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author | Kari Salminen | 2007-06-20 23:56:08 +0000 |
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committer | Kari Salminen | 2007-06-20 23:56:08 +0000 |
commit | c8bbb6140f05b14515f132481dbbe5af09bdd4aa (patch) | |
tree | 41909c39325cde453a697bbc996f9c7fe46904ff | |
parent | 0ebf986a1ff35b4a13ab37485421f9634c032700 (diff) | |
download | scummvm-rg350-c8bbb6140f05b14515f132481dbbe5af09bdd4aa.tar.gz scummvm-rg350-c8bbb6140f05b14515f132481dbbe5af09bdd4aa.tar.bz2 scummvm-rg350-c8bbb6140f05b14515f132481dbbe5af09bdd4aa.zip |
Add AGI256-2 support (On top of already present AGI256 support).
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources).
The code can now handle both 16 color and 256 color views/sprites in the same game.
FIXME: Background in AGI256-2 demo may be incorrect.
svn-id: r27572
-rw-r--r-- | engines/agi/sprite.cpp | 12 | ||||
-rw-r--r-- | engines/agi/sprite.h | 2 | ||||
-rw-r--r-- | engines/agi/view.cpp | 16 | ||||
-rw-r--r-- | engines/agi/view.h | 1 |
4 files changed, 21 insertions, 10 deletions
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp index 7938d05052..3d69968075 100644 --- a/engines/agi/sprite.cpp +++ b/engines/agi/sprite.cpp @@ -136,7 +136,7 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, } -int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c) { +int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c, bool agi256_2) { uint8 *p0, *p, *q = NULL, *end; int i, j, t, m, col; int hidden = true; @@ -162,8 +162,8 @@ int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c) { for (i = 0; i < c->height; i++) { p = p0; while (*q) { - col = (*q & 0xf0) >> 4; - for (j = *q & 0x0f; j; j--, p += 1 - 2 * m) { + col = agi256_2 ? *q : (*q & 0xf0) >> 4; // Uses whole byte for color info with AGI256-2 + for (j = agi256_2 ? 1 : *q & 0x0f; j; j--, p += 1 - 2 * m) { // No RLE with AGI256-2 if (col != t) { blitPixel(p, end, col, spr, _WIDTH, &hidden); } @@ -455,7 +455,7 @@ void SpritesMgr::blitSprites(SpriteList& l) { Sprite *s = *iter; objsSaveArea(s); debugC(8, kDebugLevelSprites, "s->v->entry = %d (prio %d)", s->v->entry, s->v->priority); - hidden = blitCel(s->xPos, s->yPos, s->v->priority, s->v->celData); + hidden = blitCel(s->xPos, s->yPos, s->v->priority, s->v->celData, s->v->viewData->agi256_2); if (s->v->entry == 0) { /* if ego, update f1 */ _vm->setflag(fEgoInvisible, hidden); } @@ -613,7 +613,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in eraseBoth(); debugC(4, kDebugLevelSprites, "blit_cel (%d, %d, %d, c)", x, y, pri); - blitCel(x1, y1, pri, c); + blitCel(x1, y1, pri, c, _vm->_game.views[view].agi256_2); /* If margin is 0, 1, 2, or 3, the base of the cel is * surrounded with a rectangle of the corresponding priority. @@ -691,7 +691,7 @@ void SpritesMgr::showObj(int n) { s.buffer = (uint8 *)malloc(s.xSize * s.ySize); objsSaveArea(&s); - blitCel(x1, y1, s.xSize, c); + blitCel(x1, y1, s.xSize, c, _vm->_game.views[n].agi256_2); commitBlock(x1, y1, x2, y2); _vm->messageBox(_vm->_game.views[n].descr); objsRestoreArea(&s); diff --git a/engines/agi/sprite.h b/engines/agi/sprite.h index 2f703e352a..401446249b 100644 --- a/engines/agi/sprite.h +++ b/engines/agi/sprite.h @@ -56,7 +56,7 @@ private: void *poolAlloc(int size); void poolRelease(void *s); void blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int *hidden); - int blitCel(int x, int y, int spr, ViewCel *c); + int blitCel(int x, int y, int spr, ViewCel *c, bool agi256_2); void objsSaveArea(Sprite *s); void objsRestoreArea(Sprite *s); diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp index f80e4b6447..48e3ca5e3f 100644 --- a/engines/agi/view.cpp +++ b/engines/agi/view.cpp @@ -151,6 +151,7 @@ int AgiEngine::decodeView(int n) { assert(v != NULL); + _game.views[n].agi256_2 = (READ_LE_UINT16(v) == 0xf00f); // Detect AGI256-2 views by their header bytes _game.views[n].descr = READ_LE_UINT16(v + 3) ? (char *)(v + READ_LE_UINT16(v + 3)) : (char *)(v + 3); /* if no loops exist, return! */ @@ -187,9 +188,18 @@ int AgiEngine::decodeView(int n) { vc->width = *(v + cofs); vc->height = *(v + cofs + 1); - vc->transparency = *(v + cofs + 2) & 0xf; - vc->mirrorLoop = (*(v + cofs + 2) >> 4) & 0x7; - vc->mirror = (*(v + cofs + 2) >> 7) & 0x1; + + if (!_game.views[n].agi256_2) { + vc->transparency = *(v + cofs + 2) & 0xf; + vc->mirrorLoop = (*(v + cofs + 2) >> 4) & 0x7; + vc->mirror = (*(v + cofs + 2) >> 7) & 0x1; + } else { + // Mirroring is disabled for AGI256-2 views because + // AGI256-2 uses whole 8 bits for the transparency variable. + vc->transparency = *(v + cofs + 2); + vc->mirrorLoop = 0; + vc->mirror = 0; + } /* skip over width/height/trans|mirror data */ cofs += 3; diff --git a/engines/agi/view.h b/engines/agi/view.h index a20d63793a..f2efce0ec3 100644 --- a/engines/agi/view.h +++ b/engines/agi/view.h @@ -51,6 +51,7 @@ struct ViewLoop { struct AgiView { int numLoops; struct ViewLoop *loop; + bool agi256_2; char *descr; uint8 *rdata; }; |