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authorMax Horn2002-07-07 19:31:51 +0000
committerMax Horn2002-07-07 19:31:51 +0000
commitcb86e115836006b017e27ca9b2b4158cbe815269 (patch)
tree9714b9ad78f3607971da99fbc756f80ec50cb760
parent7ed45a6ef9f7c243274cf26de64195966413f2e4 (diff)
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indent run
svn-id: r4478
-rw-r--r--actor.cpp87
-rw-r--r--actor.h54
-rw-r--r--akos.cpp63
-rw-r--r--akos.h120
-rw-r--r--config-file.cpp61
-rw-r--r--config-file.h38
6 files changed, 202 insertions, 221 deletions
diff --git a/actor.cpp b/actor.cpp
index ebe54f3053..a2a7910b1f 100644
--- a/actor.cpp
+++ b/actor.cpp
@@ -180,7 +180,7 @@ int Actor::remapDirection(int dir)
byte flags;
bool flipX;
bool flipY;
-
+
if (!ignoreBoxes) {
specdir = _vm->_extraBoxFlags[walkbox];
if (specdir) {
@@ -201,7 +201,6 @@ int Actor::remapDirection(int dir)
dir = 360 - dir;
flipX = !flipX;
}
-
// Check for Y-Flip
if ((flags & 0x10) || _vm->getClass(number, 0x1D)) {
dir = 180 - dir;
@@ -210,14 +209,14 @@ int Actor::remapDirection(int dir)
switch (flags & 7) {
case 1:
- if (moving&~MF_TURN) // Actor is walking
+ if (moving & ~MF_TURN) // Actor is walking
return flipX ? 90 : 270;
- else // Actor is standing/turning
+ else // Actor is standing/turning
return (dir == 90) ? 90 : 270;
case 2:
- if (moving&~MF_TURN) // Actor is walking
+ if (moving & ~MF_TURN) // Actor is walking
return flipY ? 180 : 0;
- else // Actor is standing/turning
+ else // Actor is standing/turning
return (dir == 0) ? 0 : 180;
case 3:
return 270;
@@ -241,21 +240,21 @@ int Actor::updateActorDirection()
int dir;
int num;
bool shouldInterpolate;
-
+
dirType = _vm->akos_hasManyDirections(this);
from = Scumm::toSimpleDir(dirType, facing);
dir = remapDirection(newDirection);
shouldInterpolate = (dir & 1024);
to = Scumm::toSimpleDir(dirType, dir & 1023);
- diff = to - from;
+ diff = to - from;
num = Scumm::numSimpleDirDirections(dirType);
if (shouldInterpolate) {
// Turn left or right, depending on which is shorter.
if (abs(diff) > (num >> 1))
diff = -diff;
-
+
if (diff == 0) {
} else if (diff > 0) {
from++;
@@ -264,7 +263,7 @@ int Actor::updateActorDirection()
}
} else
from = to;
-
+
dir = Scumm::fromSimpleDir(dirType, from & (num - 1));
return dir;
@@ -300,27 +299,23 @@ int Actor::actorWalkStep()
actorX = x;
actorY = y;
- if (walkbox != walkdata.curbox &&
- _vm->checkXYInBoxBounds(walkdata.curbox, actorX, actorY)) {
+ if (walkbox != walkdata.curbox && _vm->checkXYInBoxBounds(walkdata.curbox, actorX, actorY)) {
setActorBox(walkdata.curbox);
}
distX = abs(walkdata.newx - walkdata.x);
distY = abs(walkdata.newy - walkdata.y);
- if (abs(actorX - walkdata.x) >= distX &&
- abs(actorY - walkdata.y) >= distY) {
+ if (abs(actorX - walkdata.x) >= distX && abs(actorY - walkdata.y) >= distY) {
moving &= ~MF_IN_LEG;
return 0;
}
- tmpX = ((actorX + 8000) << 16) + walkdata.xfrac +
- (walkdata.XYFactor >> 8) * scalex;
+ tmpX = ((actorX + 8000) << 16) + walkdata.xfrac + (walkdata.XYFactor >> 8) * scalex;
walkdata.xfrac = (uint16)tmpX;
actorX = (tmpX >> 16) - 8000;
- tmpY = (actorY << 16) + walkdata.yfrac +
- (walkdata.YXFactor >> 8) * scalex;
+ tmpY = (actorY << 16) + walkdata.yfrac + (walkdata.YXFactor >> 8) * scalex;
walkdata.yfrac = (uint16)tmpY;
actorY = (tmpY >> 16);
@@ -344,8 +339,8 @@ void Actor::setupActorScale()
byte *resptr;
// FIXME: Special 'no scaling' class for MI1 VGA Floppy
- // Not totally sure if this is correct.
