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authorEugene Sandulenko2013-12-23 01:06:54 +0200
committerEugene Sandulenko2013-12-23 01:06:54 +0200
commitcb3268dd932b92be6b543f8ca8f20b6fc6142898 (patch)
tree4aa6f2102e62d3f14ccbb79bbed3e30fc3ce50cf
parentcb411b3fa0ce135aa73a8aef2961f5218f65b23c (diff)
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FULLPIPE: Finish renames in scene08. This completes the scene
-rw-r--r--engines/fullpipe/scenes.cpp14
-rw-r--r--engines/fullpipe/scenes.h14
-rw-r--r--engines/fullpipe/scenes/scene08.cpp108
3 files changed, 69 insertions, 67 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 08b9357120..f526731d03 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -146,14 +146,14 @@ Vars::Vars() {
scene08_batuta = 0;
scene08_vmyats = 0;
scene08_clock = 0;
- scene08_inArcade = false;
+ scene08_inAir = false;
scene08_flyingUp = false;
- scene08_var03 = 0;
- scene08_var04 = 0;
- scene08_var05 = 0;
- scene08_var06 = 0;
- scene08_var07 = 0;
- scene08_var08 = 0;
+ scene08_onBelly = false;
+ scene08_stairsOffset = -37;
+ scene08_snoringCountdown = -1;
+ scene08_inArcade = false;
+ scene08_stairsVisible = true;
+ scene08_manOffsetY = 0;
scene10_gum = 0;
scene10_packet = 0;
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index b5d6562d6b..bb68e1c16c 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -196,14 +196,14 @@ public:
StaticANIObject *scene08_batuta;
StaticANIObject *scene08_vmyats;
StaticANIObject *scene08_clock;
- bool scene08_inArcade;
+ bool scene08_inAir;
bool scene08_flyingUp;
- int scene08_var03;
- int scene08_var04;
- int scene08_var05;
- int scene08_var06;
- int scene08_var07;
- int scene08_var08;
+ int scene08_onBelly;
+ int scene08_stairsOffset;
+ int scene08_snoringCountdown;
+ bool scene08_inArcade;
+ bool scene08_stairsVisible;
+ int scene08_manOffsetY;
StaticANIObject *scene10_gum;
StaticANIObject *scene10_packet;
diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp
index 76f22721be..2764861841 100644
--- a/engines/fullpipe/scenes/scene08.cpp
+++ b/engines/fullpipe/scenes/scene08.cpp
@@ -37,15 +37,15 @@
namespace Fullpipe {
void scene08_initScene(Scene *sc) {
- g_vars->scene08_var06 = 0;
g_vars->scene08_inArcade = false;
+ g_vars->scene08_inAir = false;
g_vars->scene08_flyingUp = false;
- g_vars->scene08_var03 = 0;
+ g_vars->scene08_onBelly = false;
g_vars->scene08_batuta = sc->getStaticANIObject1ById(ANI_BATUTA, -1);
g_vars->scene08_vmyats = sc->getStaticANIObject1ById(ANI_VMYATS, -1);
g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1);
- g_vars->scene08_var04 = -37;
- g_vars->scene08_var05 = -1;
+ g_vars->scene08_stairsOffset = -37;
+ g_vars->scene08_snoringCountdown = -1;
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
@@ -77,19 +77,19 @@ void scene08_initScene(Scene *sc) {
if (lock)
lock->_flags |= 0x20000000;
- g_vars->scene08_var05 = 71;
