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author | Torbjörn Andersson | 2005-01-20 07:32:37 +0000 |
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committer | Torbjörn Andersson | 2005-01-20 07:32:37 +0000 |
commit | ca58bfed3bb8a31bfd88b84ad376186b1ef83cce (patch) | |
tree | 5848b35768497877b2e443d18c8d4daf9eb8ba8b | |
parent | 6f565c0ad88c928e186d1e1f50281fa7c323b75e (diff) | |
download | scummvm-rg350-ca58bfed3bb8a31bfd88b84ad376186b1ef83cce.tar.gz scummvm-rg350-ca58bfed3bb8a31bfd88b84ad376186b1ef83cce.tar.bz2 scummvm-rg350-ca58bfed3bb8a31bfd88b84ad376186b1ef83cce.zip |
Fixed bug that I must have introduced during one of my cleanups. The
original code read "LLogic.Logic_up( (*params*65536)+2);".
I don't know where this opcode is actually used, though.
svn-id: r16600
-rw-r--r-- | sword2/function.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index 9c9199cc44..d7a2b1663f 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -73,7 +73,7 @@ int32 Logic::fnInteract(int32 *params) { // reference _scriptVars[PLAYER_ACTION] = 0; // must clear this - logicUp((params[0] < 16) + 2); // 3rd script of clicked on id + logicUp((params[0] << 16) | 2); // 3rd script of clicked on id // Out, up and around again - pc is saved for current level to be // returned to. |