- if(_vm->_gameId == GID_MONKEY_VGA && _vm->getClass(number, 0x96))
+ // Not totally sure if this is correct.
+ if (_vm->_gameId == GID_MONKEY_VGA && _vm->getClass(number, 0x96))
return;
if (_vm->_features & GF_NO_SCALLING) {
@@ -357,7 +352,7 @@ void Actor::setupActorScale()
if (ignoreBoxes != 0)
return;
- if(_vm->getBoxFlags(walkbox) & 0x20)
+ if (_vm->getBoxFlags(walkbox) & 0x20)
return;
scale = _vm->getBoxScale(walkbox);
@@ -379,7 +374,7 @@ void Actor::setupActorScale()
warning("Actor %d at %d, scale %d out of range", number, y, scale);
// FIXME - Quick fix to ft's fuel tower bug (by yazoo)
- if(scale == 1 && _vm->_currentRoom == 76)
+ if (scale == 1 && _vm->_currentRoom == 76)
scale = 0xFF;
scalex = (byte)scale;
@@ -388,7 +383,7 @@ void Actor::setupActorScale()
void Actor::startAnimActor(int frame)
{
- if (_vm->_features & GF_NEW_COSTUMES) {
+ if (_vm->_features & GF_NEW_COSTUMES) {
switch (frame) {
case 1001:
frame = initFrame;
@@ -522,8 +517,7 @@ void Actor::setActorDirection(int direction)
void Scumm::putActor(Actor * a, int dstX, int dstY, byte room)
{
- if (a->visible && _currentRoom != room
- && _vars[VAR_TALK_ACTOR] == a->number) {
+ if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
clearMsgQueue();
}
@@ -667,7 +661,7 @@ void Actor::adjustActorPos()
if (_vm->_features & GF_AFTER_V7) {
stopActorMoving();
}
-
+
flags = _vm->getBoxFlags(walkbox);
if (flags & 7) {
turnToDirection(facing);
@@ -806,7 +800,7 @@ void Actor::startWalkAnim(int cmd, int angle)
* find a proper fix
* note: walk scripts aren't required to make the game
* work as usual */
-
+
/* int16 args[16];
if (walk_script != 0) {
@@ -814,7 +808,7 @@ void Actor::startWalkAnim(int cmd, int angle)
args[0] = number;
args[1] = cmd;
_vm->runScript(walk_script, 1, 0, args);
- } else*/ {
+ } else*/ {
switch (cmd) {
case 1: /* start walk */
setActorDirection(angle);
@@ -880,8 +874,7 @@ void Actor::walkActor()
}
j = getPathToDestBox(walkbox, walkdata.destbox);
if (j == -1) {
- error("walkActor: no path found between %d and %d", walkbox,
- walkdata.destbox);
+ error("walkActor: no path found between %d and %d", walkbox, walkdata.destbox);
}
walkdata.curbox = j;
@@ -959,17 +952,16 @@ void Scumm::processActors()
}
if (!numactors)
return;
-
+
end = actors + numactors;
// Sort actors by position before we draw them (to ensure that actors in
// front are drawn after those "behind" them).
