case 16: - // No break on purpose - case 23: - // No break on purpose - case 26: - // No break on purpose - case 33: - // No break on purpose - case 36: - // No break on purpose - case 43: - // No break on purpose - case 46: - R2_GLOBALS._player.setFrame(4); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 15: - // No break on purpose - case 25: - // No break on purpose - case 35: - // No break on purpose - case 45: - _field414 = 20; - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 20: - _field416 = 1; - _field414 = 6; - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.setStrip(2); - R2_GLOBALS._player.setFrame(5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 22: - _field414 = 14; - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player.setup(3155, 2, 4); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 30: - _field416 = 1; - _field414 = 6; - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.setStrip(3); - R2_GLOBALS._player.setFrame(5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 32: - _field414 = 14; - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player.setup(3155, 3, 4); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 40: - _field416 = 1; - _field414 = 6; - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.setStrip(4); - R2_GLOBALS._player.setFrame(5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 42: - _field414 = 14; - R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player.setup(3155, 4, 4); - R2_GLOBALS._player.setPosition(Common::Point(160, 70)); - R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); - break; - case 50: - // No break on purpose - case 55: - // No break on purpose - case 60: - R2_GLOBALS._player.setup(3156, 5, 1); - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 51: - // No break on purpose - case 56: - // No break on purpose - case 117: - R2_GLOBALS._player.setup(3157, 1, 1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 52: - // No break on purpose - case 82: - // No break on purpose - case 118: - R2_GLOBALS._player.setup(3156, 3, 6); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 57: - // No break on purpose - case 91: - // No break on purpose - case 96: - R2_GLOBALS._player.setup(3157, 2, 1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 58: - // No break on purpose - case 92: - // No break on purpose - case 122: - R2_GLOBALS._player.setup(3156, 2, 6); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 61: - R2_GLOBALS._player.setup(3157, 4, 5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 62: - // No break on purpose - case 72: - // No break on purpose - case 98: - R2_GLOBALS._player.setup(3156, 4, 6); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 70: - // No break on purpose - case 75: - // No break on purpose - case 80: - R2_GLOBALS._player.setup(3156, 6, 1); - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 71: - // No break on purpose - case 76: - // No break on purpose - case 97: - R2_GLOBALS._player.setup(3157, 3, 1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 77: - // No break on purpose - case 111: - // No break on purpose - case 116: - R2_GLOBALS._player.setup(3157, 4, 1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 78: - // No break on purpose - case 102: - // No break on purpose - case 112: - R2_GLOBALS._player.setup(3156, 1, 6); - _sceneMode = 1; - setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); - break; - case 81: - R2_GLOBALS._player.setup(3157, 2, 5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 90: - // No break on purpose - case 95: - // No break on purpose - case 100: - R2_GLOBALS._player.setup(3156, 7, 1); - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 101: - R2_GLOBALS._player.setup(3157, 1, 5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - case 110: - // No break on purpose - case 115: - // No break on purpose - case 120: - R2_GLOBALS._player.setup(3156, 8, 1); - R2_GLOBALS._player._numFrames = 5; - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - break; - case 121: - R2_GLOBALS._player.setup(3157, 3, 5); - R2_GLOBALS._player.animate(ANIM_MODE_6, this); - break; - default: - // CHECKME: The original is walling _eventManager.waitEvent(); - _sceneMode = 2; - break; - } -} - -void Scene1200::process(Event &event) { - if (_field414 != 0) - return; - - Scene::process(event); - - if (!R2_GLOBALS._player._canWalk) - return; - - if (event.eventType == EVENT_BUTTON_DOWN) { - Common::Point cellPos = R2_GLOBALS._ventCellPos; - _mazeUI.pixelToCellXY(cellPos); - - int cellId = _mazeUI.getCellFromPixelXY(event.mousePos); - switch (R2_GLOBALS._events.getCursor()) { - case CURSOR_WALK: - event.handled = true; - if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) - startCrawling(CRAWL_EAST); - - if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) - startCrawling(CRAWL_WEST); - - if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120)) - startCrawling(CRAWL_SOUTH); - - if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50)) - startCrawling(CRAWL_NORTH); - break; - case CURSOR_USE: - if (cellId > 36) { - if ( ((cellPos.x == 3) && (cellPos.y == 33)) - || ((cellPos.x == 7) && (cellPos.y == 33)) - || ((cellPos.x == 33) && (cellPos.y == 41)) - || ((cellPos.x == 5) && (cellPos.y == 5)) - || ((cellPos.x == 13) && (cellPos.y == 21)) - || ((cellPos.x == 17) && (cellPos.y == 21)) - || ((cellPos.x == 17) && (cellPos.y == 5)) - || ((cellPos.x == 17) && (cellPos.y == 9)) - || ((cellPos.x == 29) && (cellPos.y == 17)) - || ((cellPos.x == 33) && (cellPos.y == 17)) - || ((cellPos.x == 35) && (cellPos.y == 17)) - || ((cellPos.x == 41) && (cellPos.y == 21)) ) { - _laserPanel.postInit(); - event.handled = true; - } - } - - if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { - if ( ((cellPos.x == 3) && (cellPos.y == 9)) - || ((cellPos.x == 11) && (cellPos.y == 27)) - || ((cellPos.x == 17) && (cellPos.y == 7)) - || ((cellPos.x == 17) && (cellPos.y == 27)) - || ((cellPos.x == 17) && (cellPos.y == 33)) - || (cellPos.x == 33) ) { - switch (cellPos.x) { - case 3: - R2_GLOBALS._sceneManager.changeScene(3150); - break; - case 33: - if (R2_GLOBALS._scientistConvIndex >= 4) - R2_GLOBALS._sceneManager.changeScene(3250); - else - SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); - break; - default: - SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); - break; - } - event.handled = true; - } - } - break; - case CURSOR_LOOK: - if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { - event.handled = true; - switch (cellPos.x) { - case 3: - // It was your cell. - SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - break; - case 9: - R2_GLOBALS._sceneManager.changeScene(3240); - break; - case 11: - if (cellPos.y == 27) - R2_GLOBALS._sceneManager.changeScene(3210); - else - // A vent grill - SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - break; - case 17: - switch (cellPos.y) { - case 5: - R2_GLOBALS._sceneManager.changeScene(3230); - break; - case 21: - R2_GLOBALS._sceneManager.changeScene(3220); - break; - case 33: - R2_GLOBALS._sceneManager.changeScene(3200); - break; - default: - // A vent grill - SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - break; - } - break; - case 33: - R2_GLOBALS._sceneManager.changeScene(3245); - break; - default: - SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - break; - } - } - if (cellId > 36) { - // "An anti-pest laser" - event.handled = true; - SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - } - break; - case CURSOR_TALK: - event.handled = true; - break; - default: - return; - } - } else if (event.eventType == EVENT_KEYPRESS) { - if (_field414) { - event.handled = false; - return; - } - - switch (event.kbd.keycode) { - case Common::KEYCODE_KP8: - case Common::KEYCODE_UP: - startCrawling(CRAWL_NORTH); - break; - case Common::KEYCODE_KP4: - case Common::KEYCODE_LEFT: - startCrawling(CRAWL_WEST); - break; - case Common::KEYCODE_KP6: - case Common::KEYCODE_RIGHT: - startCrawling(CRAWL_EAST); - break; - case Common::KEYCODE_KP2: - case Common::KEYCODE_DOWN: - startCrawling(CRAWL_SOUTH); - break; - default: - event.handled = false; - return; - break; - } - } else - return; -} - -void Scene1200::dispatch() { - Rect tmpRect; - Scene::dispatch(); - - if (_fixupMaze) { - _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); - //_mazeUI.draw(); - _fixupMaze = false; - } - - if (_field414 != 0) { - tmpRect.set(110, 20, 210, 120); - _field414--; - - switch (_nextCrawlDirection) { - case CRAWL_EAST: - R2_GLOBALS._ventCellPos.x += 2; - break; - case CRAWL_WEST: - R2_GLOBALS._ventCellPos.x -= 2; - break; - case CRAWL_SOUTH: - R2_GLOBALS._ventCellPos.y += 2; - break; - case CRAWL_NORTH: - R2_GLOBALS._ventCellPos.y -= 2; - break; - default: - break; - } - - _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); - //_mazeUI.draw(); - - if (_field416 != 0) { - switch(_nextCrawlDirection) { - case CRAWL_EAST: - R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y)); - break; - case CRAWL_WEST: - R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y)); - break; - case CRAWL_SOUTH: - R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2)); - break; - case CRAWL_NORTH: - R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2)); - break; - default: - break; - } - } - if (_field414 == 0) { - if (_field416 == 0) - R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); - signal(); - } - } -} - -void Scene1200::saveCharacter(int characterIndex) { - R2_GLOBALS._sound1.fadeOut2(NULL); - SceneExt::saveCharacter(characterIndex); -} - -void Scene1200::startCrawling(CrawlDirection dir) { - Common::Point cellPos = R2_GLOBALS._ventCellPos; - _mazeUI.pixelToCellXY(cellPos); - - switch (dir) { - case CRAWL_EAST: - if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36)) - && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4)) - || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2)) - || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1)) - || ((cellPos.x == 33) && (cellPos.y == 41)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1200; - setAction(&_sequenceManager, this, 1200, &_actor1, NULL); - } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) { - switch (_nextCrawlDirection) { - case CRAWL_EAST: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 15; - else - _sceneMode = 10; - break; - case CRAWL_WEST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 76; - else - _sceneMode = 75; - break; - case CRAWL_SOUTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 101; - else - _sceneMode = 100; - break; - case CRAWL_NORTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 111; - else - _sceneMode = 110; - break; - default: - break; - } - R2_GLOBALS._player.disableControl(); - _nextCrawlDirection = 1; - signal(); - } - break; - case CRAWL_WEST: - if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36)) - && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4)) - || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2)) - || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1)) - || ((cellPos.x == 5) && (cellPos.y == 5)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1201; - setAction(&_sequenceManager, this, 1201, &_actor1, NULL); - } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) { - switch (_nextCrawlDirection) { - case CRAWL_EAST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 56; - else - _sceneMode = 55; - break; - case CRAWL_WEST: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 25; - else - _sceneMode = 20; - break; - case CRAWL_SOUTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 91; - else - _sceneMode = 90; - break; - case CRAWL_NORTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 121; - else - _sceneMode = 120; - break; - default: - break; - } - R2_GLOBALS._player.disableControl(); - _nextCrawlDirection = 2; - signal(); - } - break; - case CRAWL_SOUTH: - if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36)) - && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3)) - || ((cellPos.x == 41) && (cellPos.y == 21)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1203; - setAction(&_sequenceManager, this, 1203, &_actor1, NULL); - } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) { - switch (_nextCrawlDirection) { - case CRAWL_EAST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 51; - else - _sceneMode = 50; - break; - case CRAWL_WEST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 81; - else - _sceneMode = 80; - break; - case CRAWL_SOUTH: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 35; - else - _sceneMode = 30; - break; - case CRAWL_NORTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 116; - else - _sceneMode = 115; - break; - default: - break; - } - R2_GLOBALS._player.disableControl(); - _nextCrawlDirection = 3; - signal(); - } - break; - case CRAWL_NORTH: - if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36)) - && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3)) - || ((cellPos.x == 35) && (cellPos.y == 17)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1202; - setAction(&_sequenceManager, this, 1202, &_actor1, NULL); - } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) { - switch (_nextCrawlDirection) { - case CRAWL_EAST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 61; - else - _sceneMode = 60; - break; - case CRAWL_WEST: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 71; - else - _sceneMode = 70; - break; - case CRAWL_SOUTH: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 96; - else - _sceneMode = 95; - break; - case CRAWL_NORTH: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 45; - else - _sceneMode = 40; - break; - default: - _sceneMode = 1; - R2_GLOBALS._player.setup(3156, 4, 6); - break; - } - R2_GLOBALS._player.disableControl(); - _nextCrawlDirection = 4; - signal(); - } - break; - default: - break; - } -} - -/*-------------------------------------------------------------------------- * Scene 1500 - Cutscene: Ship landing * *--------------------------------------------------------------------------*/ @@ -8849,1796 +7970,5 @@ void Scene1945::signal() { R2_GLOBALS._player._canWalk = false; } -/*-------------------------------------------------------------------------- - * Scene 1950 - Flup Tube Corridor Maze - * - *--------------------------------------------------------------------------*/ - -Scene1950::KeypadWindow::KeypadWindow() { - _buttonIndex = 0; -} - -void Scene1950::KeypadWindow::synchronize(Serializer &s) { - SceneArea::synchronize(s); - - s.syncAsSint16LE(_buttonIndex); -} - -Scene1950::KeypadWindow::KeypadButton::KeypadButton() { - _buttonIndex = 0; - _pressed = false; - _toggled = false; -} - -void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) { - SceneActor::synchronize(s); - - s.syncAsSint16LE(_buttonIndex); - s.syncAsSint16LE(_pressed); - s.syncAsSint16LE(_toggled); -} - -void Scene1950::KeypadWindow::KeypadButton::init(int indx) { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _buttonIndex = indx; - _pressed = false; - _toggled = false; - - postInit(); - setup(1971, 2, 1); - fixPriority(249); - setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71)); - scene->_sceneAreas.push_front(this); -} - -void Scene1950::KeypadWindow::KeypadButton::process(Event &event) { - if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) - && (_bounds.contains(event.mousePos)) && !_pressed) { - R2_GLOBALS._sound2.play(227); - if (!_toggled) { - setFrame(2); - _toggled = true; - } else { - setFrame(1); - _toggled = false; - } - _pressed = true; - event.handled = true; - } - - if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { - _pressed = false; - event.handled = true; - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - scene->doButtonPress(_buttonIndex); - } -} - -bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) { - if (action == CURSOR_USE) - return false; - return SceneActor::startAction(action, event); -} - -void Scene1950::KeypadWindow::remove() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) { - scene->_sceneAreas.remove(&_buttons[_buttonIndex]); - _buttons[_buttonIndex].remove(); - } - - ModalWindow::remove(); - - if (!R2_GLOBALS.getFlag(37)) - R2_GLOBALS._sound2.play(278); - - R2_GLOBALS._player.disableControl(CURSOR_WALK); - scene->_eastExit._enabled = true; - - if (!R2_GLOBALS.getFlag(37)) { - if (R2_GLOBALS.getFlag(36)) { - scene->_sceneMode = 1964; - scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL); - } else { - scene->_sceneMode = 1965; - scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL); - } - } -} - -void Scene1950::KeypadWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - if (R2_GLOBALS._player._mover) - R2_GLOBALS._player.addMover(NULL); - R2_GLOBALS._player._canWalk = false; - - ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY); - - _object1.fixPriority(248); - scene->_eastExit._enabled = false; - setup3(1950, 27, 28, 27); - - for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++) - _buttons[_buttonIndex].init(_buttonIndex); -} - -void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { - // Copy of Scene1200::LaserPanel::proc13() - _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); -} - -/*--------------------------------------------------------------------------*/ - -bool Scene1950::Keypad::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37))) - return SceneHotspot::startAction(action, event); - - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS.getFlag(36)) { - scene->_sceneMode = 1962; - scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL); - } else { - scene->_sceneMode = 1963; - scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL); - } - return true; -} - -bool Scene1950::Door::startAction(CursorType action, Event &event) { - if (action != R2_SCRITH_KEY) - return SceneActor::startAction(action, event); - - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); - scene->_sceneMode = 1958; - scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL); - return true; -} - -bool Scene1950::Scrolls::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950)) - return SceneActor::startAction(action, event); - - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - R2_GLOBALS._player.disableControl(); - scene->_sceneMode = 1968; - scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL); - - return true; -} - -bool Scene1950::Gem::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37))) - return SceneActor::startAction(action, event); - - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - R2_GLOBALS._player.disableControl(); - scene->_sceneMode = 1967; - scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL); - - return true; -} - -/*--------------------------------------------------------------------------*/ - -Scene1950::Vampire::Vampire() { - _deadPosition = Common::Point(0, 0); - _deltaX = 0; - _deltaY = 0; - _vampireMode = 0; -} - -void Scene1950::Vampire::synchronize(Serializer &s) { - SceneActor::synchronize(s); - - s.syncAsSint16LE(_deadPosition.x); - s.syncAsSint16LE(_deadPosition.y); - s.syncAsSint16LE(_deltaX); - s.syncAsSint16LE(_deltaY); - s.syncAsSint16LE(_vampireMode); -} - -void Scene1950::Vampire::signal() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - switch (_vampireMode) { - case 19: { - _vampireMode = 0; - setVisage(1960); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - setStrip(2); - else - setStrip(1); - - NpcMover *mover = new NpcMover(); - addMover(mover, &scene->_vampireDestPos, scene); - } - break; - case 20: { - // Non fatal shot - _vampireMode = 19; - R2_GLOBALS._player.setVisage(22); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - R2_GLOBALS._player.setStrip(1); - else - R2_GLOBALS._player.setStrip(2); - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; - - if (R2_GLOBALS._flubMazeEntryDirection == 3) - _deadPosition.x = _position.x + 10; - else - _deadPosition.x = _position.x - 10; - _deadPosition.y = _position.y - 4; - - setVisage(1961); - - if (R2_GLOBALS._flubMazeEntryDirection == 3) - setStrip(2); - else - setStrip(1); - - animate(ANIM_MODE_2, NULL); - Common::Point pt = _deadPosition; - PlayerMover *mover = new PlayerMover(); - addMover(mover, &pt, this); - - R2_GLOBALS._player.enableControl(); - } - break; - case 21: { - // Fatal shot - R2_GLOBALS._player.setVisage(22); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - R2_GLOBALS._player.setStrip(1); - else - R2_GLOBALS._player.setStrip(2); - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - - setVisage(1961); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - setStrip(4); - else - setStrip(3); - setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); - addMover(NULL); - _numFrames = 8; - R2_GLOBALS._sound2.play(226); - animate(ANIM_MODE_5, NULL); - fixPriority(10); - - R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false; - R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; - R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position; - _deltaX = (_position.x - R2_GLOBALS._player._position.x) / 2; - _deltaY = (_position.y - R2_GLOBALS._player._position.y) / 2; - - byte vampireCount = 0; - for (byte i = 0; i < 18; ++i) { - if (!R2_GLOBALS._vampireData[i]._isAlive) - ++vampireCount; - } - - if (vampireCount == 18) { - R2_GLOBALS.setFlag(36); - _vampireMode = 23; - Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } else if (vampireCount == 1) { - _vampireMode = 22; - Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } else { - R2_GLOBALS._player.enableControl(CURSOR_WALK); - } - - if (R2_GLOBALS._flubMazeEntryDirection == 3) - scene->_eastExit._enabled = true; - else - scene->_westExit._enabled = true; - - scene->_vampireActive = false; - } - break; - case 22: - SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - R2_GLOBALS._player.enableControl(CURSOR_WALK); - break; - case 23: - SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection; - scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL); - break; - default: - break; - } -} - -bool Scene1950::Vampire::startAction(CursorType action, Event &event) { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive || - (action != R2_PHOTON_STUNNER)) - return SceneActor::startAction(action, event); - - R2_GLOBALS._player.disableControl(); - - if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1) - _vampireMode = 21; - else - _vampireMode = 20; - - R2_GLOBALS._player.setVisage(25); - if (R2_GLOBALS._flubMazeEntryDirection == 3) - R2_GLOBALS._player.setStrip(2); - else - R2_GLOBALS._player.setStrip(1); - R2_GLOBALS._player.animate(ANIM_MODE_5, this); - R2_GLOBALS._sound3.play(99); - - return true; -} - -/*--------------------------------------------------------------------------*/ - -void Scene1950::NorthExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 1; - scene->_sceneMode = 11; - - Common::Point pt(160, 127); - PlayerMover *mover = new PlayerMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); -} - -void Scene1950::UpExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 2; - scene->_sceneMode = 12; - - if (!scene->_upExitStyle) { - if (R2_GLOBALS.getFlag(36)) - scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL); - else - scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL); - } else { - if (R2_GLOBALS.getFlag(36)) - scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL); - else - scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL); - } -} - -void Scene1950::EastExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 3; - scene->_sceneMode = 13; - - if (scene->_vampireActive) - R2_GLOBALS._player.animate(ANIM_MODE_9); - - Common::Point pt(340, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); -} - -void Scene1950::DownExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 4; - scene->_sceneMode = 14; - - if (R2_GLOBALS.getFlag(36)) - scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL); - else - scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL); -} - -void Scene1950::SouthExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 5; - scene->_sceneMode = 15; - - Common::Point pt(160, 213); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); -} - -void Scene1950::WestExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 6; - - if (R2_GLOBALS._flubMazeArea == 2) { - // In the very first corridor area after the Scrith Door - if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { - scene->_sceneMode = 1961; - Common::Point pt(-20, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); - } else { - if (!R2_GLOBALS.getFlag(36)) - SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950)) - SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - scene->_sceneMode = 0; - Common::Point pt(30, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); - } - } else { - if (scene->_vampireActive) - R2_GLOBALS._player.animate(ANIM_MODE_9); - - scene->_sceneMode = 16; - Common::Point pt(-20, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); - } -} - -void Scene1950::ShaftExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 0; - scene->_sceneMode = 1951; - scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL); -} - -void Scene1950::DoorExit::changeScene() { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - - _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._flubMazeEntryDirection = 3; - if (R2_GLOBALS._player._visage == 22) { - scene->_sceneMode = 1975; - scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL); - } else { - SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - R2_GLOBALS._flubMazeEntryDirection = 0; - scene->_sceneMode = 0; - Common::Point pt(250, 150); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, scene); - _enabled = true; - } -} - -/*--------------------------------------------------------------------------*/ - -Scene1950::Scene1950() { - _upExitStyle = false; - _removeFlag = false; - _vampireActive = false; - _vampireDestPos = Common::Point(0, 0); - _vampireIndex = 0; -} - -void Scene1950::synchronize(Serializer &s) { - SceneExt::synchronize(s); - - s.syncAsSint16LE(_upExitStyle); - s.syncAsSint16LE(_removeFlag); - s.syncAsSint16LE(_vampireActive); - s.syncAsSint16LE(_vampireDestPos.x); - s.syncAsSint16LE(_vampireDestPos.y); - s.syncAsSint16LE(_vampireIndex); -} - -void Scene1950::initArea() { - _northExit._enabled = false; - _upExit._enabled = false; - _eastExit._enabled = false; - _downExit._enabled = false; - _southExit._enabled = false; - _westExit._enabled = false; - _shaftExit._enabled = false; - _doorExit._enabled = false; - _northExit._insideArea = false; - _upExit._insideArea = false; - _eastExit._insideArea = false; - _downExit._insideArea = false; - _southExit._insideArea = false; - _westExit._insideArea = false; - _shaftExit._insideArea = false; - _doorExit._insideArea = false; - _northExit._moving = false; - _upExit._moving = false; - _eastExit._moving = false; - _downExit._moving = false; - _southExit._moving = false; - _westExit._moving = false; - _shaftExit._moving = false; - _doorExit._moving = false; - _upExitStyle = false; - - switch (R2_GLOBALS._flubMazeArea - 1) { - case 0: - loadScene(1948); - break; - case 1: - // No break on purpose - case 8: - // No break on purpose - case 10: - // No break on purpose - case 12: - // No break on purpose - case 16: - // No break on purpose - case 19: - // No break on purpose - case 23: - // No break on purpose - case 30: - // No break on purpose - case 44: - // No break on purpose - case 72: - // No break on purpose - case 74: - // No break on purpose - case 86: - // No break on purpose - case 96: - // No break on purpose - case 103: - loadScene(1950); - break; - case 2: - // No break on purpose - case 29: - loadScene(1965); - break; - case 3: - // No break on purpose - case 9: - // No break on purpose - case 11: - // No break on purpose - case 15: - // No break on purpose - case 24: - // No break on purpose - case 39: - // No break on purpose - case 45: - // No break on purpose - case 71: - // No break on purpose - case 73: - // No break on purpose - case 75: - // No break on purpose - case 79: - // No break on purpose - case 85: - // No break on purpose - case 87: - // No break on purpose - case 95: - loadScene(1955); - break; - case 4: - // No break on purpose - case 6: - // No break on purpose - case 13: - // No break on purpose - case 27: - // No break on purpose - case 41: - // No break on purpose - case 48: - // No break on purpose - case 50: - // No break on purpose - case 54: - // No break on purpose - case 76: - // No break on purpose - case 80: - // No break on purpose - case 90: - // No break on purpose - case 104: - loadScene(1975); - break; - case 5: - // No break on purpose - case 7: - // No break on purpose - case 14: - // No break on purpose - case 28: - // No break on purpose - case 32: - // No break on purpose - case 47: - // No break on purpose - case 53: - loadScene(1997); - break; - case 17: - // No break on purpose - case 20: - // No break on purpose - case 25: - // No break on purpose - case 31: - // No break on purpose - case 33: - // No break on purpose - case 46: - loadScene(1995); - break; - case 18: - // No break on purpose - case 22: - // No break on purpose - case 26: - // No break on purpose - case 36: - // No break on purpose - case 38: - // No break on purpose - case 43: - // No break on purpose - case 51: - // No break on purpose - case 70: - // No break on purpose - case 78: - // No break on purpose - case 84: - // No break on purpose - case 89: - // No break on purpose - case 101: - loadScene(1970); - break; - case 21: - // No break on purpose - case 34: - // No break on purpose - case 57: - // No break on purpose - case 58: - // No break on purpose - case 59: - // No break on purpose - case 62: - // No break on purpose - case 65: - loadScene(1980); - break; - case 35: - // No break on purpose - case 61: - // No break on purpose - case 77: - // No break on purpose - case 83: - loadScene(1982); - break; - case 37: - // No break on purpose - case 52: - // No break on purpose - case 82: - // No break on purpose - case 88: - // No break on purpose - case 92: - // No break on purpose - case 97: - // No break on purpose - case 100: - loadScene(1962); - break; - case 40: - // No break on purpose - case 102: - loadScene(1960); - break; - case 42: - // No break on purpose - case 55: - // No break on purpose - case 60: - // No break on purpose - case 66: - // No break on purpose - case 68: - // No break on purpose - case 69: - // No break on purpose - case 93: - // No break on purpose - case 98: - loadScene(1990); - break; - case 49: - // No break on purpose - case 81: - // No break on purpose - case 91: - // No break on purpose - case 94: - // No break on purpose - case 99: - loadScene(1967); - break; - case 56: - // No break on purpose - case 63: - // No break on purpose - case 64: - // No break on purpose - case 67: - loadScene(1985); - _upExitStyle = true; - break; - default: - break; - } - - if (R2_GLOBALS._flubMazeArea != 1) - R2_GLOBALS._walkRegions.load(1950); - - switch (R2_GLOBALS._flubMazeArea - 1) { - case 0: - _shaftExit._enabled = true; - if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950)) - _doorExit._enabled = true; - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); - R2_GLOBALS._walkRegions.disableRegion(5); - R2_GLOBALS._walkRegions.disableRegion(6); - break; - case 1: - // No break on purpose - case 2: - // No break on purpose - case 3: - // No break on purpose - case 8: - // No break on purpose - case 9: - // No break on purpose - case 10: - // No break on purpose - case 11: - // No break on purpose - case 12: - // No break on purpose - case 15: - // No break on purpose - case 16: - // No break on purpose - case 19: - // No break on purpose - case 23: - // No break on purpose - case 24: - // No break on purpose - case 29: - // No break on purpose - case 30: - // No break on purpose - case 39: - // No break on purpose - case 40: - // No break on purpose - case 44: - // No break on purpose - case 45: - // No break on purpose - case 71: - // No break on purpose - case 72: - // No break on purpose - case 73: - // No break on purpose - case 74: - // No break on purpose - case 75: - // No break on purpose - case 79: - // No break on purpose - case 85: - // No break on purpose - case 86: - // No break on purpose - case 87: - // No break on purpose - case 95: - // No break on purpose - case 96: - // No break on purpose - case 102: - // No break on purpose - case 103: - _eastExit._enabled = true; - _westExit._enabled = true; - break; - case 4: - // No break on purpose - case 6: - // No break on purpose - case 13: - // No break on purpose - case 17: - // No break on purpose - case 20: - // No break on purpose - case 25: - // No break on purpose - case 27: - // No break on purpose - case 31: - // No break on purpose - case 33: - // No break on purpose - case 37: - // No break on purpose - case 41: - // No break on purpose - case 46: - // No break on purpose - case 48: - // No break on purpose - case 50: - // No break on purpose - case 52: - // No break on purpose - case 54: - // No break on purpose - case 76: - // No break on purpose - case 80: - // No break on purpose - case 82: - // No break on purpose - case 88: - // No break on purpose - case 90: - // No break on purpose - case 92: - // No break on purpose - case 97: - // No break on purpose - case 100: - // No break on purpose - case 104: - _westExit._enabled = true; - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(9); - break; - case 5: - // No break on purpose - case 7: - // No break on purpose - case 14: - // No break on purpose - case 18: - // No break on purpose - case 22: - // No break on purpose - case 26: - // No break on purpose - case 28: - // No break on purpose - case 32: - // No break on purpose - case 36: - // No break on purpose - case 38: - // No break on purpose - case 43: - // No break on purpose - case 47: - // No break on purpose - case 49: - // No break on purpose - case 51: - // No break on purpose - case 53: - // No break on purpose - case 70: - // No break on purpose - case 78: - // No break on purpose - case 81: - // No break on purpose - case 84: - // No break on purpose - case 89: - // No break on purpose - case 91: - // No break on purpose - case 94: - // No break on purpose - case 99: - // No break on purpose - case 101: - _eastExit._enabled = true; - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(7); - R2_GLOBALS._walkRegions.disableRegion(13); - break; - default: - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(7); - R2_GLOBALS._walkRegions.disableRegion(9); - R2_GLOBALS._walkRegions.disableRegion(13); - break; - } - - _northDoorway.remove(); - _northDoorway.removeObject(); - _southDoorway.remove(); - - switch (R2_GLOBALS._flubMazeArea - 4) { - case 0: - // No break on purpose - case 3: - // No break on purpose - case 16: - // No break on purpose - case 22: - // No break on purpose - case 24: - // No break on purpose - case 32: - // No break on purpose - case 33: - // No break on purpose - case 45: - // No break on purpose - case 46: - // No break on purpose - case 48: - // No break on purpose - case 51: - // No break on purpose - case 56: - // No break on purpose - case 59: - // No break on purpose - case 67: - // No break on purpose - case 68: - // No break on purpose - case 70: - // No break on purpose - case 73: - // No break on purpose - case 82: - // No break on purpose - case 90: - _northExit._enabled = true; - _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); - //visage,strip,frame,px,py,priority,effect - _southDoorway.postInit(); - _southDoorway.setVisage(1950); - _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); - _southDoorway.setFrame(2); - _southDoorway.setPosition(Common::Point(160, 167)); - _southDoorway.fixPriority(220); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); - break; - case 7: - // No break on purpose - case 10: - // No break on purpose - case 23: - // No break on purpose - case 29: - // No break on purpose - case 31: - // No break on purpose - case 39: - // No break on purpose - case 40: - // No break on purpose - case 52: - // No break on purpose - case 53: - // No break on purpose - case 55: - // No break on purpose - case 63: - // No break on purpose - case 65: - // No break on purpose - case 66: - // No break on purpose - case 75: - // No break on purpose - case 77: - // No break on purpose - case 81: - // No break on purpose - case 87: - // No break on purpose - case 89: - // No break on purpose - case 97: - _southExit._enabled = true; - - _southDoorway.postInit(); - _southDoorway.setVisage(1950); - _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); - _southDoorway.setFrame(3); - _southDoorway.setPosition(Common::Point(160, 167)); - _southDoorway.fixPriority(220); - break; - case 58: - // No break on purpose - case 74: - // No break on purpose - case 80: - _northExit._enabled = true; - _southExit._enabled = true; - - _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); - - _southDoorway.postInit(); - _southDoorway.setVisage(1950); - _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); - _southDoorway.setFrame(3); - _southDoorway.setPosition(Common::Point(160, 167)); - _southDoorway.fixPriority(220); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); - break; - default: - _southDoorway.postInit(); - _southDoorway.setVisage(1950); - _southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1); - _southDoorway.setFrame(2); - _southDoorway.setPosition(Common::Point(160, 167)); - _southDoorway.fixPriority(220); - break; - } - - switch (R2_GLOBALS._flubMazeArea - 3) { - case 0: - // No break on purpose - case 3: - // No break on purpose - case 5: - // No break on purpose - case 12: - // No break on purpose - case 15: - // No break on purpose - case 18: - // No break on purpose - case 19: - // No break on purpose - case 23: - // No break on purpose - case 26: - // No break on purpose - case 27: - // No break on purpose - case 29: - // No break on purpose - case 30: - // No break on purpose - case 31: - // No break on purpose - case 32: - // No break on purpose - case 44: - // No break on purpose - case 45: - // No break on purpose - case 51: - // No break on purpose - case 55: - // No break on purpose - case 56: - // No break on purpose - case 57: - // No break on purpose - case 60: - // No break on purpose - case 63: - _upExit._enabled = true; - break; - case 54: - // No break on purpose - case 61: - // No break on purpose - case 62: - // No break on purpose - case 65: - _upExit._enabled = true; - // No break on purpose - case 35: - // No break on purpose - case 38: - // No break on purpose - case 40: - // No break on purpose - case 47: - // No break on purpose - case 50: - // No break on purpose - case 53: - // No break on purpose - case 58: - // No break on purpose - case 64: - // No break on purpose - case 66: - // No break on purpose - case 67: - // No break on purpose - case 79: - // No break on purpose - case 80: - // No break on purpose - case 86: - // No break on purpose - case 89: - // No break on purpose - case 90: - // No break on purpose - case 91: - // No break on purpose - case 92: - // No break on purpose - case 95: - // No break on purpose - case 96: - // No break on purpose - case 97: - // No break on purpose - case 98: - // No break on purpose - case 100: - _downExit._enabled = true; - R2_GLOBALS._walkRegions.disableRegion(4); - R2_GLOBALS._walkRegions.disableRegion(5); - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(10); - R2_GLOBALS._walkRegions.disableRegion(11); - default: - break; - } - R2_GLOBALS._uiElements.draw(); -} - -void Scene1950::enterArea() { - R2_GLOBALS._player.disableControl(); - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - - _vampire.remove(); - _door.remove(); - _scrolls.remove(); - - _vampireActive = false; - _vampireIndex = 0; - - // Certain areas have a vampire in them - switch (R2_GLOBALS._flubMazeArea) { - case 10: - _vampireIndex = 1; - break; - case 13: - _vampireIndex = 2; - break; - case 16: - _vampireIndex = 3; - break; - case 17: - _vampireIndex = 4; - break; - case 24: - _vampireIndex = 5; - break; - case 25: - _vampireIndex = 6; - break; - case 31: - _vampireIndex = 7; - break; - case 40: - _vampireIndex = 8; - break; - case 45: - _vampireIndex = 9; - break; - case 46: - _vampireIndex = 10; - break; - case 73: - _vampireIndex = 11; - break; - case 75: - _vampireIndex = 12; - break; - case 80: - _vampireIndex = 13; - break; - case 87: - _vampireIndex = 14; - break; - case 88: - _vampireIndex = 15; - break; - case 96: - _vampireIndex = 16; - break; - case 97: - _vampireIndex = 17; - break; - case 104: - _vampireIndex = 18; - break; - default: - break; - } - - if (_vampireIndex != 0) { - _vampire.postInit(); - _vampire._numFrames = 6; - _vampire._moveRate = 6; - _vampire._moveDiff = Common::Point(3, 2); - _vampire._effect = EFFECT_SHADED; - - if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) { - // Show vampire ashes - _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position)); - _vampire.animate(ANIM_MODE_NONE, NULL); - _vampire.addMover(NULL); - _vampire.setVisage(1961); - _vampire.setStrip(4); - _vampire.setFrame(10); - _vampire.fixPriority(10); - _vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); - } else { - // Start the vampire - _vampire.setVisage(1960); - _vampire.setPosition(Common::Point(160, 130)); - _vampire.animate(ANIM_MODE_2, NULL); - _vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL); - _vampireActive = true; - } - } - if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { - // Show doorway at the right hand side of the very first flub corridor - _door.postInit(); - _door.setVisage(1948); - _door.setStrip(3); - _door.setPosition(Common::Point(278, 155)); - _door.fixPriority(100); - _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); - } - - if (R2_GLOBALS._flubMazeArea == 102) { - R2_GLOBALS._walkRegions.load(1951); - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(5); - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(7); - - _cube.postInit(); - _cube.setVisage(1970); - _cube.setStrip(1); - if (R2_GLOBALS.getFlag(37)) - _cube.setFrame(3); - else - _cube.setFrame(1); - _cube.setPosition(Common::Point(193, 158)); - _cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL); - - _pulsingLights.postInit(); - _pulsingLights.setVisage(1970); - _pulsingLights.setStrip(3); - _pulsingLights.animate(ANIM_MODE_2, NULL); - _pulsingLights._numFrames = 6; - _pulsingLights.setPosition(Common::Point(194, 158)); - _pulsingLights.fixPriority(159); - - _keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); - - if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) { - _gem.postInit(); - _gem.setVisage(1970); - _gem.setStrip(1); - _gem.setFrame(2); - _gem.fixPriority(160); - } - - if (R2_GLOBALS.getFlag(37)) { - _gem.setPosition(Common::Point(192, 118)); - _gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL); - } else { - _containmentField.postInit(); - _containmentField.setVisage(1970); - _containmentField.setStrip(4); - _containmentField._numFrames = 4; - _containmentField.animate(ANIM_MODE_8, 0, NULL); - _containmentField.setPosition(Common::Point(192, 121)); - _containmentField.fixPriority(159); - _containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL); - - _gem.setPosition(Common::Point(192, 109)); - _gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL); - } - - _scrolls.postInit(); - _scrolls.setVisage(1972); - _scrolls.setStrip(1); - _scrolls.setPosition(Common::Point(76, 94)); - _scrolls.fixPriority(25); - _scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); - if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) - _scrolls.setFrame(2); - else - _scrolls.setFrame(1); - - _removeFlag = true; - } else if (_removeFlag) { - _cube.remove(); - _containmentField.remove(); - _gem.remove(); - _pulsingLights.remove(); - _scrolls.remove(); - - R2_GLOBALS._sceneItems.remove(&_background); - _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL); - - _removeFlag = false; - } - - switch (R2_GLOBALS._flubMazeEntryDirection) { - case 0: - _sceneMode = 1950; - if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) - // The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent - R2_GLOBALS._player.enableControl(CURSOR_WALK); - else - setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL); - - break; - case 1: { - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - R2_GLOBALS._player.setPosition(Common::Point(160, 213)); - Common::Point pt(160, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } - break; - case 2: - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - if (R2_GLOBALS.getFlag(36)) - setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL); - else - setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL); - break; - case 3: - // Entering from the left - if (!_vampireActive) { - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); - Common::Point pt(30, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } else { - _sceneMode = 18; - _eastExit._enabled = false; - _vampireDestPos = Common::Point(60, 152); - R2_GLOBALS._player.enableControl(CURSOR_USE); - R2_GLOBALS._player._canWalk = false; - - _vampire.setStrip(2); - NpcMover *mover = new NpcMover(); - _vampire.addMover(mover, &_vampireDestPos, this); - - R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); - Common::Point pt2(30, 160); - NpcMover *mover2 = new NpcMover(); - R2_GLOBALS._player.addMover(mover2, &pt2, NULL); - } - break; - case 4: - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - if (!_upExitStyle) { - if (R2_GLOBALS.getFlag(36)) - setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL); - else - setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL); - } else { - if (R2_GLOBALS.getFlag(36)) - setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL); - else - setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL); - } - break; - case 5: { - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - R2_GLOBALS._player.setPosition(Common::Point(160, 127)); - Common::Point pt(160, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } - break; - case 6: - // Entering from the right - if (!_vampireActive) { - _sceneMode = R2_GLOBALS._flubMazeEntryDirection; - if (R2_GLOBALS._flubMazeArea == 1) { - setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL); - } else { - R2_GLOBALS._player.setPosition(Common::Point(340, 160)); - Common::Point pt(289, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } - } else { - _sceneMode = 17; - _westExit._enabled = false; - _vampireDestPos = Common::Point(259, 152); - - R2_GLOBALS._player.enableControl(CURSOR_USE); - R2_GLOBALS._player._canWalk = false; - - _vampire.setStrip(1); - NpcMover *mover = new NpcMover(); - _vampire.addMover(mover, &_vampireDestPos, this); - - R2_GLOBALS._player.setPosition(Common::Point(340, 160)); - Common::Point pt2(289, 160); - NpcMover *mover2 = new NpcMover(); - R2_GLOBALS._player.addMover(mover2, &pt2, NULL); - } - break; - default: - break; - } -} - -void Scene1950::doButtonPress(int indx) { - Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - R2_GLOBALS._player.disableControl(); - - int prevIndex = indx - 1; - if ((indx / 4) == (prevIndex / 4)) { - if (prevIndex < 0) - prevIndex = 3; - } else { - prevIndex += 4; - } - - assert(prevIndex >= 0 && prevIndex < 16); - if (!_KeypadWindow._buttons[prevIndex]._toggled) { - _KeypadWindow._buttons[prevIndex].setFrame(2); - _KeypadWindow._buttons[prevIndex]._toggled = true; - } else { - _KeypadWindow._buttons[prevIndex].setFrame(1); - _KeypadWindow._buttons[prevIndex]._toggled = false; - } - - prevIndex = indx + 1; - if ((indx / 4) == (prevIndex / 4)) { - if (prevIndex > 15) - prevIndex = 12; - } else { - prevIndex -= 4; - } - - assert(prevIndex >= 0 && prevIndex < 16); - if (!_KeypadWindow._buttons[prevIndex]._toggled) { - _KeypadWindow._buttons[prevIndex].setFrame(2); - _KeypadWindow._buttons[prevIndex]._toggled = true; - } else { - _KeypadWindow._buttons[prevIndex].setFrame(1); - _KeypadWindow._buttons[prevIndex]._toggled = false; - } - - prevIndex = indx - 4; - if (prevIndex < 0) - prevIndex += 16; - - assert(prevIndex >= 0 && prevIndex < 16); - if (!_KeypadWindow._buttons[prevIndex]._toggled) { - _KeypadWindow._buttons[prevIndex].setFrame(2); - _KeypadWindow._buttons[prevIndex]._toggled = true; - } else { - _KeypadWindow._buttons[prevIndex].setFrame(1); - _KeypadWindow._buttons[prevIndex]._toggled = false; - } - - prevIndex = indx + 4; - if (prevIndex > 15) - prevIndex -= 16; - - assert(prevIndex >= 0 && prevIndex < 16); - if (!_KeypadWindow._buttons[prevIndex]._toggled) { - _KeypadWindow._buttons[prevIndex].setFrame(2); - _KeypadWindow._buttons[prevIndex]._toggled = true; - } else { - _KeypadWindow._buttons[prevIndex].setFrame(1); - _KeypadWindow._buttons[prevIndex]._toggled = false; - } - - // Check whether all the buttons are highlighted - int cpt = 0; - for (prevIndex = 0; prevIndex < 16; prevIndex++) { - if (_KeypadWindow._buttons[prevIndex]._toggled) - ++cpt; - } - - if (cpt != 16) { - R2_GLOBALS._player.enableControl(); - R2_GLOBALS._player._canWalk = false; - } else { - R2_GLOBALS.setFlag(37); - _sceneMode = 24; - setAction(&_sequenceManager, scene, 1976, NULL); - } -} - -void Scene1950::postInit(SceneObjectList *OwnerList) { - _upExitStyle = false; - _removeFlag = false; - _vampireActive = false; - _vampireIndex = 0; - if (R2_GLOBALS._sceneManager._previousScene == 300) - R2_GLOBALS._flubMazeArea = 103; - - initArea(); - SceneExt::postInit(); - R2_GLOBALS._sound1.play(105); - - _northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950); - _northExit.setDest(Common::Point(160, 145)); - - _upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950); - _upExit.setDest(Common::Point(200, 151)); - - _eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950); - _eastExit.setDest(Common::Point(312, 160)); - - _downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950); - _downExit.setDest(Common::Point(200, 151)); - - _southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950); - _southExit.setDest(Common::Point(160, 165)); - - _westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950); - _westExit.setDest(Common::Point(7, 160)); - - _shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950); - _shaftExit.setDest(Common::Point(120, 140)); - - _doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950); - _doorExit.setDest(Common::Point(268, 149)); - - R2_GLOBALS._player.postInit(); - if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0) - && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) ) - R2_GLOBALS._player.setVisage(22); - else - R2_GLOBALS._player.setVisage(20); - - R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); - - enterArea(); -} - -void Scene1950::remove() { - R2_GLOBALS._sound1.stop(); - R2_GLOBALS._sound2.fadeOut2(NULL); - SceneExt::remove(); -} - -void Scene1950::signal() { - switch (_sceneMode) { - case 11: - R2_GLOBALS._flubMazeArea += 7; - initArea(); - enterArea(); - break; - case 12: - // Moving up a ladder within the Flub maze - R2_GLOBALS._flubMazeArea += 35; - initArea(); - enterArea(); - break; - case 1975: - SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, - SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); - // No break on purpose - case 13: - // Moving east within