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authorTravis Howell2005-05-06 03:09:53 +0000
committerTravis Howell2005-05-06 03:09:53 +0000
commitc8b17da61c84c57516025b5d250885bceee343d6 (patch)
tree9292cdddc55affc13f5edbf7ab00ab9ad9ef9732
parent0411be88db6a542a8b2360e1310058c7ab62f64b (diff)
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Auto detect music and voice types, where possible.
Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2. svn-id: r17925
-rw-r--r--simon/intern.h29
-rw-r--r--simon/simon.cpp93
-rw-r--r--simon/sound.cpp28
-rw-r--r--simon/vga.cpp2
4 files changed, 83 insertions, 69 deletions
diff --git a/simon/intern.h b/simon/intern.h
index 04d579e4c0..1d919eb188 100644
--- a/simon/intern.h
+++ b/simon/intern.h
@@ -149,26 +149,27 @@ struct GameSpecificSettings {
} // End of namespace Simon
enum {
- GF_SIMON2 = 1 << 0,
- GF_WIN = 1 << 1,
- GF_TALKIE = 1 << 2,
- GF_DEMO = 1 << 3,
- GF_AMIGA = 1 << 4,
- GF_ACORN = 1 << 5,
- GF_OLD_BUNDLE = 1 << 6
+ GF_SIMON1 = 1 << 0,
+ GF_SIMON2 = 1 << 1,
+ GF_WIN = 1 << 2,
+ GF_TALKIE = 1 << 3,
+ GF_DEMO = 1 << 4,
+ GF_AMIGA = 1 << 5,
+ GF_ACORN = 1 << 6,
+ GF_OLD_BUNDLE = 1 << 7
};
enum {
- GAME_SIMON1DOS = GF_OLD_BUNDLE,
+ GAME_SIMON1DOS = GF_SIMON1 | GF_OLD_BUNDLE,
GAME_SIMON2DOS = GF_SIMON2,
- GAME_SIMON1TALKIE = GF_TALKIE,
+ GAME_SIMON1TALKIE = GF_SIMON1 | GF_TALKIE,
GAME_SIMON2TALKIE = GF_SIMON2 | GF_TALKIE,
- GAME_SIMON1WIN = GF_WIN | GF_TALKIE,
+ GAME_SIMON1WIN = GF_SIMON1 | GF_WIN | GF_TALKIE,
GAME_SIMON2WIN = GF_SIMON2 | GF_WIN | GF_TALKIE,
- GAME_SIMON1DEMO = GF_DEMO | GF_OLD_BUNDLE,
- GAME_SIMON1AMIGA = GF_AMIGA | GF_OLD_BUNDLE,
- GAME_SIMON1CD32 = GF_TALKIE | GF_AMIGA | GF_OLD_BUNDLE,
- GAME_SIMON1ACORN = GF_TALKIE | GF_ACORN
+ GAME_SIMON1DEMO = GF_SIMON1 | GF_DEMO | GF_OLD_BUNDLE,
+ GAME_SIMON1AMIGA = GF_SIMON1 | GF_AMIGA | GF_OLD_BUNDLE,
+ GAME_SIMON1CD32 = GF_SIMON1 | GF_TALKIE | GF_AMIGA | GF_OLD_BUNDLE,
+ GAME_SIMON1ACORN = GF_SIMON1 | GF_TALKIE | GF_ACORN
};
#endif
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 42c5d33666..a08415b08b 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -345,7 +345,8 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
#endif
TABLES_MEM_SIZE = 100000;
- if ((_game & GF_SIMON2) && ConfMan.getBool("native_mt32"))
+ // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
+ if ((_game & GF_SIMON2) && (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32)))
MUSIC_INDEX_BASE = (1128 + 612) / 4;
else
MUSIC_INDEX_BASE = 1128 / 4;
@@ -4152,60 +4153,68 @@ void SimonEngine::delay(uint amount) {
}
void SimonEngine::loadMusic (uint music) {
- if (_game & GF_SIMON2) { // Simon 2 music
+ char buf[4];
+
+ if (_game & GF_AMIGA) {
+ if (_game != GAME_SIMON1CD32) {
+ // TODO Add support for decruncher
+ debug(5,"loadMusic - Decrunch %dtune attempt", music);
+ }
+ // TODO Add Protracker support for simon1amiga/cd32
+ debug(5,"playMusic - Load %dtune attempt", music);
+ } else if (_game & GF_SIMON2) { // Simon 2 music
midi.stop();
_game_file->seek(_game_offsets_ptr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
- if (_game & GF_WIN && !(ConfMan.getBool("native_mt32") && (_midiDriver != MD_MT32))) {
- midi.loadMultipleSMF (_game_file);
- } else {
+ _game_file->read(buf, 4);
+ if (!memcmp(buf, "FORM", 4)) {
+ _game_file->seek(_game_offsets_ptr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
midi.loadXMIDI (_game_file);
+ } else {
+ _game_file->seek(_game_offsets_ptr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
+ midi.loadMultipleSMF (_game_file);
}
_last_music_played = music;
_next_music_to_play = -1;
- } else { // Simon 1 music
- if (_game & GF_AMIGA) {
- if (_game != GAME_SIMON1CD32) {
- // TODO Add support for decruncher
- debug(5,"loadMusic - Decrunch %dtune attempt", music);
- }
- // TODO Add Protracker support for simon1amiga/cd32
- debug(5,"playMusic - Load %dtune attempt", music);
- } else {
- midi.stop();
- midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
-
- if (_game & GF_WIN) {
- // FIXME: The very last music resource, a cymbal crash for when the
- // two demons crash into each other, should NOT be looped like the
- // other music tracks. In simon1dos/talkie the GMF resource includes
- // a loop override that acomplishes this, but there seems to be nothing
- // for this in the SMF resources.
