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author | Jonathan Gray | 2003-08-10 06:10:07 +0000 |
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committer | Jonathan Gray | 2003-08-10 06:10:07 +0000 |
commit | cb1015730fd1195263a1d7adecf29d5c088c53e2 (patch) | |
tree | 758856f979e5aefeef737702ebe03868751929ca | |
parent | 4f228c71904185ed4180b4224a2c6e8e705cf489 (diff) | |
download | scummvm-rg350-cb1015730fd1195263a1d7adecf29d5c088c53e2.tar.gz scummvm-rg350-cb1015730fd1195263a1d7adecf29d5c088c53e2.tar.bz2 scummvm-rg350-cb1015730fd1195263a1d7adecf29d5c088c53e2.zip |
remap F1 to F5 for comi so people don't get the broken in game menu
svn-id: r9613
-rw-r--r-- | scumm/scummvm.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 605b0bac02..a6583d1ece 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1423,7 +1423,11 @@ void Scumm::parseEvents() { // because that's what MI2 looks for in // its "instant win" cheat. _keyPressed = event.kbd.keycode + 154; - } else + // FIXME support in game screen + // this remaps F1 to F5 for comi + } else if (event.kbd.ascii == 315 && _gameId == GID_CMI) + _keyPressed = 319; + else _keyPressed = event.kbd.ascii; // Normal key press, pass on to the game. break; |