the Flub maze - ++R2_GLOBALS._flubMazeArea; - initArea(); - enterArea(); - break; - case 14: - // Moving down a ladder within the Flub maze - R2_GLOBALS._flubMazeArea -= 35; - initArea(); - enterArea(); - break; - case 15: - R2_GLOBALS._flubMazeArea -= 7; - initArea(); - enterArea(); - break; - case 16: - // Moving west within the Flub maze - // No break on purpose - case 1961: - --R2_GLOBALS._flubMazeArea; - initArea(); - enterArea(); - break; - case 17: { - _sceneMode = 13; - R2_GLOBALS._flubMazeEntryDirection = 3; - _vampireActive = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._player._canWalk = true; - R2_GLOBALS._player.setVisage(22); - R2_GLOBALS._player.animate(ANIM_MODE_9); - Common::Point pt(340, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - Common::Point pt2(289, 160); - NpcMover *mover2 = new NpcMover(); - _vampire.addMover(mover2, &pt2, NULL); - } - break; - case 18: { - _sceneMode = 16; - R2_GLOBALS._flubMazeEntryDirection = 6; - _vampireActive = false; - R2_GLOBALS._player.disableControl(CURSOR_WALK); - R2_GLOBALS._player._canWalk = true; - R2_GLOBALS._player.setVisage(22); - R2_GLOBALS._player.animate(ANIM_MODE_9); - Common::Point pt(-20, 160); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - Common::Point pt2(30, 160); - NpcMover *mover2 = new NpcMover(); - _vampire.addMover(mover2, &pt2, NULL); - } - break; - case 24: - _KeypadWindow.remove(); - _sceneMode = 1966; - _cube.setFrame(3); - setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL); - break; - case 1951: - R2_GLOBALS._sound1.fadeOut2(NULL); - R2_GLOBALS._sceneManager.changeScene(1945); - break; - case 1958: - SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - R2_GLOBALS._player.enableControl(CURSOR_WALK); - _doorExit._enabled = true; - break; - case 1959: - R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); - R2_GLOBALS._player.enableControl(CURSOR_WALK); - _doorExit._enabled = true; - break; - case 1962: - // No break on purpose - case 1963: - R2_GLOBALS._player.enableControl(); - _KeypadWindow.setup2(1971, 1, 1, 160, 135); - break; - case 1964: - // No break on purpose - case 1965: - if (!R2_GLOBALS.getFlag(37)) - SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - - R2_GLOBALS._player.enableControl(); - break; - case 1966: - _containmentField.remove(); - if (R2_GLOBALS.getFlag(36)) { - _sceneMode = 1964; - setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL); - } else { - _sceneMode = 1965; - setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL); - } - _gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); - break; - case 1967: { - _sceneMode = 0; - R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2); - _gem.remove(); - if (R2_GLOBALS.getFlag(36)) - R2_GLOBALS._player.setVisage(20); - else - R2_GLOBALS._player.setVisage(22); - - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - // This is a hack to work around a pathfinding issue. original destination is (218, 165) - Common::Point pt(128, 165); - NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &pt, this); - } - break; - case 1968: - R2_GLOBALS._player.enableControl(); - R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2); - _scrolls.setFrame(2); - if (R2_GLOBALS.getFlag(36)) - R2_GLOBALS._player.setVisage(20); - else - R2_GLOBALS._player.setVisage(22); - R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - break; - default: - R2_GLOBALS._player.enableControl(CURSOR_WALK); - break; - } -} - -void Scene1950::process(Event &event) { - if ( (event.eventType == EVENT_BUTTON_DOWN) - && (R2_GLOBALS._player._uiEnabled) - && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK) - && (R2_GLOBALS._player._bounds.contains(event.mousePos)) - && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { - event.handled = true; - R2_GLOBALS._player.disableControl(); - _shaftExit._enabled = false; - _doorExit._enabled = false; - _sceneMode = 1959; - setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL); - } - - Scene::process(event); -} - } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 0b6738060c..e6f5e0ab97 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -135,53 +135,6 @@ public: virtual void saveCharacter(int characterIndex); }; -class Scene1200 : public SceneExt { - enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 }; - - class LaserPanel: public ModalWindow { - public: - class Jumper : public SceneActorExt { - public: - void init(int state); - virtual bool startAction(CursorType action, Event &event); - }; - - Jumper _jumper1; - Jumper _jumper2; - Jumper _jumper3; - - LaserPanel(); - - virtual void postInit(SceneObjectList *OwnerList = NULL); - virtual void remove(); - }; - -public: - NamedHotspot _item1; - SceneActor _actor1; - LaserPanel _laserPanel; - MazeUI _mazeUI; - SequenceManager _sequenceManager; - - int _nextCrawlDirection; - int _field414; - int _field416; - int _field418; - int _field41A; - bool _fixupMaze; - - Scene1200(); - void synchronize(Serializer &s); - - void startCrawling(CrawlDirection dir); - - virtual void postInit(SceneObjectList *OwnerList = NULL); - virtual void signal(); - virtual void process(Event &event); - virtual void dispatch(); - virtual void saveCharacter(int characterIndex); -}; - class Scene1500 : public SceneExt { public: SceneActor _starship; @@ -880,143 +833,6 @@ public: virtual void signal(); }; -class Scene1950 : public SceneExt { - /* Windows */ - class KeypadWindow: public ModalWindow { - public: - class KeypadButton : public SceneActor { - public: - int _buttonIndex; - bool _pressed; - bool _toggled; - - KeypadButton(); - void synchronize(Serializer &s); - - void init(int indx); - virtual void process(Event &event); - virtual bool startAction(CursorType action, Event &event); - }; - - SceneActor _areaActor; - KeypadButton _buttons[16]; - - int _buttonIndex; - - KeypadWindow(); - virtual void synchronize(Serializer &s); - virtual void remove(); - virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY); - virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum); - }; - - class Keypad : public NamedHotspot { - public: - virtual bool startAction(CursorType action, Event &event); - }; - - /* Actors */ - class Door : public SceneActor { - public: - virtual bool startAction(CursorType action, Event &event); - }; - class Scrolls : public SceneActor { - public: - virtual bool startAction(CursorType action, Event &event); - }; - class Gem : public SceneActor { - public: - virtual bool startAction(CursorType action, Event &event); - }; - class Vampire : public SceneActor { - public: - Common::Point _deadPosition; - int _deltaX; - int _deltaY; - int _vampireMode; - - Vampire(); - void synchronize(Serializer &s); - - virtual void signal(); - virtual bool startAction(CursorType action, Event &event); - }; - - /* Exits */ - class NorthExit : public SceneExit { - public: - virtual void changeScene(); - }; - class UpExit : public SceneExit { - public: - virtual void changeScene(); - }; - class EastExit : public SceneExit { - public: - virtual void changeScene(); - }; - class DownExit : public SceneExit { - public: - virtual void changeScene(); - }; - class SouthExit : public SceneExit { - public: - virtual void changeScene(); - }; - class WestExit : public SceneExit { - public: - virtual void changeScene(); - }; - class ShaftExit : public SceneExit { - public: - virtual void changeScene(); - }; - class DoorExit : public SceneExit { - public: - virtual void changeScene(); - }; -private: - void initArea(); - void enterArea(); - void doButtonPress(int indx); -public: - NamedHotspot _background; - Keypad _keypad; - SceneActor _southDoorway; - SceneObject _northDoorway; - Door _door; - Scrolls _scrolls; - SceneActor _containmentField; - Gem _gem; - SceneActor _cube; - SceneActor _pulsingLights; - Vampire _vampire; - KeypadWindow _KeypadWindow; - NorthExit _northExit; - UpExit _upExit; - EastExit _eastExit; - DownExit _downExit; - SouthExit _southExit; - WestExit _westExit; - ShaftExit _shaftExit; - DoorExit _doorExit; - SequenceManager _sequenceManager; - - bool _upExitStyle; - bool _removeFlag; - bool _vampireActive; - Common::Point _vampireDestPos; - int _vampireIndex; - - Scene1950(); - void synchronize(Serializer &s); - - virtual void postInit(SceneObjectList *OwnerList = NULL); - virtual void remove(); - virtual void signal(); - virtual void process(Event &event); -}; - } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_vampire.cpp b/engines/tsage/ringworld2/ringworld2_vampire.cpp new file mode 100644 index 0000000000..9d3b7f91a5 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_vampire.cpp @@ -0,0 +1,1821 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/ringworld2/ringworld2_vampire.h" + +namespace TsAGE { + +namespace Ringworld2 { + +/*-------------------------------------------------------------------------- + * Scene 1950 - Flup Tube Corridor Maze + * + *--------------------------------------------------------------------------*/ + +Scene1950::KeypadWindow::KeypadWindow() { + _buttonIndex = 0; +} + +void Scene1950::KeypadWindow::synchronize(Serializer &s) { + SceneArea::synchronize(s); + + s.syncAsSint16LE(_buttonIndex); +} + +Scene1950::KeypadWindow::KeypadButton::KeypadButton() { + _buttonIndex = 0; + _pressed = false; + _toggled = false; +} + +void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_buttonIndex); + s.syncAsSint16LE(_pressed); + s.syncAsSint16LE(_toggled); +} + +void Scene1950::KeypadWindow::KeypadButton::init(int indx) { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _buttonIndex = indx; + _pressed = false; + _toggled = false; + + postInit(); + setup(1971, 2, 1); + fixPriority(249); + setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71)); + scene->_sceneAreas.push_front(this); +} + +void Scene1950::KeypadWindow::KeypadButton::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) + && (_bounds.contains(event.mousePos)) && !_pressed) { + R2_GLOBALS._sound2.play(227); + if (!_toggled) { + setFrame(2); + _toggled = true; + } else { + setFrame(1); + _toggled = false; + } + _pressed = true; + event.handled = true; + } + + if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { + _pressed = false; + event.handled = true; + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + scene->doButtonPress(_buttonIndex); + } +} + +bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) + return false; + return SceneActor::startAction(action, event); +} + +void Scene1950::KeypadWindow::remove() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) { + scene->_sceneAreas.remove(&_buttons[_buttonIndex]); + _buttons[_buttonIndex].remove(); + } + + ModalWindow::remove(); + + if (!R2_GLOBALS.getFlag(37)) + R2_GLOBALS._sound2.play(278); + + R2_GLOBALS._player.disableControl(CURSOR_WALK); + scene->_eastExit._enabled = true; + + if (!R2_GLOBALS.getFlag(37)) { + if (R2_GLOBALS.getFlag(36)) { + scene->_sceneMode = 1964; + scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 1965; + scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL); + } + } +} + +void Scene1950::KeypadWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + R2_GLOBALS._player._canWalk = false; + + ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY); + + _object1.fixPriority(248); + scene->_eastExit._enabled = false; + setup3(1950, 27, 28, 27); + + for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++) + _buttons[_buttonIndex].init(_buttonIndex); +} + +void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { + // Copy of Scene1200::LaserPanel::proc13() + _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); +} + +/*--------------------------------------------------------------------------*/ + +bool Scene1950::Keypad::startAction(CursorType action, Event &event) { + if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37))) + return SceneHotspot::startAction(action, event); + + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS.getFlag(36)) { + scene->_sceneMode = 1962; + scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 1963; + scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL); + } + return true; +} + +bool Scene1950::Door::startAction(CursorType action, Event &event) { + if (action != R2_SCRITH_KEY) + return SceneActor::startAction(action, event); + + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); + scene->_sceneMode = 1958; + scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL); + return true; +} + +bool Scene1950::Scrolls::startAction(CursorType action, Event &event) { + if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950)) + return SceneActor::startAction(action, event); + + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1968; + scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL); + + return true; +} + +bool Scene1950::Gem::startAction(CursorType action, Event &event) { + if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37))) + return