+ g_vars->scene08_snoringCountdown = 71;
}
g_vars->scene08_clock->_callback2 = 0;
if (g_fp->getObjectState(sO_StairsUp_8) == g_fp->getObjectEnumState(sO_StairsUp_8, sO_Broken)) {
- g_vars->scene08_var07 = 0;
+ g_vars->scene08_stairsVisible = false;
sc->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB;
- g_vars->scene08_var04 = -39;
+ g_vars->scene08_stairsOffset = -39;
} else {
- g_vars->scene08_var07 = 1;
+ g_vars->scene08_stairsVisible = true;
}
sc->getPictureObjectById(PIC_SC8_ARCADENOW, 0)->_flags &= 0xFFFB;
@@ -110,8 +110,8 @@ void scene08_setupMusic() {
int scene08_updateCursor() {
g_fp->updateCursorCommon();
- if (g_vars->scene08_var06) {
- if (g_vars->scene08_var03) {
+ if (g_vars->scene08_inArcade) {
+ if (g_vars->scene08_onBelly) {
if (g_fp->_objectIdAtCursor == PIC_SC8_LADDERD && g_fp->_cursorId == PIC_CSR_ITN)
g_fp->_cursorId = PIC_CSR_GOU;
} else {
@@ -141,12 +141,12 @@ void sceneHandler08_enterUp() {
chainObjQueue(g_fp->_aniMan, QU_SC8_FINISH, 1);
- g_vars->scene08_inArcade = false;
+ g_vars->scene08_inAir = false;
}
void sceneHandler08_winArcade() {
- if (g_vars->scene08_var06) {
- g_vars->scene08_var06 = 0;
+ if (g_vars->scene08_inArcade) {
+ g_vars->scene08_inArcade = false;
g_fp->_sceneRect.top = 0;
g_fp->_sceneRect.bottom = 600;
@@ -170,10 +170,10 @@ void sceneHandler08_arcadeNow() {
}
void sceneHandler08_resumeFlight() {
- g_vars->scene08_var08 = 3;
- g_vars->scene08_var04 = -39;
- g_vars->scene08_inArcade = true;
- g_vars->scene08_var07 = 0;
+ g_vars->scene08_manOffsetY = 3;
+ g_vars->scene08_stairsOffset = -39;
+ g_vars->scene08_inAir = true;
+ g_vars->scene08_stairsVisible = false;
}
int sceneHandler08_calcOffset(int off, int flag) {
@@ -198,10 +198,10 @@ void sceneHandler08_pushCallback(int *par) {
*par = (y - 703) / 10;
if (*par > 11) {
*par = 11;
- g_vars->scene08_var08 = 0;
+ g_vars->scene08_manOffsetY = 0;
}
if (*par >= 0)
- g_vars->scene08_var08 -= sceneHandler08_calcOffset(*par, g_vars->scene08_var08 < 0);
+ g_vars->scene08_manOffsetY -= sceneHandler08_calcOffset(*par, g_vars->scene08_manOffsetY < 0);
else
*par = 0;
}
@@ -209,7 +209,7 @@ void sceneHandler08_pushCallback(int *par) {
int sceneHandler08_updateScreenCallback() {
int res;
- res = g_fp->drawArcadeOverlay(g_vars->scene08_var06);
+ res = g_fp->drawArcadeOverlay(g_vars->scene08_inArcade);
if (!res)
g_fp->_updateScreenCallback = 0;
@@ -218,10 +218,10 @@ int sceneHandler08_updateScreenCallback() {
}
void sceneHandler08_startArcade() {
- g_vars->scene08_var06 = 1;
g_vars->scene08_inArcade = true;
+ g_vars->scene08_inAir = true;
g_vars->scene08_flyingUp = false;
- g_vars->scene08_var03 = 0;
+ g_vars->scene08_onBelly = false;
getGameLoaderInteractionController()->disableFlag24();
getCurrSceneSc2MotionController()->clearEnabled();
@@ -235,7 +235,7 @@ void sceneHandler08_startArcade() {
g_fp->_aniMan = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN, -1);
