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author | Eugene Sandulenko | 2018-03-12 20:57:35 +0100 |
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committer | Eugene Sandulenko | 2018-03-12 20:57:35 +0100 |
commit | ca51236416c9ac443527752259b9401ccb537520 (patch) | |
tree | 3c492982e94148a9db4edfb9a311c35fc3947379 | |
parent | f16e054c3ad731cb66bca70df143707e719fd727 (diff) | |
download | scummvm-rg350-ca51236416c9ac443527752259b9401ccb537520.tar.gz scummvm-rg350-ca51236416c9ac443527752259b9401ccb537520.tar.bz2 scummvm-rg350-ca51236416c9ac443527752259b9401ccb537520.zip |
BLADERUNNER: Added LockupGuard actor
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/lockup_guard.cpp | 123 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 3 |
4 files changed, 128 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 4a04e30f0a..68217efced 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -76,6 +76,7 @@ MODULE_OBJS = \ script/ai/klein.o \ script/ai/lance.o \ script/ai/leon.o \ + script/ai/lockup_guard.o \ script/ai/maggie.o \ script/ai/male_announcer.o \ script/ai/marcus.o \ diff --git a/engines/bladerunner/script/ai/lockup_guard.cpp b/engines/bladerunner/script/ai/lockup_guard.cpp new file mode 100644 index 0000000000..bdfa47256c --- /dev/null +++ b/engines/bladerunner/script/ai/lockup_guard.cpp @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptLockupGuard::AIScriptLockupGuard(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptLockupGuard::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; +} + +bool AIScriptLockupGuard::Update() { + return false; +} + +void AIScriptLockupGuard::TimerExpired(int timer) { + //return false; +} + +void AIScriptLockupGuard::CompletedMovementTrack() { + //return false; +} + +void AIScriptLockupGuard::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptLockupGuard::ClickedByPlayer() { + //return false; +} + +void AIScriptLockupGuard::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptLockupGuard::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptLockupGuard::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptLockupGuard::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptLockupGuard::ShotAtAndMissed() { + // return false; +} + +bool AIScriptLockupGuard::ShotAtAndHit() { + return false; +} + +void AIScriptLockupGuard::Retired(int byActorId) { + // return false; +} + +int AIScriptLockupGuard::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptLockupGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptLockupGuard::UpdateAnimation(int *animation, int *frame) { + return true; +} + +bool AIScriptLockupGuard::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptLockupGuard::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptLockupGuard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptLockupGuard::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptLockupGuard::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 08938c8ed0..44c64ebb5d 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -71,6 +71,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorEarlyQBartender] = new AIScriptEarlyQBartender(_vm); // 42 _AIScripts[kActorHawkersParrot] = new AIScriptHawkersParrot(_vm); // 43 _AIScripts[kActorTaffyPatron] = new AIScriptTaffyPatron(_vm); // 44 + _AIScripts[kActorLockupGuard] = new AIScriptLockupGuard(_vm); // 45 _AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47 _AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48 _AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index c2d55b2211..a675119aae 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -278,6 +278,9 @@ END_SCRIPT DECLARE_SCRIPT(TaffyPatron) END_SCRIPT +DECLARE_SCRIPT(LockupGuard) +END_SCRIPT + DECLARE_SCRIPT(HysteriaPatron1) END_SCRIPT |