SceneActor::startAction(action, event); + + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1967; + scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL); + + return true; +} + +/*--------------------------------------------------------------------------*/ + +Scene1950::Vampire::Vampire() { + _deadPosition = Common::Point(0, 0); + _deltaX = 0; + _deltaY = 0; + _vampireMode = 0; +} + +void Scene1950::Vampire::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_deadPosition.x); + s.syncAsSint16LE(_deadPosition.y); + s.syncAsSint16LE(_deltaX); + s.syncAsSint16LE(_deltaY); + s.syncAsSint16LE(_vampireMode); +} + +void Scene1950::Vampire::signal() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + switch (_vampireMode) { + case 19: { + _vampireMode = 0; + setVisage(1960); + if (R2_GLOBALS._flubMazeEntryDirection == 3) + setStrip(2); + else + setStrip(1); + + NpcMover *mover = new NpcMover(); + addMover(mover, &scene->_vampireDestPos, scene); + } + break; + case 20: { + // Non fatal shot + _vampireMode = 19; + R2_GLOBALS._player.setVisage(22); + if (R2_GLOBALS._flubMazeEntryDirection == 3) + R2_GLOBALS._player.setStrip(1); + else + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; + + if (R2_GLOBALS._flubMazeEntryDirection == 3) + _deadPosition.x = _position.x + 10; + else + _deadPosition.x = _position.x - 10; + _deadPosition.y = _position.y - 4; + + setVisage(1961); + + if (R2_GLOBALS._flubMazeEntryDirection == 3) + setStrip(2); + else + setStrip(1); + + animate(ANIM_MODE_2, NULL); + Common::Point pt = _deadPosition; + PlayerMover *mover = new PlayerMover(); + addMover(mover, &pt, this); + + R2_GLOBALS._player.enableControl(); + } + break; + case 21: { + // Fatal shot + R2_GLOBALS._player.setVisage(22); + if (R2_GLOBALS._flubMazeEntryDirection == 3) + R2_GLOBALS._player.setStrip(1); + else + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + setVisage(1961); + if (R2_GLOBALS._flubMazeEntryDirection == 3) + setStrip(4); + else + setStrip(3); + setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); + addMover(NULL); + _numFrames = 8; + R2_GLOBALS._sound2.play(226); + animate(ANIM_MODE_5, NULL); + fixPriority(10); + + R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false; + R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; + R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position; + _deltaX = (_position.x - R2_GLOBALS._player._position.x) / 2; + _deltaY = (_position.y - R2_GLOBALS._player._position.y) / 2; + + byte vampireCount = 0; + for (byte i = 0; i < 18; ++i) { + if (!R2_GLOBALS._vampireData[i]._isAlive) + ++vampireCount; + } + + if (vampireCount == 18) { + R2_GLOBALS.setFlag(36); + _vampireMode = 23; + Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (vampireCount == 1) { + _vampireMode = 22; + Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.enableControl(CURSOR_WALK); + } + + if (R2_GLOBALS._flubMazeEntryDirection == 3) + scene->_eastExit._enabled = true; + else + scene->_westExit._enabled = true; + + scene->_vampireActive = false; + } + break; + case 22: + SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + R2_GLOBALS._player.enableControl(CURSOR_WALK); + break; + case 23: + SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection; + scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL); + break; + default: + break; + } +} + +bool Scene1950::Vampire::startAction(CursorType action, Event &event) { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive || + (action != R2_PHOTON_STUNNER)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1) + _vampireMode = 21; + else + _vampireMode = 20; + + R2_GLOBALS._player.setVisage(25); + if (R2_GLOBALS._flubMazeEntryDirection == 3) + R2_GLOBALS._player.setStrip(2); + else + R2_GLOBALS._player.setStrip(1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + R2_GLOBALS._sound3.play(99); + + return true; +} + +/*--------------------------------------------------------------------------*/ + +void Scene1950::NorthExit::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 1; + scene->_sceneMode = 11; + + Common::Point pt(160, 127); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1950::UpExit::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 2; + scene->_sceneMode = 12; + + if (!scene->_upExitStyle) { + if (R2_GLOBALS.getFlag(36)) + scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL); + } else { + if (R2_GLOBALS.getFlag(36)) + scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL); + } +} + +void Scene1950::EastExit::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 3; + scene->_sceneMode = 13; + + if (scene->_vampireActive) + R2_GLOBALS._player.animate(ANIM_MODE_9); + + Common::Point pt(340, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1950::DownExit::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 4; + scene->_sceneMode = 14; + + if (R2_GLOBALS.getFlag(36)) + scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL); +} + +void Scene1950::SouthExit::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 5; + scene->_sceneMode = 15; + + Common::Point pt(160, 213); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1950::WestExit::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 6; + + if (R2_GLOBALS._flubMazeArea == 2) { + // In the very first corridor area after the Scrith Door + if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { + scene->_sceneMode = 1961; + Common::Point pt(-20, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } else { + if (!R2_GLOBALS.getFlag(36)) + SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950)) + SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + scene->_sceneMode = 0; + Common::Point pt(30, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } + } else { + if (scene->_vampireActive) + R2_GLOBALS._player.animate(ANIM_MODE_9); + + scene->_sceneMode = 16; + Common::Point pt(-20, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } +} + +void Scene1950::ShaftExit::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 0; + scene->_sceneMode = 1951; + scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL); +} + +void Scene1950::DoorExit::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 3; + if (R2_GLOBALS._player._visage == 22) { + scene->_sceneMode = 1975; + scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL); + } else { + SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + R2_GLOBALS._flubMazeEntryDirection = 0; + scene->_sceneMode = 0; + Common::Point pt(250, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + _enabled = true; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene1950::Scene1950() { + _upExitStyle = false; + _removeFlag = false; + _vampireActive = false; + _vampireDestPos = Common::Point(0, 0); + _vampireIndex = 0; +} + +void Scene1950::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_upExitStyle); + s.syncAsSint16LE(_removeFlag); + s.syncAsSint16LE(_vampireActive); + s.syncAsSint16LE(_vampireDestPos.x); + s.syncAsSint16LE(_vampireDestPos.y); + s.syncAsSint16LE(_vampireIndex); +} + +void Scene1950::initArea() { + _northExit._enabled = false; + _upExit._enabled = false; + _eastExit._enabled = false; + _downExit._enabled = false; + _southExit._enabled = false; + _westExit._enabled = false; + _shaftExit._enabled = false; + _doorExit._enabled = false; + _northExit._insideArea = false; + _upExit._insideArea = false; + _eastExit._insideArea = false; + _downExit._insideArea = false; + _southExit._insideArea = false; + _westExit._insideArea = false; + _shaftExit._insideArea = false; + _doorExit._insideArea = false; + _northExit._moving = false; + _upExit._moving = false; + _eastExit._moving = false; + _downExit._moving = false; + _southExit._moving = false; + _westExit._moving = false; + _shaftExit._moving = false; + _doorExit._moving = false; + _upExitStyle = false; + + switch (R2_GLOBALS._flubMazeArea - 1) { + case 0: + loadScene(1948); + break; + case 1: + // No break on purpose + case 8: + // No break on purpose + case 10: + // No break on purpose + case 12: + // No break on purpose + case 16: + // No break on purpose + case 19: + // No break on purpose + case 23: + // No break on purpose + case 30: + // No break on purpose + case 44: + // No break on purpose + case 72: + // No break on purpose + case 74: + // No break on purpose + case 86: + // No break on purpose + case 96: + // No break on purpose + case 103: + loadScene(1950); + break; + case 2: + // No break on purpose + case 29: + loadScene(1965); + break; + case 3: + // No break on purpose + case 9: + // No break on purpose + case 11: + // No break on purpose + case 15: + // No break on purpose + case 24: + // No break on purpose + case 39: + // No break on purpose + case 45: + // No break on purpose + case 71: + // No break on purpose + case 73: + // No break on purpose + case 75: + // No break on purpose + case 79: + // No break on purpose + case 85: + // No break on purpose + case 87: + // No break on purpose + case 95: + loadScene(1955); + break; + case 4: + // No break on purpose + case 6: + // No break on purpose + case 13: + // No break on purpose + case 27: + // No break on purpose + case 41: + // No break on purpose + case 48: + // No break on purpose + case 50: + // No break on purpose + case 54: + // No break on purpose + case 76: + // No break on purpose + case 80: + // No break on purpose + case 90: + // No break on purpose + case 104: + loadScene(1975); + break; + case 5: + // No break on purpose + case 7: + // No break on purpose + case 14: + // No break on purpose + case 28: + // No break on purpose + case 32: + // No break on purpose + case 47: + // No break on purpose + case 53: + loadScene(1997); + break; + case 17: + // No break on purpose + case 20: + // No break on purpose + case 25: + // No break on purpose + case 31: + // No break on purpose + case 33: + // No break on purpose + case 46: + loadScene(1995); + break; + case 18: + // No break on purpose + case 22: + // No break on purpose + case 26: + // No break on purpose + case 36: + // No break on purpose + case 38: + // No break on purpose + case 43: + // No break on purpose + case 51: + // No break on purpose + case 70: + // No break on purpose + case 78: + // No break on purpose + case 84: + // No break on purpose + case 89: + // No break on purpose + case 101: + loadScene(1970); + break; + case 21: + // No break on purpose + case 34: + // No break on purpose + case 57: + // No break on purpose + case 58: + // No break on purpose + case 59: + // No break on purpose + case 62: + // No break on purpose + case 65: + loadScene(1980); + break; + case 35: + // No break on purpose + case 61: + // No break on purpose + case 77: + // No break on purpose + case 83: + loadScene(1982); + break; + case 37: + // No break on purpose + case 52: + // No break on purpose + case 82: + // No break on purpose + case 88: + // No break on purpose + case 92: + // No break on purpose + case 97: + // No break on purpose + case 100: + loadScene(1962); + break; + case 40: + // No break on purpose + case 102: + loadScene(1960); + break; + case 42: + // No break on purpose + case 55: + // No break on purpose + case 60: + // No break on purpose + case 66: + // No break on purpose + case 68: + // No break on purpose + case 69: + // No break on purpose + case 93: + // No break on purpose + case 98: + loadScene(1990); + break; + case 49: + // No break on purpose + case 81: + // No break on purpose + case 91: + // No break on purpose + case 94: + // No break on purpose + case 99: + loadScene(1967); + break; + case 56: + // No break on purpose + case 63: + // No break on purpose + case 64: + // No break on purpose + case 67: + loadScene(1985); + _upExitStyle = true; + break; + default: + break; + } + + if (R2_GLOBALS._flubMazeArea != 1) + R2_GLOBALS._walkRegions.load(1950); + + switch (R2_GLOBALS._flubMazeArea - 1) { + case 0: + _shaftExit._enabled = true; + if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950)) + _doorExit._enabled = true; + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); + break; + case 1: + // No break on purpose + case 2: + // No break on purpose + case 3: + // No break on purpose + case 8: + // No break on purpose + case 9: + // No break on purpose + case 10: + // No break on purpose + case 11: + // No break on purpose + case 12: + // No break on purpose + case 15: + // No break on purpose + case 16: + // No break on purpose + case 19: + // No break on purpose + case 23: + // No break on purpose + case 24: + // No break on purpose + case 29: + // No break on purpose + case 30: + // No break on purpose + case 39: + // No break on purpose + case 40: + // No break on purpose + case 44: + // No break on purpose + case 45: + // No break on purpose + case 71: + // No break on purpose + case 72: + // No break on purpose + case 73: + // No break