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author | James Brown | 2002-11-20 00:52:07 +0000 |
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committer | James Brown | 2002-11-20 00:52:07 +0000 |
commit | caa5159a52c52cd22fa49dddf9c5714ed2025b45 (patch) | |
tree | e4f427da0a6a1cdfe93c89c659a3d8f38cbed3a7 | |
parent | d9f07a2e9c854f7134cdbc97fe7bca6156587872 (diff) | |
download | scummvm-rg350-caa5159a52c52cd22fa49dddf9c5714ed2025b45.tar.gz scummvm-rg350-caa5159a52c52cd22fa49dddf9c5714ed2025b45.tar.bz2 scummvm-rg350-caa5159a52c52cd22fa49dddf9c5714ed2025b45.zip |
remove accidental debug that some people seem to believe is a cause of crashes :P
svn-id: r5628
-rw-r--r-- | scumm/script_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 737223be05..cbbd64e484 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -2721,7 +2721,7 @@ void Scumm::o6_kernelFunction() Actor *a; getStackList(args, sizeof(args) / sizeof(args[0])); - printf("kernel(%d)\n", args[0]); + switch (args[0]) { case 113: // This is used for the Sam & Max paint-by-numbers mini-game |