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authorJohannes Schickel2009-03-30 12:11:22 +0000
committerJohannes Schickel2009-03-30 12:11:22 +0000
commitc8aec4c696b38aa19c2234aa55db9e7920833b32 (patch)
treeef8b9cdf9621721cd699c5c7675e9cac7e3498e4
parent67a881f44402a3b0110d837270e113ead0211753 (diff)
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SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
svn-id: r39762
-rw-r--r--engines/sword1/control.cpp8
-rw-r--r--engines/sword1/screen.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 974faa350c..ac7105c2dd 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -1112,8 +1112,8 @@ void Control::saveGameToFile(uint8 slot) {
tm curTime;
_system->getTimeAndDate(curTime);
- uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | (curTime.tm_year + 1900) & 0xFFFF;
- uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | (curTime.tm_min) & 0xFF;
+ uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | ((curTime.tm_year + 1900) & 0xFFFF);
+ uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | ((curTime.tm_min) & 0xFF);
outf->writeUint32BE(saveDate);
outf->writeUint16BE(saveTime);
@@ -1278,8 +1278,8 @@ bool Control::convertSaveGame(uint8 slot, char* desc) {
tm curTime;
_system->getTimeAndDate(curTime);
- uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | (curTime.tm_year + 1900) & 0xFFFF;
- uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | (curTime.tm_min) & 0xFF;
+ uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | ((curTime.tm_year + 1900) & 0xFFFF);
+ uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | ((curTime.tm_min) & 0xFF);
newSave->writeUint32BE(saveDate);
newSave->writeUint16BE(saveTime);
diff --git a/engines/sword1/screen.cpp b/engines/sword1/screen.cpp
index 700d6e638a..3f2544d8cf 100644
--- a/engines/sword1/screen.cpp
+++ b/engines/sword1/screen.cpp
@@ -538,7 +538,7 @@ void Screen::processImage(uint32 id) {
if ((sprSizeX > 0) && (sprSizeY > 0)) {
if( (!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
- || (compact->o_resource == LVSFLY) || !(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260)))
+ || (compact->o_resource == LVSFLY) || (!(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260))))
drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch);
else if (((sprSizeX >= 260) && (sprSizeX < 450)) || ((compact->o_resource == GMWRITH) && (sprSizeX < 515)) // a psx shrinked sprite (1/2 width)
|| ((compact->o_resource == GMPOWER) && (sprSizeX < 515)) ) // some needs to be hardcoded, headers don't give useful infos