on purpose + case 74: + // No break on purpose + case 75: + // No break on purpose + case 79: + // No break on purpose + case 85: + // No break on purpose + case 86: + // No break on purpose + case 87: + // No break on purpose + case 95: + // No break on purpose + case 96: + // No break on purpose + case 102: + // No break on purpose + case 103: + _eastExit._enabled = true; + _westExit._enabled = true; + break; + case 4: + // No break on purpose + case 6: + // No break on purpose + case 13: + // No break on purpose + case 17: + // No break on purpose + case 20: + // No break on purpose + case 25: + // No break on purpose + case 27: + // No break on purpose + case 31: + // No break on purpose + case 33: + // No break on purpose + case 37: + // No break on purpose + case 41: + // No break on purpose + case 46: + // No break on purpose + case 48: + // No break on purpose + case 50: + // No break on purpose + case 52: + // No break on purpose + case 54: + // No break on purpose + case 76: + // No break on purpose + case 80: + // No break on purpose + case 82: + // No break on purpose + case 88: + // No break on purpose + case 90: + // No break on purpose + case 92: + // No break on purpose + case 97: + // No break on purpose + case 100: + // No break on purpose + case 104: + _westExit._enabled = true; + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(9); + break; + case 5: + // No break on purpose + case 7: + // No break on purpose + case 14: + // No break on purpose + case 18: + // No break on purpose + case 22: + // No break on purpose + case 26: + // No break on purpose + case 28: + // No break on purpose + case 32: + // No break on purpose + case 36: + // No break on purpose + case 38: + // No break on purpose + case 43: + // No break on purpose + case 47: + // No break on purpose + case 49: + // No break on purpose + case 51: + // No break on purpose + case 53: + // No break on purpose + case 70: + // No break on purpose + case 78: + // No break on purpose + case 81: + // No break on purpose + case 84: + // No break on purpose + case 89: + // No break on purpose + case 91: + // No break on purpose + case 94: + // No break on purpose + case 99: + // No break on purpose + case 101: + _eastExit._enabled = true; + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(13); + break; + default: + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(9); + R2_GLOBALS._walkRegions.disableRegion(13); + break; + } + + _northDoorway.remove(); + _northDoorway.removeObject(); + _southDoorway.remove(); + + switch (R2_GLOBALS._flubMazeArea - 4) { + case 0: + // No break on purpose + case 3: + // No break on purpose + case 16: + // No break on purpose + case 22: + // No break on purpose + case 24: + // No break on purpose + case 32: + // No break on purpose + case 33: + // No break on purpose + case 45: + // No break on purpose + case 46: + // No break on purpose + case 48: + // No break on purpose + case 51: + // No break on purpose + case 56: + // No break on purpose + case 59: + // No break on purpose + case 67: + // No break on purpose + case 68: + // No break on purpose + case 70: + // No break on purpose + case 73: + // No break on purpose + case 82: + // No break on purpose + case 90: + _northExit._enabled = true; + _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); + //visage,strip,frame,px,py,priority,effect + _southDoorway.postInit(); + _southDoorway.setVisage(1950); + _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); + _southDoorway.setFrame(2); + _southDoorway.setPosition(Common::Point(160, 167)); + _southDoorway.fixPriority(220); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + break; + case 7: + // No break on purpose + case 10: + // No break on purpose + case 23: + // No break on purpose + case 29: + // No break on purpose + case 31: + // No break on purpose + case 39: + // No break on purpose + case 40: + // No break on purpose + case 52: + // No break on purpose + case 53: + // No break on purpose + case 55: + // No break on purpose + case 63: + // No break on purpose + case 65: + // No break on purpose + case 66: + // No break on purpose + case 75: + // No break on purpose + case 77: + // No break on purpose + case 81: + // No break on purpose + case 87: + // No break on purpose + case 89: + // No break on purpose + case 97: + _southExit._enabled = true; + + _southDoorway.postInit(); + _southDoorway.setVisage(1950); + _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); + _southDoorway.setFrame(3); + _southDoorway.setPosition(Common::Point(160, 167)); + _southDoorway.fixPriority(220); + break; + case 58: + // No break on purpose + case 74: + // No break on purpose + case 80: + _northExit._enabled = true; + _southExit._enabled = true; + + _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); + + _southDoorway.postInit(); + _southDoorway.setVisage(1950); + _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); + _southDoorway.setFrame(3); + _southDoorway.setPosition(Common::Point(160, 167)); + _southDoorway.fixPriority(220); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + break; + default: + _southDoorway.postInit(); + _southDoorway.setVisage(1950); + _southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1); + _southDoorway.setFrame(2); + _southDoorway.setPosition(Common::Point(160, 167)); + _southDoorway.fixPriority(220); + break; + } + + switch (R2_GLOBALS._flubMazeArea - 3) { + case 0: + // No break on purpose + case 3: + // No break on purpose + case 5: + // No break on purpose + case 12: + // No break on purpose + case 15: + // No break on purpose + case 18: + // No break on purpose + case 19: + // No break on purpose + case 23: + // No break on purpose + case 26: + // No break on purpose + case 27: + // No break on purpose + case 29: + // No break on purpose + case 30: + // No break on purpose + case 31: + // No break on purpose + case 32: + // No break on purpose + case 44: + // No break on purpose + case 45: + // No break on purpose + case 51: + // No break on purpose + case 55: + // No break on purpose + case 56: + // No break on purpose + case 57: + // No break on purpose + case 60: + // No break on purpose + case 63: + _upExit._enabled = true; + break; + case 54: + // No break on purpose + case 61: + // No break on purpose + case 62: + // No break on purpose + case 65: + _upExit._enabled = true; + // No break on purpose + case 35: + // No break on purpose + case 38: + // No break on purpose + case 40: + // No break on purpose + case 47: + // No break on purpose + case 50: + // No break on purpose + case 53: + // No break on purpose + case 58: + // No break on purpose + case 64: + // No break on purpose + case 66: + // No break on purpose + case 67: + // No break on purpose + case 79: + // No break on purpose + case 80: + // No break on purpose + case 86: + // No break on purpose + case 89: + // No break on purpose + case 90: + // No break on purpose + case 91: + // No break on purpose + case 92: + // No break on purpose + case 95: + // No break on purpose + case 96: + // No break on purpose + case 97: + // No break on purpose + case 98: + // No break on purpose + case 100: + _downExit._enabled = true; + R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(10); + R2_GLOBALS._walkRegions.disableRegion(11); + default: + break; + } + R2_GLOBALS._uiElements.draw(); +} + +void Scene1950::enterArea() { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + _vampire.remove(); + _door.remove(); + _scrolls.remove(); + + _vampireActive = false; + _vampireIndex = 0; + + // Certain areas have a vampire in them + switch (R2_GLOBALS._flubMazeArea) { + case 10: + _vampireIndex = 1; + break; + case 13: + _vampireIndex = 2; + break; + case 16: + _vampireIndex = 3; + break; + case 17: + _vampireIndex = 4; + break; + case 24: + _vampireIndex = 5; + break; + case 25: + _vampireIndex = 6; + break; + case 31: + _vampireIndex = 7; + break; + case 40: + _vampireIndex = 8; + break; + case 45: + _vampireIndex = 9; + break; + case 46: + _vampireIndex = 10; + break; + case 73: + _vampireIndex = 11; + break; + case 75: + _vampireIndex = 12; + break; + case 80: + _vampireIndex = 13; + break; + case 87: + _vampireIndex = 14; + break; + case 88: + _vampireIndex = 15; + break; + case 96: + _vampireIndex = 16; + break; + case 97: + _vampireIndex = 17; + break; + case 104: + _vampireIndex = 18; + break; + default: + break; + } + + if (_vampireIndex != 0) { + _vampire.postInit(); + _vampire._numFrames = 6; + _vampire._moveRate = 6; + _vampire._moveDiff = Common::Point(3, 2); + _vampire._effect = EFFECT_SHADED; + + if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) { + // Show vampire ashes + _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position)); + _vampire.animate(ANIM_MODE_NONE, NULL); + _vampire.addMover(NULL); + _vampire.setVisage(1961); + _vampire.setStrip(4); + _vampire.setFrame(10); + _vampire.fixPriority(10); + _vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); + } else { + // Start the vampire + _vampire.setVisage(1960); + _vampire.setPosition(Common::Point(160, 130)); + _vampire.animate(ANIM_MODE_2, NULL); + _vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL); + _vampireActive = true; + } + } + if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { + // Show doorway at the right hand side of the very first flub corridor + _door.postInit(); + _door.setVisage(1948); + _door.setStrip(3); + _door.setPosition(Common::Point(278, 155)); + _door.fixPriority(100); + _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); + } + + if (R2_GLOBALS._flubMazeArea == 102) { + R2_GLOBALS._walkRegions.load(1951); + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + + _cube.postInit(); + _cube.setVisage(1970); + _cube.setStrip(1); + if (R2_GLOBALS.getFlag(37)) + _cube.setFrame(3); + else + _cube.setFrame(1); + _cube.setPosition(Common::Point(193, 158)); + _cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL); + + _pulsingLights.postInit(); + _pulsingLights.setVisage(1970); + _pulsingLights.setStrip(3); + _pulsingLights.animate(ANIM_MODE_2, NULL); + _pulsingLights._numFrames = 6; + _pulsingLights.setPosition(Common::Point(194, 158)); + _pulsingLights.fixPriority(159); + + _keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); + + if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) { + _gem.postInit(); + _gem.setVisage(1970); + _gem.setStrip(1); + _gem.setFrame(2); + _gem.fixPriority(160); + } + + if (R2_GLOBALS.getFlag(37)) { + _gem.setPosition(Common::Point(192, 118)); + _gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL); + } else { + _containmentField.postInit(); + _containmentField.setVisage(1970); + _containmentField.setStrip(4); + _containmentField._numFrames = 4; + _containmentField.animate(ANIM_MODE_8, 0, NULL); + _containmentField.setPosition(Common::Point(192, 121)); + _containmentField.fixPriority(159); + _containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL); + + _gem.setPosition(Common::Point(192, 109)); + _gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL); + } + + _scrolls.postInit(); + _scrolls.setVisage(1972); + _scrolls.setStrip(1); + _scrolls.setPosition(Common::Point(76, 94)); + _scrolls.fixPriority(25); + _scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); + if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) + _scrolls.setFrame(2); + else + _scrolls.setFrame(1); + + _removeFlag = true; + } else if (_removeFlag) { + _cube.remove(); + _containmentField.remove(); + _gem.remove(); + _pulsingLights.remove(); + _scrolls.remove(); + + R2_GLOBALS._sceneItems.remove(&_background); + _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL); + + _removeFlag = false; + } + + switch (R2_GLOBALS._flubMazeEntryDirection) { + case 0: + _sceneMode = 1950; + if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) + // The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent + R2_GLOBALS._player.enableControl(CURSOR_WALK); + else + setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL); + + break; + case 1: { + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; + R2_GLOBALS._player.setPosition(Common::Point(160, 213)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; + if (R2_GLOBALS.getFlag(36)) + setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL); + else + setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL); + break; + case 3: + // Entering from the left + if (!_vampireActive) { + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; + R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); + Common::Point pt(30, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + _sceneMode = 18; + _eastExit._enabled = false; + _vampireDestPos = Common::Point(60, 152); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + + _vampire.setStrip(2); + NpcMover *mover = new NpcMover(); + _vampire.addMover(mover, &_vampireDestPos, this); + + R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); + Common::Point pt2(30, 160); + NpcMover *mover2 = new NpcMover(); + R2_GLOBALS._player.addMover(mover2, &pt2, NULL); + } + break; + case 4: + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; + if (!