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authorEugene Sandulenko2018-03-12 20:57:35 +0100
committerEugene Sandulenko2018-03-12 20:57:35 +0100
commitca51236416c9ac443527752259b9401ccb537520 (patch)
tree3c492982e94148a9db4edfb9a311c35fc3947379
parentf16e054c3ad731cb66bca70df143707e719fd727 (diff)
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BLADERUNNER: Added LockupGuard actor
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/lockup_guard.cpp123
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h3
4 files changed, 128 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 4a04e30f0a..68217efced 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -76,6 +76,7 @@ MODULE_OBJS = \
script/ai/klein.o \
script/ai/lance.o \
script/ai/leon.o \
+ script/ai/lockup_guard.o \
script/ai/maggie.o \
script/ai/male_announcer.o \
script/ai/marcus.o \
diff --git a/engines/bladerunner/script/ai/lockup_guard.cpp b/engines/bladerunner/script/ai/lockup_guard.cpp
new file mode 100644
index 0000000000..bdfa47256c
--- /dev/null
+++ b/engines/bladerunner/script/ai/lockup_guard.cpp
@@ -0,0 +1,123 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptLockupGuard::AIScriptLockupGuard(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptLockupGuard::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+}
+
+bool AIScriptLockupGuard::Update() {
+ return false;
+}
+
+void AIScriptLockupGuard::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptLockupGuard::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptLockupGuard::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptLockupGuard::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptLockupGuard::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptLockupGuard::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptLockupGuard::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptLockupGuard::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptLockupGuard::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptLockupGuard::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptLockupGuard::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptLockupGuard::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptLockupGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScriptLockupGuard::UpdateAnimation(int *animation, int *frame) {
+ return true;
+}
+
+bool AIScriptLockupGuard::ChangeAnimationMode(int mode) {
+ return true;
+}
+
+void AIScriptLockupGuard::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptLockupGuard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptLockupGuard::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptLockupGuard::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 08938c8ed0..44c64ebb5d 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -71,6 +71,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorEarlyQBartender] = new AIScriptEarlyQBartender(_vm); // 42
_AIScripts[kActorHawkersParrot] = new AIScriptHawkersParrot(_vm); // 43
_AIScripts[kActorTaffyPatron] = new AIScriptTaffyPatron(_vm); // 44
+ _AIScripts[kActorLockupGuard] = new AIScriptLockupGuard(_vm); // 45
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index c2d55b2211..a675119aae 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -278,6 +278,9 @@ END_SCRIPT
DECLARE_SCRIPT(TaffyPatron)
END_SCRIPT
+DECLARE_SCRIPT(LockupGuard)
+END_SCRIPT
+
DECLARE_SCRIPT(HysteriaPatron1)
END_SCRIPT