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author | Max Horn | 2005-04-10 16:55:37 +0000 |
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committer | Max Horn | 2005-04-10 16:55:37 +0000 |
commit | c9455a88069dff7d2b01366c54446d79256192d6 (patch) | |
tree | 0daa70c8d9213b3c722d71bbed15e54ea513a6d3 | |
parent | eb10589c83c8f62c4f2c8a91af5fa2cc8602d8f7 (diff) | |
download | scummvm-rg350-c9455a88069dff7d2b01366c54446d79256192d6.tar.gz scummvm-rg350-c9455a88069dff7d2b01366c54446d79256192d6.tar.bz2 scummvm-rg350-c9455a88069dff7d2b01366c54446d79256192d6.zip |
oops
svn-id: r17522
-rw-r--r-- | base/engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/engine.cpp b/base/engine.cpp index 6ef04ac2f2..0e01fa5b3b 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -67,7 +67,7 @@ void Engine::initCommonGFX(GameDetector &detector) { // FIXME: As a hack, we use "1x" here. Would be nicer to use // getDefaultGraphicsMode() instead, but right now, we do not specify // whether that is a 1x scaler or not... - _system->setGraphicsMode(_system->getDefaultGraphicsMode()); + _system->setGraphicsMode("1x"); } else { // Override global scaler with any game-specific define if (ConfMan.hasKey("gfx_mode")) { |