- g_vars->scene08_var08 = 15;
+ g_vars->scene08_manOffsetY = 15;
g_fp->_currentScene->_y = 0;
@@ -273,7 +273,7 @@ void sceneHandler08_airMoves() {
}
void sceneHandler08_finishArcade() {
- g_vars->scene08_var06 = 0;
+ g_vars->scene08_inArcade = false;
getGameLoaderInteractionController()->enableFlag24();
getCurrSceneSc2MotionController()->setEnabled();
@@ -294,7 +294,7 @@ void sceneHandler08_jumpOff(ExCommand *cmd) {
void sceneHandler08_standUp() {
chainQueue(QU_SC8_STANDUP, 1);
- g_vars->scene08_var03 = 0;
+ g_vars->scene08_onBelly = false;
}
void sceneHandler08_jumpLogic(ExCommand *cmd) {
@@ -326,7 +326,7 @@ void sceneHandler08_badLuck() {
g_fp->setObjectState(sO_StairsUp_8, g_fp->getObjectEnumState(sO_StairsUp_8, sO_NotBroken));
- g_vars->scene08_inArcade = false;
+ g_vars->scene08_inAir = false;
}
void sceneHandler08_sitDown() {
@@ -338,20 +338,20 @@ void sceneHandler08_sitDown() {
g_vars->scene08_vmyats->changeStatics2(ST_VMT_MIN);
g_vars->scene08_vmyats->hide();
- g_vars->scene08_inArcade = false;
- g_vars->scene08_var03 = 1;
+ g_vars->scene08_inAir = false;
+ g_vars->scene08_onBelly = true;
}
void sceneHandler08_calcFlight() {
Common::Point point;
- int y = g_vars->scene08_var08 + g_fp->_aniMan->_oy;
+ int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy;
g_fp->_aniMan->setOXY(g_fp->_aniMan->_ox, y);
- g_vars->scene08_var08 += 2;
+ g_vars->scene08_manOffsetY += 2;
- if (g_vars->scene08_var08 < g_vars->scene08_var04)
- g_vars->scene08_var08 = g_vars->scene08_var04;
+ if (g_vars->scene08_manOffsetY < g_vars->scene08_stairsOffset)
+ g_vars->scene08_manOffsetY = g_vars->scene08_stairsOffset;
y = y + g_fp->_aniMan->getSomeXY(point)->y;
@@ -367,20 +367,22 @@ void sceneHandler08_calcFlight() {
g_vars->scene08_vmyats->startAnim(MV_VMT_DEF, 0, -1);
}
- if (g_fp->_aniMan->_oy <= 280 && g_vars->scene08_var07 && g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP) {
+ if (g_fp->_aniMan->_oy <= 280 && g_vars->scene08_stairsVisible
+ && g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP) {
sceneHandler08_badLuck();
- } else if (g_fp->_aniMan->_oy > 236 || g_vars->scene08_var07 || !g_fp->_aniMan->_statics || g_fp->_aniMan->_statics->_staticsId != ST_MAN8_HANDSUP) {
+ } else if (g_fp->_aniMan->_oy > 236 || g_vars->scene08_stairsVisible
+ || !g_fp->_aniMan->_statics || g_fp->_aniMan->_statics->_staticsId != ST_MAN8_HANDSUP) {
if (g_fp->_aniMan->_movement || g_fp->_aniMan->_oy < 660
|| (g_vars->scene08_vmyats->_movement && g_vars->scene08_vmyats->_movement->_currDynamicPhaseIndex > 0)
- || abs(g_vars->scene08_var08) > 2) {
- if (g_vars->scene08_var08 >= 0 && !g_fp->_aniMan->_movement) {
+ || abs(g_vars->scene08_manOffsetY) > 2) {
+ if (g_vars->scene08_manOffsetY >= 0 && !g_fp->_aniMan->_movement) {
if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP)
g_fp->_aniMan->startAnim(MV_MAN8_HANDSDOWN, 0, -1);
else