- if (music == 35)
- midi.setLoop (false);
-
- _game_file->seek(_game_offsets_ptr[MUSIC_INDEX_BASE + music], SEEK_SET);
- midi.loadMultipleSMF (_game_file);
- } else if (_game & GF_TALKIE) {
+ } else if (_game & GF_SIMON1) { // Simon 1 music
+ midi.stop();
+ midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
+
+ if (_game & GF_TALKIE) {
+ // FIXME: The very last music resource, a cymbal crash for when the
+ // two demons crash into each other, should NOT be looped like the
+ // other music tracks. In simon1dos/talkie the GMF resource includes
+ // a loop override that acomplishes this, but there seems to be nothing
+ // for this in the SMF resources.
+ if (music == 35)
+ midi.setLoop (false);
+
+ _game_file->seek(_game_offsets_ptr[MUSIC_INDEX_BASE + music], SEEK_SET);
+ _game_file->read(buf, 4);
+ if (!memcmp(buf, "GMF\x1", 4)) {
_game_file->seek(_game_offsets_ptr[MUSIC_INDEX_BASE + music], SEEK_SET);
midi.loadSMF (_game_file, music);
} else {
- char buf[15];
- File f;
- sprintf(buf, "MOD%d.MUS", music);
- f.open(buf);
- if (f.isOpen() == false) {
- warning("Can't load music from '%s'", buf);
- return;
- }
- if (_game & GF_DEMO)
- midi.loadS1D (&f);
- else
- midi.loadSMF (&f, music);
+ _game_file->seek(_game_offsets_ptr[MUSIC_INDEX_BASE + music], SEEK_SET);
+ midi.loadMultipleSMF (_game_file);
}
- midi.startTrack (0);
+ } else {
+ char filename[15];
+ File f;
+ sprintf(filename, "MOD%d.MUS", music);
+ f.open(filename);
+ if (f.isOpen() == false) {
+ warning("Can't load music from '%s'", filename);
+ return;
+ }
+ if (_game & GF_DEMO)
+ midi.loadS1D (&f);
+ else
+ midi.loadSMF (&f, music);
}
+
+ midi.startTrack (0);
}
}
diff --git a/simon/sound.cpp b/simon/sound.cpp
index 93dc9fddf9..2ccea96f05 100644
--- a/simon/sound.cpp
+++ b/simon/sound.cpp
@@ -244,6 +244,11 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, SoundMixer *mixer
_voice_file = false;
_ambient_playing = 0;
+ if (_game == GAME_SIMON1CD32) {
+ // Uses separate voice files
+ return;
+ }
+
File *file = new File();
const char *s;
@@ -274,7 +279,7 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, SoundMixer *mixer
}
}
#endif
- if (!_voice) {
+ if (!_voice && (_game & GF_SIMON2)) {
// for simon2 mac/amiga, only read index file
file->open("voices.idx");
if (file->isOpen() == true) {
@@ -287,27 +292,26 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, SoundMixer *mixer
for (int i = 1; i <= end / 6; i++) {
_filenums[i] = file->readUint16BE();
_offsets[i] = file->readUint32BE();
- }
- _voice_file = true;
- delete file;
- } else if (_game & GF_WIN) {
+ }
+ _voice_file = true;
+ delete file;
+ }
+ if (!_voice && gss->wav_filename && gss->wav_filename[0]) {
s = gss->wav_filename;
file->open(s);
if (file->isOpen() == false) {
- warning("Can't open voice file %s", s);
+ debug(0, "Can't open voice file %s", s);
delete file;
} else {
_voice_file = true;
_voice = new WavSound(_mixer, file);
}
- } else if (_game == GAME_SIMON1CD32) {
- // simon1cd32 uses separate voice files
- return;
- } else if (_game & GF_TALKIE) {
+ }
+ if (!_voice && gss->voc_filename && gss->voc_filename[0]) {
s = gss->voc_filename;
file->open(s);
if (file->isOpen() == false) {
- warning("Can't open voice file %s", s);
+ debug(0, "Can't open voice file %s", s);
delete file;
} else {
_voice_file = true;
@@ -316,7 +320,7 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, SoundMixer *mixer
}
}
- if (_game == GAME_SIMON1ACORN || _game == GAME_SIMON1TALKIE) {
+ if ((_game & GF_SIMON1) && (_game & GF_TALKIE)) {
file = new File();
#ifdef USE_MAD
if (!_effects && gss->mp3_effects_filename && gss->mp3_effects_filename[0]) {
diff --git a/simon/vga.cpp b/simon/vga.cpp
index 3f2e44a6c4..f5925fe46b 100644
--- a/simon/vga.cpp
+++ b/simon/vga.cpp
@@ -1024,7 +1024,7 @@ void SimonEngine::vc_12_delay() {
// Work around to allow inventory arrows to be
// shown in some versions of Simon the Sorcerer 1
- if (!(_game & GF_SIMON2) && !(_game & GF_WIN) && vsp->id == 0x80)
+ if ((_game & GF_SIMON1) && vsp->id == 0x80)
num = 0;
else
num += VGA_DELAY_BASE;