aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMax Horn2007-02-03 19:05:53 +0000
committerMax Horn2007-02-03 19:05:53 +0000
commitcb49cbdd456a97c6e10bdc279624603bd9bd7b60 (patch)
treed1ef8edbfbe237973b6cdef96434a17c24c9c122
parent9c5e62fb0408aeae98dcc9124c7090453768879d (diff)
downloadscummvm-rg350-cb49cbdd456a97c6e10bdc279624603bd9bd7b60.tar.gz
scummvm-rg350-cb49cbdd456a97c6e10bdc279624603bd9bd7b60.tar.bz2
scummvm-rg350-cb49cbdd456a97c6e10bdc279624603bd9bd7b60.zip
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
-rw-r--r--engines/agos/sound.cpp10
-rw-r--r--engines/queen/sound.cpp2
-rw-r--r--engines/saga/sound.cpp2
-rw-r--r--engines/scumm/he/cup_player_he.cpp2
-rw-r--r--engines/scumm/he/sound_he.cpp8
-rw-r--r--engines/scumm/sound.cpp10
-rw-r--r--engines/sky/intro.cpp6
-rw-r--r--engines/sky/sound.cpp8
-rw-r--r--engines/sword1/sound.cpp4
-rw-r--r--engines/sword2/animation.cpp2
-rw-r--r--engines/sword2/sound.cpp2
-rw-r--r--sound/mixer.cpp65
-rw-r--r--sound/mixer.h68
13 files changed, 102 insertions, 87 deletions
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp
index 3349f93a77..b6ee6cf02c 100644
--- a/engines/agos/sound.cpp
+++ b/engines/agos/sound.cpp
@@ -248,7 +248,7 @@ void VocSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle,
int size, rate;
byte *buffer = Audio::loadVOCFromStream(*_file, size, rate);
assert(buffer);
- _mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, sound);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, sound);
}
void RawSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
@@ -261,7 +261,7 @@ void RawSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle,
byte *buffer = (byte *)malloc(size);
assert(buffer);
_file->read(buffer, size);
- _mixer->playRaw(handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE, sound);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE, sound);
}
#ifdef USE_MAD
@@ -671,9 +671,9 @@ void Sound::playRawData(byte *soundData, uint sound, uint size) {
memcpy(buffer, soundData, size);
if (_vm->getPlatform() == Common::kPlatformPC)
- _mixer->playRaw(&_effectsHandle, buffer, size, 8000, Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE, sound);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_effectsHandle, buffer, size, 8000, Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE, sound);
else
- _mixer->playRaw(&_effectsHandle, buffer, size, 8000, Audio::Mixer::FLAG_AUTOFREE, sound);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_effectsHandle, buffer, size, 8000, Audio::Mixer::FLAG_AUTOFREE, sound);
}
// Feeble Files specific
@@ -737,7 +737,7 @@ void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint soun
memcpy(buffer, soundData + stream.pos(), size);
}
- _mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, sound, vol, pan);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, sound, vol, pan);
}
void Sound::stopSfx5() {
diff --git a/engines/queen/sound.cpp b/engines/queen/sound.cpp
index 6cea53f1c1..b416bb953c 100644
--- a/engines/queen/sound.cpp
+++ b/engines/queen/sound.cpp
@@ -198,7 +198,7 @@ void SBSound::playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *so
if (sound) {
f->read(sound, size);
byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE;
- _mixer->playRaw(soundHandle, sound, size, 11025, flags);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, soundHandle, sound, size, 11025, flags);
}
}
diff --git a/engines/saga/sound.cpp b/engines/saga/sound.cpp
index 37f9cf174f..d528db5add 100644
--- a/engines/saga/sound.cpp
+++ b/engines/saga/sound.cpp
@@ -79,7 +79,7 @@ void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int
if (!buffer.isSigned)
flags |= Audio::Mixer::FLAG_UNSIGNED;
- _mixer->playRaw(handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume);
}
void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) {
diff --git a/engines/scumm/he/cup_player_he.cpp b/engines/scumm/he/cup_player_he.cpp
index 695d298be6..f2e181fb41 100644
--- a/engines/scumm/he/cup_player_he.cpp
+++ b/engines/scumm/he/cup_player_he.cpp
@@ -169,7 +169,7 @@ void CUP_Player::updateSfx() {