- for (ac = end-1; ac >= actors; --ac) {
- for (ac2 = actors; ac2 != ac; ++ac2)
- {
- if (DRAW_ORDER(*ac2) > DRAW_ORDER(*(ac2+1))) {
- tmp = *(ac2+1);
- *(ac2+1) = *ac2;
+ for (ac = end - 1; ac >= actors; --ac) {
+ for (ac2 = actors; ac2 != ac; ++ac2) {
+ if (DRAW_ORDER(*ac2) > DRAW_ORDER(*(ac2 + 1))) {
+ tmp = *(ac2 + 1);
+ *(ac2 + 1) = *ac2;
*ac2 = tmp;
}
}
@@ -993,14 +985,14 @@ void Actor::drawActorCostume()
if (!needRedraw)
return;
-
+
if (_vm->getClass(number, 20))
mask = 0;
else if (_vm->getClass(number, 21))
forceClip = 1;
// FIXME: ugly fix for samnmax inventory
- if (_vm->_gameId==GID_SAMNMAX && _vm->getState(995))
+ if (_vm->_gameId == GID_SAMNMAX && _vm->getState(995))
return;
needRedraw = false;
@@ -1148,8 +1140,7 @@ int Scumm::getActorFromPos(int x, int y)
return 0;
for (i = 1; i < NUM_ACTORS; i++) {
Actor *a = derefActor(i);
- if (drawbits & (1 << i) && !getClass(i, 32) && y >= a->top
- && y <= a->bottom) {
+ if (drawbits & (1 << i) && !getClass(i, 32) && y >= a->top && y <= a->bottom) {
return i;
}
}
@@ -1163,8 +1154,7 @@ void Scumm::actorTalk()
_msgPtrToAdd = charset._buffer;
_messagePtr = addMessageToStack(_messagePtr);
- assert((int)(_msgPtrToAdd - charset._buffer) <
- (int)(sizeof(charset._buffer)));
+ assert((int)(_msgPtrToAdd - charset._buffer) < (int)(sizeof(charset._buffer)));
if (_actorToPrintStrFor == 0xFF) {
if (!_keepText)
@@ -1245,8 +1235,7 @@ void Actor::startWalkActor(int destX, int destY, int dir)
} else {
abr = adjustXYToBeInBox(abr.x, abr.y, walkbox);
}
- if (moving && walkdata.destdir == dir
- && walkdata.destx == abr.x && walkdata.desty == abr.y)
+ if (moving && walkdata.destdir == dir && walkdata.destx == abr.x && walkdata.desty == abr.y)
return;
}
@@ -1273,8 +1262,7 @@ byte *Actor::getActorName()
return ptr;
}
-void Actor::remapActor(int r_fact, int g_fact, int b_fact,
- int threshold)
+void Actor::remapActor(int r_fact, int g_fact, int b_fact, int threshold)
{
byte *akos, *rgbs, *akpl;
int akpl_size, i;
@@ -1303,8 +1291,7 @@ void Actor::remapActor(int r_fact, int g_fact, int b_fact,
rgbs = findResource(MKID('RGBS'), akos);
if (!rgbs) {
- warning("Can't remap actor %d costume %d doesn't contain an RGB block",
- number, costume);
+ warning("Can't remap actor %d costume %d doesn't contain an RGB block", number, costume);
return;
}
// skip resource header
@@ -1440,7 +1427,7 @@ void Scumm::resetActorBgs()
if (onlyActorFlags & 1 && a->top != 0xFF && a->needBgReset) {
gfxUsageBits[_screenStartStrip + i] ^= bitpos;
- if((a->bottom - a->top) >=0)
+ if ((a->bottom - a->top) >= 0)
gdi.resetBackground(a->top, a->bottom, i);
}
bitpos <<= 1;
diff --git a/actor.h b/actor.h
index 5ae5a58672..d2a4f8fdf2 100644
--- a/actor.h
+++ b/actor.h
@@ -37,14 +37,14 @@ enum MoveFlags {
};
struct ActorWalkData {
- int16 destx,desty; // Final destination
+ int16 destx, desty; // Final destination
byte destbox;
int16 destdir;
byte curbox;
