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author | Travis Howell | 2004-09-11 12:55:50 +0000 |
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committer | Travis Howell | 2004-09-11 12:55:50 +0000 |
commit | c8e65e1c8f11623782d7e8617ee47e923c85eae3 (patch) | |
tree | 343320f6e8b85f15f810d991c295345a3f99e992 | |
parent | b495c7ea07e9994ef735bc4e58fb669030327c3a (diff) | |
download | scummvm-rg350-c8e65e1c8f11623782d7e8617ee47e923c85eae3.tar.gz scummvm-rg350-c8e65e1c8f11623782d7e8617ee47e923c85eae3.tar.bz2 scummvm-rg350-c8e65e1c8f11623782d7e8617ee47e923c85eae3.zip |
Ooops
svn-id: r15007
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 7c3fdbef13..7e5b11dd58 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1079,7 +1079,7 @@ void Actor::drawActorCostume(bool hitTestMode) { } } - talkUnk == 0; + talkUnk = 0; // If the actor is partially hidden, redraw it next frame. // Only done for pre-AKOS, though. |