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authordhewg2011-03-12 09:22:11 +0100
committerdhewg2011-03-12 09:36:22 +0100
commitcaf21a357bef24ced14d8b67c7f3f6687a767570 (patch)
treec163c09a64c4840fcdb28fac970357bd043000b3
parent2259f922f8c2a7b2839edf8f4ae9bbe17c1016ab (diff)
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ANDROID: Cleanup
-rw-r--r--backends/platform/android/android.h2
-rw-r--r--backends/platform/android/gfx.cpp10
2 files changed, 4 insertions, 8 deletions
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h
index f6406c4132..ba1a47a10f 100644
--- a/backends/platform/android/android.h
+++ b/backends/platform/android/android.h
@@ -151,7 +151,7 @@ private:
#ifdef USE_RGB_COLOR
Common::String getPixelFormatName(const Graphics::PixelFormat &format) const;
void initTexture(GLESTexture **texture, uint width, uint height,
- const Graphics::PixelFormat *format, bool alphaPalette);
+ const Graphics::PixelFormat *format);
#endif
void setupKeymapper();
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index d0fc392681..d7650fb00c 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -98,8 +98,7 @@ Common::String OSystem_Android::getPixelFormatName(const Graphics::PixelFormat &
void OSystem_Android::initTexture(GLESTexture **texture,
uint width, uint height,
- const Graphics::PixelFormat *format,
- bool alphaPalette) {
+ const Graphics::PixelFormat *format) {
assert(texture);
Graphics::PixelFormat format_clut8 =
Graphics::PixelFormat::createFormatCLUT8();
@@ -135,10 +134,7 @@ void OSystem_Android::initTexture(GLESTexture **texture,
LOGE("unsupported pixel format: %s",
getPixelFormatName(format_new).c_str());
- if (alphaPalette)
- *texture = new GLESPalette8888Texture;
- else
- *texture = new GLESPalette888Texture;
+ *texture = new GLESPalette888Texture;
}
LOGD("new pixel format: %s",
@@ -262,7 +258,7 @@ void OSystem_Android::initSize(uint width, uint height,
GLTHREADCHECK;
#ifdef USE_RGB_COLOR
- initTexture(&_game_texture, width, height, format, false);
+ initTexture(&_game_texture, width, height, format);
#else
_game_texture->allocBuffer(width, height);
_game_texture->fillBuffer(0);