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author | Andrew Kurushin | 2005-04-22 16:41:44 +0000 |
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committer | Andrew Kurushin | 2005-04-22 16:41:44 +0000 |
commit | ca33ec4563e05b0940e44de78e0f52bbbf6bfe41 (patch) | |
tree | 6f1f70bad8d092e157afcdca3fb24bda83b399b8 | |
parent | f3049a41f409942acc39b81a3ad2bee924711d86 (diff) | |
download | scummvm-rg350-ca33ec4563e05b0940e44de78e0f52bbbf6bfe41.tar.gz scummvm-rg350-ca33ec4563e05b0940e44de78e0f52bbbf6bfe41.tar.bz2 scummvm-rg350-ca33ec4563e05b0940e44de78e0f52bbbf6bfe41.zip |
fixes sfEnableZone ( 'house' problem )
svn-id: r17751
-rw-r--r-- | saga/sfuncs.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index c3e3d0bff7..9a6d6616ab 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -665,12 +665,16 @@ void Script::sfScriptWalkToAsync(SCRIPTFUNC_PARAMS) { // Script function #28 (0x1C) void Script::sfEnableZone(SCRIPTFUNC_PARAMS) { - int16 hitZoneIndex = objectIdToIndex(thread->pop()); + uint16 objectId = thread->pop(); int16 flag = thread->pop(); HitZone *hitZone; - debug(0, "sfEnableZone(%d, %d)", hitZoneIndex, flag); - hitZone = _vm->_scene->_objectMap->getHitZone(hitZoneIndex); + debug(0, "sfEnableZone(%d, %d)", objectId, flag); + if (objectTypeId(objectId) == kGameObjectHitZone) { + hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId)); + } else { + hitZone = _vm->_scene->_actionMap->getHitZone(objectIdToIndex(objectId)); + } if (flag) { hitZone->setFlag(kHitZoneEnabled); |