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author | James Brown | 2003-01-08 22:43:03 +0000 |
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committer | James Brown | 2003-01-08 22:43:03 +0000 |
commit | ca5b32132ba5c0c53aaabea9e0f05e759d833a2c (patch) | |
tree | 1e3f13fdc57bc1017433403a41d2ed9c3a8feaae | |
parent | f8ef5ee55fba7dc9c6019533d3e394bf5302d69d (diff) | |
download | scummvm-rg350-ca5b32132ba5c0c53aaabea9e0f05e759d833a2c.tar.gz scummvm-rg350-ca5b32132ba5c0c53aaabea9e0f05e759d833a2c.tar.bz2 scummvm-rg350-ca5b32132ba5c0c53aaabea9e0f05e759d833a2c.zip |
enable smush. things arn't exactly working properly yet, and there are some bad memory accesses going on... but it's progress :)
svn-id: r6361
-rw-r--r-- | scumm/script_v8.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 84795777ca..a6ca6cdf91 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -1308,9 +1308,9 @@ void Scumm_v8::o8_startVideo() warning("o8_startVideo(%s/%s)", getGameDataPath(), (char*)_scriptPointer); - //ScummRenderer * sr = new ScummRenderer(this, 1000/14); - //SmushPlayer * sp = new SmushPlayer(sr); - //sp->play((char*)_scriptPointer, getGameDataPath()); + ScummRenderer * sr = new ScummRenderer(this, 1000/14); + SmushPlayer * sp = new SmushPlayer(sr); + sp->play((char*)_scriptPointer, getGameDataPath()); _scriptPointer += len + 1; } |