flags |= Audio::Mixer::FLAG_LOOP;
loopEnd = soundSize - 8;
}
- _mixer->playRaw(&sfxChannel->handle, soundData + 8, soundSize - 8, 11025, flags, -1, 255, 0, 0, loopEnd);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &sfxChannel->handle, soundData + 8, soundSize - 8, 11025, flags, -1, 255, 0, 0, loopEnd);
}
} else {
warning("Unable to find a free channel to play sound %d", sfx->num);
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index 931ef12c95..17cc10c59e 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -535,7 +535,7 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags)
musicFile.close();
if (_vm->_game.heversion == 70) {
- _mixer->playRaw(&_heSoundChannels[heChannel], spoolPtr, size, 11025, flags, soundID, 255, 0, 0,0, type);
+ _mixer->playRaw(type, &_heSoundChannels[heChannel], spoolPtr, size, 11025, flags, soundID, 255, 0, 0, 0);
return;
}
}
@@ -586,7 +586,7 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags)
}
_mixer->stopHandle(_heSoundChannels[heChannel]);
- _mixer->playRaw(&_heSoundChannels[heChannel], sound, size, rate, flags, soundID, 255, 0, 0,0, type);
+ _mixer->playRaw(type, &_heSoundChannels[heChannel], sound, size, rate, flags, soundID, 255, 0, 0,0);
}
// Support for sound in Humongous Entertainment games
else if (READ_BE_UINT32(ptr) == MKID_BE('DIGI') || READ_BE_UINT32(ptr) == MKID_BE('TALK')) {
@@ -642,7 +642,7 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags)
}
_mixer->stopHandle(_heSoundChannels[heChannel]);
- _mixer->playRaw(&_heSoundChannels[heChannel], ptr + heOffset + 8, size, rate, flags, soundID, 255, 0, 0,0, type);
+ _mixer->playRaw(type, &_heSoundChannels[heChannel], ptr + heOffset + 8, size, rate, flags, soundID, 255, 0, 0,0);
}
// Support for PCM music in 3DO versions of Humongous Entertainment games
@@ -660,7 +660,7 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags)
_mixer->stopID(_currentMusic);
_currentMusic = soundID;
- _mixer->playRaw(NULL, ptr + 8, size, rate, flags, soundID, 255, 0, 0,0, Audio::Mixer::kMusicSoundType);
+ _mixer->playRaw(Audio::Mixer::kMusicSoundType, NULL, ptr + 8, size, rate, flags, soundID, 255, 0, 0,0);
}
else if (READ_BE_UINT32(ptr) == MKID_BE('MIDI')) {
if (_vm->_imuse) {
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 8a71b455e9..bde14d3c55 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -188,7 +188,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr, size);
- _mixer->playRaw(NULL, sound, size, rate, flags, soundID);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
}
// WORKAROUND bug # 1311447
else if (READ_BE_UINT32(ptr) == 0x460e200d) {
@@ -210,7 +210,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr, size);
- _mixer->playRaw(NULL, sound, size, rate, flags, soundID);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
}
// Support for sampled sound effects in Monkey Island 1 and 2
else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
@@ -281,7 +281,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr + 6, size);
- _mixer->playRaw(NULL, sound, size, rate, flags, soundID);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
}
else if ((_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') || READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
@@ -334,7 +334,7 @@ void Sound::playSound(int soundID) {
if (loopEnd > 0)
flags |= Audio::Mixer::FLAG_LOOP;
- _mixer->playRaw(NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd);
}
break;
case 1:
@@ -395,7 +395,7 @@ void Sound::playSound(int soundID) {
sound = (char *)malloc(size);
int vol = ptr[24] * 4;
memcpy(sound, ptr + READ_BE_UINT16(ptr + 8), size);
- _mixer->playRaw(NULL, sound, size, rate, Audio::Mixer::FLAG_AUTOFREE, soundID, vol, 0);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, Audio::Mixer::FLAG_AUTOFREE, soundID, vol, 0);
}
else {
diff --git a/engines/sky/intro.cpp b/engines/sky/intro.cpp
index 6c50ea9804..55143d7f86 100644
--- a/engines/sky/intro.cpp
+++ b/engines/sky/intro.cpp
@@ -740,7 +740,7 @@ bool Intro::nextPart(uint16 *&data) {
// probably use _skySound instead of calling playRaw()
// directly, but this will have to do for now.