- int16 x,y; // Current position
- int16 newx,newy; // Next position on our way to the destination
+ int16 x, y; // Current position
+ int16 newx, newy; // Next position on our way to the destination
int32 XYFactor, YXFactor;
- uint16 xfrac,yfrac;
+ uint16 xfrac, yfrac;
int point3x, point3y;
};
@@ -57,16 +57,13 @@ struct CostumeData {
uint16 start[16];
uint16 end[16];
uint16 frame[16];
-
- void reset()
- {
+
+ void reset() {
stopped = 0;
for (int i = 0; i < 16; i++) {
active[i] = 0;
curpos[i] = start[i] = end[i] = frame[i] = 0xFFFF;
- }
-}
-};
+}}};
class Actor {
@@ -79,7 +76,7 @@ public:
uint16 costume;
byte room;
byte talkColor;
- byte scalex,scaley;
+ byte scalex, scaley;
byte charset;
int16 newDirection;
byte moving;
@@ -89,12 +86,12 @@ public:
bool needRedraw, needBgReset, costumeNeedsInit, visible;
byte shadow_mode;
bool flip;
- uint speedx,speedy;
+ uint speedx, speedy;
byte frame;
byte walkbox;
byte mask;
byte animProgress, animSpeed;
- int16 new_1,new_2;
+ int16 new_1, new_2;
uint16 talk_script, walk_script;
byte new_3;
int8 layer;
@@ -105,13 +102,16 @@ public:
byte palette[64];
protected:
- Scumm *_vm;
+ Scumm *_vm;
public:
// Constructor, sets all data to 0
- Actor() { memset(this, 0, sizeof(Actor)); }
- void initActorClass(Scumm *scumm) {_vm = scumm;}
+ Actor() {
+ memset(this, 0, sizeof(Actor));
+ } void initActorClass(Scumm *scumm) {
+ _vm = scumm;
+ }
//protected:
void hideActor();
void showActor();
@@ -131,7 +131,7 @@ public:
void setActorDirection(int direction);
AdjustBoxResult adjustXYToBeInBox(int dstX, int dstY, int pathfrom);
- void adjustActorPos();
+ void adjustActorPos();
void turnToDirection(int newdir);
void walkActor();
void drawActorCostume();
@@ -139,17 +139,25 @@ public:
void setActorCostume(int c);
byte *getActorName();
void startWalkActor(int x, int y, int dir);
-
+
void remapActor(int b, int c, int d, int e);
void walkActorOld();
void animateActor(int anim);
-
- bool isInCurrentRoom() { return room == _vm->_currentRoom; }
- int getRoom() { return room; }
- int getAnimVar(byte var) { return animVariable[var]; }
- void setAnimVar(byte var, int value) { animVariable[var] = value; }
+ bool isInCurrentRoom() {
+ return room == _vm->_currentRoom;
+ }
+ int getRoom() {
+ return room;
+ }
+
+ int getAnimVar(byte var) {
+ return animVariable[var];
+ }
+ void setAnimVar(byte var, int value) {
+ animVariable[var] = value;
+ }
};
diff --git a/akos.cpp b/akos.cpp
index 22ae1c5afc..dca9c3eafb 100644
--- a/akos.cpp
+++ b/akos.cpp
@@ -200,12 +200,12 @@ bool AkosRenderer::drawCostumeChannel(int chan)
srcptr = akcd + READ_LE_UINT32(&off->akcd);
the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
- move_x_cur = move_x + (int16) READ_LE_UINT16(&the_akci->rel_x);
- move_y_cur = move_y + (int16) READ_LE_UINT16(&the_akci->rel_y);
+ move_x_cur = move_x + (int16)READ_LE_UINT16(&the_akci->rel_x);
+ move_y_cur = move_y + (int16)READ_LE_UINT16(&the_akci->rel_y);