_upExitStyle) { + if (R2_GLOBALS.getFlag(36)) + setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL); + else + setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL); + } else { + if (R2_GLOBALS.getFlag(36)) + setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL); + else + setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL); + } + break; + case 5: { + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; + R2_GLOBALS._player.setPosition(Common::Point(160, 127)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 6: + // Entering from the right + if (!_vampireActive) { + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; + if (R2_GLOBALS._flubMazeArea == 1) { + setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.setPosition(Common::Point(340, 160)); + Common::Point pt(289, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + } else { + _sceneMode = 17; + _westExit._enabled = false; + _vampireDestPos = Common::Point(259, 152); + + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + + _vampire.setStrip(1); + NpcMover *mover = new NpcMover(); + _vampire.addMover(mover, &_vampireDestPos, this); + + R2_GLOBALS._player.setPosition(Common::Point(340, 160)); + Common::Point pt2(289, 160); + NpcMover *mover2 = new NpcMover(); + R2_GLOBALS._player.addMover(mover2, &pt2, NULL); + } + break; + default: + break; + } +} + +void Scene1950::doButtonPress(int indx) { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + + int prevIndex = indx - 1; + if ((indx / 4) == (prevIndex / 4)) { + if (prevIndex < 0) + prevIndex = 3; + } else { + prevIndex += 4; + } + + assert(prevIndex >= 0 && prevIndex < 16); + if (!_KeypadWindow._buttons[prevIndex]._toggled) { + _KeypadWindow._buttons[prevIndex].setFrame(2); + _KeypadWindow._buttons[prevIndex]._toggled = true; + } else { + _KeypadWindow._buttons[prevIndex].setFrame(1); + _KeypadWindow._buttons[prevIndex]._toggled = false; + } + + prevIndex = indx + 1; + if ((indx / 4) == (prevIndex / 4)) { + if (prevIndex > 15) + prevIndex = 12; + } else { + prevIndex -= 4; + } + + assert(prevIndex >= 0 && prevIndex < 16); + if (!_KeypadWindow._buttons[prevIndex]._toggled) { + _KeypadWindow._buttons[prevIndex].setFrame(2); + _KeypadWindow._buttons[prevIndex]._toggled = true; + } else { + _KeypadWindow._buttons[prevIndex].setFrame(1); + _KeypadWindow._buttons[prevIndex]._toggled = false; + } + + prevIndex = indx - 4; + if (prevIndex < 0) + prevIndex += 16; + + assert(prevIndex >= 0 && prevIndex < 16); + if (!_KeypadWindow._buttons[prevIndex]._toggled) { + _KeypadWindow._buttons[prevIndex].setFrame(2); + _KeypadWindow._buttons[prevIndex]._toggled = true; + } else { + _KeypadWindow._buttons[prevIndex].setFrame(1); + _KeypadWindow._buttons[prevIndex]._toggled = false; + } + + prevIndex = indx + 4; + if (prevIndex > 15) + prevIndex -= 16; + + assert(prevIndex >= 0 && prevIndex < 16); + if (!_KeypadWindow._buttons[prevIndex]._toggled) { + _KeypadWindow._buttons[prevIndex].setFrame(2); + _KeypadWindow._buttons[prevIndex]._toggled = true; + } else { + _KeypadWindow._buttons[prevIndex].setFrame(1); + _KeypadWindow._buttons[prevIndex]._toggled = false; + } + + // Check whether all the buttons are highlighted + int cpt = 0; + for (prevIndex = 0; prevIndex < 16; prevIndex++) { + if (_KeypadWindow._buttons[prevIndex]._toggled) + ++cpt; + } + + if (cpt != 16) { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } else { + R2_GLOBALS.setFlag(37); + _sceneMode = 24; + setAction(&_sequenceManager, scene, 1976, NULL); + } +} + +void Scene1950::postInit(SceneObjectList *OwnerList) { + _upExitStyle = false; + _removeFlag = false; + _vampireActive = false; + _vampireIndex = 0; + if (R2_GLOBALS._sceneManager._previousScene == 300) + R2_GLOBALS._flubMazeArea = 103; + + initArea(); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(105); + + _northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950); + _northExit.setDest(Common::Point(160, 145)); + + _upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950); + _upExit.setDest(Common::Point(200, 151)); + + _eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950); + _eastExit.setDest(Common::Point(312, 160)); + + _downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950); + _downExit.setDest(Common::Point(200, 151)); + + _southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950); + _southExit.setDest(Common::Point(160, 165)); + + _westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950); + _westExit.setDest(Common::Point(7, 160)); + + _shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950); + _shaftExit.setDest(Common::Point(120, 140)); + + _doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950); + _doorExit.setDest(Common::Point(268, 149)); + + R2_GLOBALS._player.postInit(); + if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0) + && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) ) + R2_GLOBALS._player.setVisage(22); + else + R2_GLOBALS._player.setVisage(20); + + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); + + enterArea(); +} + +void Scene1950::remove() { + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._sound2.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene1950::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._flubMazeArea += 7; + initArea(); + enterArea(); + break; + case 12: + // Moving up a ladder within the Flub maze + R2_GLOBALS._flubMazeArea += 35; + initArea(); + enterArea(); + break; + case 1975: + SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, + SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); + // No break on purpose + case 13: + // Moving east within the Flub maze + ++R2_GLOBALS._flubMazeArea; + initArea(); + enterArea(); + break; + case 14: + // Moving down a ladder within the Flub maze + R2_GLOBALS._flubMazeArea -= 35; + initArea(); + enterArea(); + break; + case 15: + R2_GLOBALS._flubMazeArea -= 7; + initArea(); + enterArea(); + break; + case 16: + // Moving west within the Flub maze + // No break on purpose + case 1961: + --R2_GLOBALS._flubMazeArea; + initArea(); + enterArea(); + break; + case 17: { + _sceneMode = 13; + R2_GLOBALS._flubMazeEntryDirection = 3; + _vampireActive = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._player._canWalk = true; + R2_GLOBALS._player.setVisage(22); + R2_GLOBALS._player.animate(ANIM_MODE_9); + Common::Point pt(340, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + Common::Point pt2(289, 160); + NpcMover *mover2 = new NpcMover(); + _vampire.addMover(mover2, &pt2, NULL); + } + break; + case 18: { + _sceneMode = 16; + R2_GLOBALS._flubMazeEntryDirection = 6; + _vampireActive = false; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._player._canWalk = true; + R2_GLOBALS._player.setVisage(22); + R2_GLOBALS._player.animate(ANIM_MODE_9); + Common::Point pt(-20, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + Common::Point pt2(30, 160); + NpcMover *mover2 = new NpcMover(); + _vampire.addMover(mover2, &pt2, NULL); + } + break; + case 24: + _KeypadWindow.remove(); + _sceneMode = 1966; + _cube.setFrame(3); + setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL); + break; + case 1951: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sceneManager.changeScene(1945); + break; + case 1958: + SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + R2_GLOBALS._player.enableControl(CURSOR_WALK); + _doorExit._enabled = true; + break; + case 1959: + R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); + R2_GLOBALS._player.enableControl(CURSOR_WALK); + _doorExit._enabled = true; + break; + case 1962: + // No break on purpose + case 1963: + R2_GLOBALS._player.enableControl(); + _KeypadWindow.setup2(1971, 1, 1, 160, 135); + break; + case 1964: + // No break on purpose + case 1965: + if (!R2_GLOBALS.getFlag(37)) + SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); + + R2_GLOBALS._player.enableControl(); + break; + case 1966: + _containmentField.remove(); + if (R2_GLOBALS.getFlag(36)) { + _sceneMode = 1964; + setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 1965; + setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL); + } + _gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); + break; + case 1967: { + _sceneMode = 0; + R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2); + _gem.remove(); + if (R2_GLOBALS.getFlag(36)) + R2_GLOBALS._player.setVisage(20); + else + R2_GLOBALS._player.setVisage(22); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + // This is a hack to work around a pathfinding issue. original destination is (218, 165) + Common::Point pt(128, 165); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1968: + R2_GLOBALS._player.enableControl(); + R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2); + _scrolls.setFrame(2); + if (R2_GLOBALS.getFlag(36)) + R2_GLOBALS._player.setVisage(20); + else + R2_GLOBALS._player.setVisage(22); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_WALK); + break; + } +} + +void Scene1950::process(Event &event) { + if ( (event.eventType == EVENT_BUTTON_DOWN) + && (R2_GLOBALS._player._uiEnabled) + && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK) + && (R2_GLOBALS._player._bounds.contains(event.mousePos)) + && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { + event.handled = true; + R2_GLOBALS._player.disableControl(); + _shaftExit._enabled = false; + _doorExit._enabled = false; + _sceneMode = 1959; + setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL); + } + + Scene::process(event); +} + +} // End of namespace Ringworld2 +} // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_vampire.h b/engines/tsage/ringworld2/ringworld2_vampire.h new file mode 100644 index 0000000000..f2539421f1 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_vampire.h @@ -0,0 +1,180 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_VAMPIRE_H +#define TSAGE_RINGWORLD2_VAMPIRE_H + +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" +#include "tsage/ringworld2/ringworld2_logic.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + +class Scene1950 : public SceneExt { + /* Windows */ + class KeypadWindow: public ModalWindow { + public: + class KeypadButton : public SceneActor { + public: + int _buttonIndex; + bool _pressed; + bool _toggled; + + KeypadButton(); + void synchronize(Serializer &s); + + void init(int indx); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; + + SceneActor _areaActor; + KeypadButton _buttons[16]; + + int _buttonIndex; + + KeypadWindow(); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + + class Keypad : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Actors */ + class Door : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Scrolls : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Gem : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Vampire : public SceneActor { + public: + Common::Point _deadPosition; + int _deltaX; + int _deltaY; + int _vampireMode; + + Vampire(); + void synchronize(Serializer &s); + + virtual void signal(); + virtual bool startAction(CursorType action, Event &event); + }; + + /* Exits */ + class NorthExit : public SceneExit { + public: + virtual void changeScene(); + }; + class UpExit : public SceneExit { + public: + virtual void changeScene(); + }; + class EastExit : public SceneExit { + public: + virtual void changeScene(); + }; + class DownExit : public SceneExit { + public: + virtual void changeScene(); + }; + class SouthExit : public SceneExit { + public: + virtual void changeScene(); + }; + class WestExit : public SceneExit { + public: + virtual void changeScene(); + }; + class ShaftExit : public SceneExit { + public: + virtual void changeScene(); + }; + class DoorExit : public SceneExit { + public: + virtual void changeScene(); + }; +private: + void initArea(); + void enterArea(); + void doButtonPress(int indx); +public: + NamedHotspot _background; + Keypad _keypad; + SceneActor _southDoorway; + SceneObject _northDoorway; + Door _door; + Scrolls _scrolls; + SceneActor _containmentField; + Gem _gem; + SceneActor _cube; + SceneActor _pulsingLights; + Vampire _vampire; + KeypadWindow _KeypadWindow; + NorthExit _northExit; + UpExit _upExit; + EastExit _eastExit; + DownExit _downExit; + SouthExit _southExit; + WestExit _westExit; + ShaftExit _shaftExit; + DoorExit _doorExit; + SequenceManager _sequenceManager; + + bool _upExitStyle; + bool _removeFlag; + bool _vampireActive; + Common::Point _vampireDestPos; + int _vampireIndex; + + Scene1950(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); +}; + +} // End of namespace Ringworld2 +} // End of namespace TsAGE + +#endif |