memset(vData, 127, sizeof(struct dataFileHeader));
- _mixer->playRaw(&_voice, vData, _skyDisk->_lastLoadedFileSize, 11025,
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_voice, vData, _skyDisk->_lastLoadedFileSize, 11025,
Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED, SOUND_VOICE);
return true;
case WAITVOICE:
@@ -757,12 +757,12 @@ bool Intro::nextPart(uint16 *&data) {
return true;
case LOOPBG:
_mixer->stopID(SOUND_BG);
- _mixer->playRaw(&_bgSfx, _bgBuf + 256, _bgSize - 768, 11025,
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_bgSfx, _bgBuf + 256, _bgSize - 768, 11025,
Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_LOOP, SOUND_BG);
return true;
case PLAYBG:
_mixer->stopID(SOUND_BG);
- _mixer->playRaw(&_bgSfx, _bgBuf + 256, _bgSize - 768, 11025,
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_bgSfx, _bgBuf + 256, _bgSize - 768, 11025,
Audio::Mixer::FLAG_UNSIGNED, SOUND_BG);
return true;
case STOPBG:
diff --git a/engines/sky/sound.cpp b/engines/sky/sound.cpp
index b2263482dd..edcfd81581 100644
--- a/engines/sky/sound.cpp
+++ b/engines/sky/sound.cpp
@@ -1040,7 +1040,7 @@ void Sound::playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *h
memcpy(buffer, sound+sizeof(struct dataFileHeader), size);
_mixer->stopID(id);
- _mixer->playRaw(handle, buffer, size, 11025, flags, id);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer, size, 11025, flags, id);
}
void Sound::loadSection(uint8 pSection) {
@@ -1118,9 +1118,9 @@ void Sound::playSound(uint16 sound, uint16 volume, uint8 channel) {
}
if (channel == 0)
- _mixer->playRaw(&_ingameSound0, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH0, volume, 0, loopSta, loopEnd);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_ingameSound0, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH0, volume, 0, loopSta, loopEnd);
else
- _mixer->playRaw(&_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH1, volume, 0, loopSta, loopEnd);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH1, volume, 0, loopSta, loopEnd);
}
void Sound::fnStartFx(uint32 sound, uint8 channel) {
@@ -1245,7 +1245,7 @@ bool Sound::startSpeech(uint16 textNum) {
rate = 11025;
_mixer->stopID(SOUND_SPEECH);
- _mixer->playRaw(&_ingameSpeech, playBuffer, speechSize, rate, Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE, SOUND_SPEECH);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_ingameSpeech, playBuffer, speechSize, rate, Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE, SOUND_SPEECH);
return true;
}
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index f699a4c475..fa4d9c3adc 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -172,7 +172,7 @@ void Sound::playSample(QueueElement *elem) {
flags |= Audio::Mixer::FLAG_STEREO;
if (_fxList[elem->id].type == FX_LOOP)
flags |= Audio::Mixer::FLAG_LOOP;
- _mixer->playRaw(&elem->handle, sampleData + 0x2C, size, 11025, flags, elem->id, volume, pan);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &elem->handle, sampleData + 0x2C, size, 11025, flags, elem->id, volume, pan);
}
} else
break;
@@ -196,7 +196,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
uint32 size;
int16 *data = uncompressSpeech(index + _cowHeaderSize, sampleSize, &size);
if (data)
- _mixer->playRaw(&_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID, speechVol, speechPan);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID, speechVol, speechPan);
}
#ifdef USE_MAD
else if (_cowMode == CowMp3) {
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index 3f9cbb482e..838c37dc6e 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -351,7 +351,7 @@ void MoviePlayer::play(int32 leadIn, int32 leadOut) {
}
if (startNextText && !_mixer->isSoundHandleActive(_speechHandle)) {
- _mixer->playRaw(&_speechHandle, t->speech, t->speechBufferSize, 22050, flags);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_speechHandle, t->speech, t->speechBufferSize, 22050, flags);
startNextText = false;
}
diff --git a/engines/sword2/sound.cpp b/engines/sword2/sound.cpp
index 561b7dc45e..b1de94f3ad 100644
--- a/engines/sword2/sound.cpp
+++ b/engines/sword2/sound.cpp
@@ -311,7 +311,7 @@ int32 Sound::playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vo
if (loop)