width = READ_LE_UINT16(&the_akci->width);
height = READ_LE_UINT16(&the_akci->height);
- move_x += (int16) READ_LE_UINT16(&the_akci->move_x);
- move_y -= (int16) READ_LE_UINT16(&the_akci->move_y);
+ move_x += (int16)READ_LE_UINT16(&the_akci->move_x);
+ move_y -= (int16)READ_LE_UINT16(&the_akci->move_y);
switch (codec) {
case 1:
@@ -233,8 +233,8 @@ bool AkosRenderer::drawCostumeChannel(int chan)
srcptr = akcd + READ_LE_UINT32(&off->akcd);
the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
- move_x_cur = move_x + (int16) READ_LE_UINT16(p + 0);
- move_y_cur = move_y + (int16) READ_LE_UINT16(p + 2);
+ move_x_cur = move_x + (int16)READ_LE_UINT16(p + 0);
+ move_y_cur = move_y + (int16)READ_LE_UINT16(p + 2);
p += (p[4] & 0x80) ? 6 : 5;
@@ -338,8 +338,7 @@ void akos_generic_decode(AkosRenderer * ar)
do {
if (*scaleytab++ < ar->scale_y) {
if (color && y < ar->outheight
- && (!ar->v1.mask_ptr
- || !((mask[0] | mask[ar->v1.imgbufoffs]) & maskbit))) {
+ && (!ar->v1.mask_ptr || !((mask[0] | mask[ar->v1.imgbufoffs]) & maskbit))) {
*dst = ar->palette[color];
}
mask += 40;
@@ -404,11 +403,10 @@ void akos_c1_spec1(AkosRenderer * ar)
do {
if (*scaleytab++ < ar->scale_y) {
if (color && y < ar->outheight
- && (!ar->v1.mask_ptr
- || !((mask[0] | mask[ar->v1.imgbufoffs]) & maskbit))) {
+ && (!ar->v1.mask_ptr || !((mask[0] | mask[ar->v1.imgbufoffs]) & maskbit))) {
pcolor = ar->palette[color];
if (pcolor == 13)
- pcolor = ar->shadow_table[*dst];
+ pcolor = ar->shadow_table[*dst];
*dst = pcolor;
}
mask += 40;
@@ -557,7 +555,7 @@ void AkosRenderer::codec1()
- if(_vm->isGlobInMemory(rtString,_vm->_vars[_vm->VAR_CUSTOMSCALETABLE])) {
+ if (_vm->isGlobInMemory(rtString, _vm->_vars[_vm->VAR_CUSTOMSCALETABLE])) {
v1.scaletable = _vm->getStringAddressVar(_vm->VAR_CUSTOMSCALETABLE);
} else {
v1.scaletable = default_scale_table;
@@ -746,23 +744,21 @@ void AkosRenderer::codec1()
draw_bottom = y_bottom;
if (cur_x == -1)
- cur_x = 0; /* ?? */
+ cur_x = 0; /* ?? */
v1.destptr = outptr + cur_x + cur_y * outwidth;
masking = false;
if (clipping) {
masking = _vm->isMaskActiveAt(x_left, y_top, x_right, y_bottom,
- _vm->getResourceAddress(rtBuffer, 9) +
- _vm->gdi._imgBufOffs[clipping] +
- _vm->_screenStartStrip) != 0;
+ _vm->getResourceAddress(rtBuffer, 9) +
+ _vm->gdi._imgBufOffs[clipping] + _vm->_screenStartStrip) != 0;
}
v1.mask_ptr = NULL;
if (masking || charsetmask || shadow_mode) {
- v1.mask_ptr =
- _vm->getResourceAddress(rtBuffer, 9) + cur_y * 40 + _vm->_screenStartStrip;
+ v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + cur_y * 40 + _vm->_screenStartStrip;
v1.imgbufoffs = _vm->gdi._imgBufOffs[clipping];
if (!charsetmask && masking) {
v1.mask_ptr += v1.imgbufoffs;
@@ -879,33 +875,33 @@ void AkosRenderer::codec5()
vs = &_vm->virtscr[0];
//setBlastObjectMode(shadow_mode); // not implemented yet
- moveX=move_x_cur;
- moveY=move_y_cur;
+ moveX = move_x_cur;
+ moveY = move_y_cur;
if (!mirror) {
