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authorTravis Howell2004-09-14 11:35:15 +0000
committerTravis Howell2004-09-14 11:35:15 +0000
commitc97d5297870526f9a138d8d3af9357da0b3f8e93 (patch)
treec0af07f1831a84ffca994b89ac4686fe5ff8269b
parent5d25e4a197978938719bb50390e7a9f395e6d3dd (diff)
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polygon slots should be cleared in startScene
svn-id: r15114
-rw-r--r--scumm/scumm.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index e3ec63feb8..914bb21d1b 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -2326,7 +2326,9 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
stopCycle(0);
_sound->processSoundQues();
- // Clear the room variables
+ for (i = 0; i < _WizNumPolygons; i++)
+ memset(&_WizPolygons[i], 0, sizeof(WizPolygon));
+
for (i = 0; i < _numRoomVariables; i++)
_roomVars[i] = 0;