flags |= Audio::Mixer::FLAG_LOOP;
- _vm->_mixer->playRaw(handle, data + stream.pos(), size, rate, flags, -1, vol, pan, 0, 0, soundType);
+ _vm->_mixer->playRaw(soundType, handle, data + stream.pos(), size, rate, flags, -1, vol, pan, 0, 0);
return RD_OK;
}
diff --git a/sound/mixer.cpp b/sound/mixer.cpp
index ad203ece5b..2cb1063828 100644
--- a/sound/mixer.cpp
+++ b/sound/mixer.cpp
@@ -114,8 +114,6 @@ Mixer::Mixer() {
for (i = 0; i < ARRAYSIZE(_volumeForSoundType); i++)
_volumeForSoundType[i] = kMaxMixerVolume;
- _paused = false;
-
for (i = 0; i != NUM_CHANNELS; i++)
_channels[i] = 0;
@@ -133,10 +131,6 @@ uint Mixer::getOutputRate() const {
return (uint)_syst->getOutputSampleRate();
}
-bool Mixer::isPaused() {
- return _paused;
-}
-
void Mixer::setupPremix(AudioStream *stream, SoundType type) {
Common::StackLock lock(_mutex);
@@ -173,8 +167,13 @@ void Mixer::insertChannel(SoundHandle *handle, Channel *chan) {
}
}
-void Mixer::playRaw(SoundHandle *handle, void *sound, uint32 size, uint rate, byte flags,
- int id, byte volume, int8 balance, uint32 loopStart, uint32 loopEnd, SoundType type) {
+void Mixer::playRaw(
+ SoundType type,
+ SoundHandle *handle,
+ void *sound,
+ uint32 size, uint rate, byte flags,
+ int id, byte volume, int8 balance,
+ uint32 loopStart, uint32 loopEnd) {
Common::StackLock lock(_mutex);
// Prevent duplicate sounds
@@ -207,8 +206,13 @@ void Mixer::playRaw(SoundHandle *handle, void *sound, uint32 size, uint rate, by
insertChannel(handle, chan);
}
-void Mixer::playInputStream(SoundType type, SoundHandle *handle, AudioStream *input,
- int id, byte volume, int8 balance, bool autofreeStream, bool permanent) {
+void Mixer::playInputStream(
+ SoundType type,
+ SoundHandle *handle,
+ AudioStream *input,
+ int id, byte volume, int8 balance,
+ bool autofreeStream,
+ bool permanent) {
Common::StackLock lock(_mutex);
if (input == 0) {
@@ -242,20 +246,18 @@ void Mixer::mix(int16 *buf, uint len) {
// zero the buf
memset(buf, 0, 2 * len * sizeof(int16));
- if (!_paused) {
- if (_premixChannel)
- _premixChannel->mix(buf, len);
+ if (_premixChannel)
+ _premixChannel->mix(buf, len);
- // now mix all channels
- for (int i = 0; i != NUM_CHANNELS; i++)
- if (_channels[i]) {
- if (_channels[i]->isFinished()) {
- delete _channels[i];
- _channels[i] = 0;
- } else if (!_channels[i]->isPaused())
- _channels[i]->mix(buf, len);
- }
- }
+ // now mix all channels
+ for (int i = 0; i != NUM_CHANNELS; i++)
+ if (_channels[i]) {
+ if (_channels[i]->isFinished()) {
+ delete _channels[i];
+ _channels[i] = 0;
+ } else if (!_channels[i]->isPaused())
+ _channels[i]->mix(buf, len);
+ }
}
void Mixer::mixCallback(void *s, byte *samples, int len) {
@@ -319,14 +321,6 @@ void Mixer::setChannelBalance(SoundHandle handle, int8 balance) {
_channels[index]->setBalance(balance);
}
-uint32 Mixer::getSoundElapsedTimeOfSoundID(int id) {
- Common::StackLock lock(_mutex);
- for (int i = 0; i != NUM_CHANNELS; i++)
- if (_channels[i] && _channels[i]->getId() == id)
- return _channels[i]->getElapsedTime();
- return 0;
-}
-
uint32 Mixer::getSoundElapsedTime(SoundHandle handle) {
Common::StackLock lock(_mutex);
@@ -338,7 +332,12 @@ uint32 Mixer::getSoundElapsedTime(SoundHandle handle) {
}
void Mixer::pauseAll(bool paused) {
- _paused = paused;
+ Common::StackLock lock(_mutex);
+ for (int i = 0; i != NUM_CHANNELS; i++) {
+ if (_channels[i] != 0) {
+ _channels[i]->pause(paused);
+ }
+ }
}
void Mixer::pauseID(int id, bool paused) {
@@ -354,7 +353,7 @@ void Mixer::pauseID(int id, bool paused) {
void Mixer::pauseHandle(SoundHandle handle, bool paused) {
Common::StackLock lock(_mutex);
- // Simply ignore pause/unpause requests for handles of sound that alreayd terminated
+ // Simply ignore (un)pause requests for sounds that already terminated
const int index = handle._val % NUM_CHANNELS;
if (!_channels[index] || _channels[index]->_handle._val != handle._val)
return;
diff --git a/sound/mixer.h b/sound/mixer.h
index bb3e3a711f..f2bec71057 100644
--- a/sound/mixer.h
+++ b/sound/mixer.h
@@ -38,6 +38,12 @@ class AudioStream;
class Channel;
class Mixer;
+/**
+ * A SoundHandle instances corresponds to a specific sound
+ * being played via the mixer. It can be used to control that
+ * sound (pause it, stop it, etc.).