left = (x - moveX - width) + 1;
} else {
- left = x + moveX -1;
+ left = x + moveX - 1;
}
- var_20=0;
+ var_20 = 0;
max_width = outwidth;
right = left + width - 1;
top = y + moveY;
bottom = top + height;
- if(left < 0)
+ if (left < 0)
left = 0;
- if(left > max_width)
+ if (left > max_width)
left -= left - max_width;
// Yazoo: this is not correct, but fix a lots of bugs for the momment
-
+
draw_top = 0;
draw_bottom = vs->height;
- _vm->updateDirtyRect(0, left, right+1, top, bottom+1, 1 << dirty_id);
+ _vm->updateDirtyRect(0, left, right + 1, top, bottom + 1, 1 << dirty_id);
bdd.dataptr = srcptr;
bdd.out = vs->screenPtr;
@@ -915,10 +911,10 @@ void AkosRenderer::codec5()
bdd.scale_y = 0xFF;
bdd.srcheight = height;
bdd.srcwidth = width;
- bdd.x = left+1;
+ bdd.x = left + 1;
bdd.y = top;
- _vm->drawBomp(&bdd,0,bdd.dataptr,0,0);
+ _vm->drawBomp(&bdd, 0, bdd.dataptr, 0, 0);
}
void AkosRenderer::codec16()
@@ -952,8 +948,7 @@ bool Scumm::akos_increaseAnims(byte *akos, Actor * a)
#define GUW(o) READ_LE_UINT16(aksq+curpos+(o))
#define GB(o) aksq[curpos+(o)]
-bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
- int numakfo)
+bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo, int numakfo)
{
byte active;
uint old_curpos, curpos, end;
@@ -1057,7 +1052,7 @@ bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
switch (code) {
case AKC_StartAnimInActor:
akos_queCommand(4, derefActorSafe(a->getAnimVar(GB(2)),
- "akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0);
+ "akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0);
continue;
case AKC_Random:
@@ -1099,8 +1094,7 @@ bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
akos_queCommand(4, a, a->getAnimVar(GB(2)), 0);
continue;
case AKC_SetVarInActor:
- derefActorSafe(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(
- GB(3), GW(4)
+ derefActorSafe(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(GB(3), GW(4)
);
continue;
case AKC_HideActor:
@@ -1174,8 +1168,7 @@ bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
int code2 = aksq[curpos];
if (code2 & 0x80)
code2 = (code2 << 8) | aksq[curpos + 1];
- assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan
- || code2 == AKC_Return);
+ assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return);
a->cost.curpos[chan] = curpos;
diff --git a/akos.h b/akos.h
index 78bbcb9709..d24f4b48bc 100644
--- a/akos.h
+++ b/akos.h
@@ -23,8 +23,8 @@
#if !defined(__GNUC__)
- #pragma START_PACK_STRUCTS
-#endif
+#pragma START_PACK_STRUCTS
+#endif
struct CostumeData;
@@ -43,52 +43,52 @@ struct AkosOffset {
} GCC_PACK;
struct AkosCI {
- uint16 width,height;
+ uint16 width, height;
int16 rel_x, rel_y;
int16 move_x, move_y;
} GCC_PACK;
#if !defined(__GNUC__)
- #pragma END_PACK_STRUCTS
-#endif
+#pragma END_PACK_STRUCTS
+#endif
struct AkosRenderer {
//protected:
CostumeData *cd;
- int x,y; /* where to draw costume */
- byte scale_x, scale_y; /* scaling */