g_fp->_aniMan->changeStatics2(ST_MAN8_FLYDOWN);
}
- if (g_fp->_aniMan->_oy < 500 && !g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYUP && g_vars->scene08_var08 < 0)
+ if (g_fp->_aniMan->_oy < 500 && !g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYUP && g_vars->scene08_manOffsetY < 0)
g_fp->_aniMan->startAnim(MV_MAN8_HANDSUP, 0, -1);
} else {
sceneHandler08_sitDown();
@@ -393,10 +395,10 @@ void sceneHandler08_calcFlight() {
void sceneHandler08_checkEndArcade() {
if (g_vars->scene08_flyingUp) {
int x = g_fp->_aniMan->_ox;
- int y = g_vars->scene08_var08 + g_fp->_aniMan->_oy;
+ int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy;
- if (!((g_vars->scene08_var08 + g_fp->_aniMan->_oy) % 3))
- g_vars->scene08_var08--;
+ if (!((g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy) % 3))
+ g_vars->scene08_manOffsetY--;
g_fp->_aniMan->setOXY(x, y);
@@ -431,12 +433,12 @@ int sceneHandler08(ExCommand *cmd) {
break;
case MSG_SC8_STANDUP:
- g_vars->scene08_var08 = -10;
+ g_vars->scene08_manOffsetY = -10;
g_vars->scene08_vmyats->changeStatics2(ST_VMT_MIN);
g_vars->scene08_vmyats->setOXY(382, 703);
g_vars->scene08_vmyats->_priority = 29;
g_vars->scene08_vmyats->_callback2 = sceneHandler08_pushCallback;
- g_vars->scene08_inArcade = true;
+ g_vars->scene08_inAir = true;
break;
case MSG_SC8_ARCADENOW:
@@ -448,7 +450,7 @@ int sceneHandler08(ExCommand *cmd) {
break;
case MSG_SC8_GETHIMUP:
- g_vars->scene08_var08 = 0;
+ g_vars->scene08_manOffsetY = 0;
g_vars->scene08_flyingUp = true;
break;
@@ -457,12 +459,12 @@ int sceneHandler08(ExCommand *cmd) {
break;
case 29:
- if (g_vars->scene08_var06) {
- if (g_vars->scene08_inArcade) {
+ if (g_vars->scene08_inArcade) {
+ if (g_vars->scene08_inAir) {
sceneHandler08_airMoves();
break;
}
- if (g_vars->scene08_var03) {
+ if (g_vars->scene08_onBelly) {
sceneHandler08_jumpLogic(cmd);
break;
}
@@ -474,7 +476,7 @@ int sceneHandler08(ExCommand *cmd) {
int res = 0;
if (g_fp->_aniMan2) {
- if (g_vars->scene08_var06) {
+ if (g_vars->scene08_inArcade) {
int scHeight = g_fp->_sceneRect.bottom - g_fp->_sceneRect.top;
if (g_fp->_aniMan2->_oy < g_fp->_sceneRect.top + 200) {
@@ -503,8 +505,8 @@ int sceneHandler08(ExCommand *cmd) {
g_fp->_floaters->update();
- if (g_vars->scene08_var06) {
- if (g_vars->scene08_inArcade)
+ if (g_vars->scene08_inArcade) {
+ if (g_vars->scene08_inAir)
sceneHandler08_calcFlight();
} else {
Movement *mov = g_fp->_aniMan->_movement;
@@ -524,13 +526,13 @@ int sceneHandler08(ExCommand *cmd) {
if (g_vars->scene08_flyingUp)
sceneHandler08_checkEndArcade();
- if (g_vars->scene08_var05 > 0) {
- g_vars->scene08_var05--;
+ if (g_vars->scene08_snoringCountdown > 0) {
+ g_vars->scene08_snoringCountdown--;
- if (!g_vars->scene08_var05) {
+ if (!g_vars->scene08_snoringCountdown) {
g_fp->playSound(SND_8_014, 0);
- g_vars->scene08_var05 = 71;
+ g_vars->scene08_snoringCountdown = 71;
}
}