+ * @see The Mixer class
+ */
class SoundHandle {
friend class Channel;
friend class Mixer;
@@ -46,6 +52,10 @@ public:
inline SoundHandle() : _val(0xFFFFFFFF) {}
};
+/**
+ * The main audio mixer handles mixing of an arbitrary number of
+ * input audio streams (in the form of AudioStream instances).
+ */
class Mixer {
public:
enum {
@@ -96,8 +106,6 @@ private:
int _volumeForSoundType[4];
- bool _paused;
-
uint32 _handleSeed;
Channel *_channels[NUM_CHANNELS];
@@ -136,18 +144,38 @@ public:
* (using the makeLinearInputStream factory function), which is then
* passed on to playInputStream.
*/
- void playRaw(SoundHandle *handle,
- void *sound, uint32 size, uint rate, byte flags,
- int id = -1, byte volume = 255, int8 balance = 0,
- uint32 loopStart = 0, uint32 loopEnd = 0,
- SoundType type = kSFXSoundType);
+ void playRaw(
+ SoundType type,
+ SoundHandle *handle,
+ void *sound, uint32 size, uint rate, byte flags,
+ int id = -1, byte volume = 255, int8 balance = 0,
+ uint32 loopStart = 0, uint32 loopEnd = 0);
/**
* Start playing the given audio input stream.
+ *
+ * Note that the sound id assigned below is unique. At most one stream
+ * with a given idea can play at any given time. Trying to play a sound
+ * with an id that is already in use causes the new sound to be not played.
+ *
+ * @param type the type (voice/sfx/music) of the stream
+ * @param handle a SoundHandle which can be used to reference and control
+ * the stream via suitable mixer methods
+ * @param input the actual AudioStream to be played
+ * @param id a unique id assigned to this stream
+ * @param volume the volume with which to play the sound, ranging from 0 to 255
+ * @param balance the balance with which to play the sound, ranging from -128 to 127
+ * @param autofreeStream a flag indicating whether the stream should be
+ * freed after playback finished
+ * @param permanent a flag indicating whether a plain stopAll call should
+ * not stop this particular stream
*/
- void playInputStream(SoundType type, SoundHandle *handle, AudioStream *input,
- int id = -1, byte volume = 255, int8 balance = 0,
- bool autofreeStream = true, bool permanent = false);
+ void playInputStream(
+ SoundType type,
+ SoundHandle *handle,
+ AudioStream *input,
+ int id = -1, byte volume = 255, int8 balance = 0,
+ bool autofreeStream = true, bool permanent = false);
@@ -173,10 +201,10 @@ public:
/**
- * Pause/unpause the mixer (this temporarily stops all audio processing,
- * including all regular channels and the premix channel).
+ * Pause/unpause all sounds, including all regular channels and the
+ * premix channel.
*
- * @param paused true to pause the mixer, false to unpause it
+ * @param paused true to pause everything, false to unpause
*/
void pauseAll(bool paused);
@@ -215,20 +243,13 @@ public:
int getSoundID(SoundHandle handle);
/**
- * Check if a sound with the given hANDLE is active.
+ * Check if a sound with the given handle is active.
*
* @param handle sound to query
* @return true if the sound is active
*/
bool isSoundHandleActive(SoundHandle handle);
- /**
- * Check if the mixer is paused (using pauseAll).
- *
- * @return true if the mixer is paused
- */
- bool isPaused();
-
/**
@@ -249,11 +270,6 @@ public:
void setChannelBalance(SoundHandle handle, int8 balance);
/**
- * Get approximation of for how long the Sound ID has been playing.
- */
- uint32 getSoundElapsedTimeOfSoundID(int id);
-
- /**
* Get approximation of for how long the channel has been playing.
*/
uint32 getSoundElapsedTime(SoundHandle handle);