- byte clipping; /* clip mask */
+ int x, y; /* where to draw costume */
+ byte scale_x, scale_y; /* scaling */
+ byte clipping; /* clip mask */
bool charsetmask;
byte shadow_mode;
uint16 codec;
- bool mirror; /* draw actor mirrored */
+ bool mirror; /* draw actor mirrored */
byte dirty_id;
byte *outptr;
uint outwidth, outheight;
-
+
/* pointer to various parts of the costume resource */
byte *akos;
AkosHeader *akhd;
-
+
/* current move offset */
int move_x, move_y;
/* movement of cel to decode */
int move_x_cur, move_y_cur;
/* width and height of cel to decode */
- int width,height;
-
+ int width, height;
+
byte *srcptr;
byte *shadow_table;
struct {
/* codec stuff */
const byte *scaletable;
- byte mask,shl;
+ byte mask, shl;
bool doContinue;
byte repcolor;
byte replen;
int scaleXstep;
- int x,y;
+ int x, y;
int tmp_x, tmp_y;
int y_pitch;
int skip_width;
@@ -99,24 +99,25 @@ struct AkosRenderer {
/* put less used stuff at the bottom to optimize opcodes */
int draw_top, draw_bottom;
- byte *akpl,*akci,*aksq;
+ byte *akpl, *akci, *aksq;
AkosOffset *akof;
byte *akcd;
byte palette[256];
protected:
- Scumm *_vm;
+ Scumm *_vm;
public:
// Constructor, sets all data to 0
- AkosRenderer(Scumm *scumm) { memset(this, 0, sizeof(AkosRenderer)); _vm = scumm; }
-
- bool drawCostume();
+ AkosRenderer(Scumm *scumm) {
+ memset(this, 0, sizeof(AkosRenderer));
+ _vm = scumm;
+ } bool drawCostume();
void setPalette(byte *palette);
void setCostume(int costume);
- void setFacing(Actor *a);
+ void setFacing(Actor * a);
bool drawCostumeChannel(int chan);
void codec1();
void codec5();
@@ -126,45 +127,44 @@ public:
void c1_spec3();
};
-enum AkosOpcodes{
- AKC_Return = 0xC001,
- AKC_SetVar = 0xC010,
- AKC_CmdQue3 = 0xC015,
- AKC_ComplexChan = 0xC020,
- AKC_Jump = 0xC030,
- AKC_JumpIfSet = 0xC031,
- AKC_AddVar = 0xC040,
- AKC_Ignore = 0xC050,
- AKC_IncVar = 0xC060,
- AKC_CmdQue3Quick = 0xC061,
+enum AkosOpcodes {
+ AKC_Return = 0xC001,
+ AKC_SetVar = 0xC010,
+ AKC_CmdQue3 = 0xC015,
+ AKC_ComplexChan = 0xC020,
+ AKC_Jump = 0xC030,
+ AKC_JumpIfSet = 0xC031,
+ AKC_AddVar = 0xC040,
+ AKC_Ignore = 0xC050,
+ AKC_IncVar = 0xC060,
+ AKC_CmdQue3Quick = 0xC061,
AKC_SkipStart = 0xC070,
- AKC_SkipE = 0xC070,
- AKC_SkipNE = 0xC071,
- AKC_SkipL = 0xC072,
- AKC_SkipLE = 0xC073,
- AKC_SkipG = 0xC074,
- AKC_SkipGE = 0xC075,
- AKC_StartAnim = 0xC080,
- AKC_StartVarAnim = 0xC081,
- AKC_Random = 0xC082,
- AKC_SetActorClip = 0xC083,
- AKC_StartAnimInActor = 0xC084,
- AKC_SetVarInActor = 0xC085,
- AKC_HideActor = 0xC086,
- AKC_SetDrawOffs = 0xC087,
- AKC_JumpTable = 0xC088,
- AKC_SoundStuff = 0xC089,
- AKC_Flip = 0xC08A,
- AKC_Cmd3 = 0xC08B,
- AKC_Ignore3 = 0xC08C,
- AKC_Ignore2 = 0xC08D,
+ AKC_SkipE = 0xC070,
+ AKC_SkipNE = 0xC071,
+ AKC_SkipL = 0xC072,
+ AKC_SkipLE = 0xC073,
+ AKC_SkipG = 0xC074,
+ AKC_SkipGE = 0xC075,
+ AKC_StartAnim = 0xC080,
+ AKC_StartVarAnim = 0xC081,
+ AKC_Random = 0xC082,
+ AKC_SetActorClip = 0xC083,
+ AKC_StartAnimInActor = 0xC084,
+ AKC_SetVarInActor = 0xC085,
+ AKC_HideActor = 0xC086,
+ AKC_SetDrawOffs = 0xC087,
+ AKC_JumpTable = 0xC088,
+ AKC_SoundStuff = 0xC089,
+ AKC_Flip = 0xC08A,
+ AKC_Cmd3 = 0xC08B,
+ AKC_Ignore3 = 0xC08C,
+ AKC_Ignore2 = 0xC08D,
AKC_JumpStart = 0xC090,
- AKC_JumpE = 0xC090,
- AKC_JumpNE = 0xC091,
- AKC_JumpL = 0xC092,
- AKC_JumpLE = 0xC093,
- AKC_JumpG = 0xC094,
- AKC_JumpGE = 0xC095,
- AKC_ClearFlag = 0xC09F
+ AKC_JumpE = 0xC090,
+ AKC_JumpNE = 0xC091,
+ AKC_JumpL = 0xC092,
+ AKC_JumpLE = 0xC093,
+ AKC_JumpG = 0xC094,
+ AKC_JumpGE = 0xC095,
+ AKC_ClearFlag = 0xC09F
};
-
diff --git a/config-file.cpp b/config-file.cpp
index d7e77bcb8b..9b562ad514 100644
--- a/config-file.cpp
+++ b/config-file.cpp
@@ -33,8 +33,7 @@
static char *ltrim(char *t)
{
- for (; *t && (*t == ' '); t++)
- ;
+ for (; *t && (*t == ' '); t++);
return t;
}
@@ -54,8 +53,8 @@ static char *rtrim(char *t)
class hashconfig {
public:
- hashconfig(const char *);
- ~hashconfig();
+ hashconfig (const char *);
+ ~hashconfig ();
bool is_domain(const char *) const;
const char *get(const char *) const;
const char *set(const char *, const char *);
@@ -69,13 +68,12 @@ private:
int nkeys;
};
-hashconfig::hashconfig(const char *dom):domain(dom ? Scumm::Strdup(dom) : 0),
+hashconfig::hashconfig (const char *dom):domain(dom ? Scumm::Strdup(dom) : 0),
keys(0), values(0), nkeys(0)
{
}
-hashconfig::~hashconfig()
-{
+hashconfig::~hashconfig () {
xfree(domain);
}
@@ -120,7 +118,7 @@ const char *hashconfig::getdomain() const
return domain;
}
-void hashconfig::flush(FILE * cfg_file) const
+void hashconfig::flush(FILE *cfg_file) const
{
int i;
@@ -143,7 +141,7 @@ void hashconfig::rename(const char *d)
domain = d ? Scumm::Strdup(d) : 0;
}
-void hashconfig::merge(const hashconfig * h)
+void hashconfig::merge(const hashconfig *h)
{
int i;
@@ -154,8 +152,9 @@ void hashconfig::merge(const hashconfig * h)
// The config-class itself.
-Config::Config(const char *cfg, const char *d)
- : filename(Scumm::Strdup(cfg)), domain(d ? Scumm::Strdup(d) : 0), hash(0), ndomains(0), willwrite(false)
+Config::Config (const char *cfg, const char *d)
+: filename(Scumm::Strdup(cfg)), domain(d ? Scumm::Strdup(d) : 0), hash(0), ndomains(0),
+willwrite(false)
{
FILE *cfg_file;
char t[MAXLINELEN];
@@ -171,8 +170,7 @@ Config::Config(const char *cfg, const char *d)
// It's a new domain which begins here.
char *p = strchr(t, ']');
if (!p) {
- debug(1,
- "Config file buggy: no ] at the end of the domain name.\n");
+ debug(1, "Config file buggy: no ] at the end of the domain name.\n");
} else {
*p = 0;
set_domain(t + 1);
@@ -180,8 +178,7 @@ Config::Config(const char *cfg, const char *d)
} else {
// It's a new key in the domain.
if (!domain) {
- debug(1,
- "Config file buggy: we have a key without a domain first.\n");
+ debug(1, "Config file buggy: we have a key without a domain first.\n");
}
char *p = strchr(t, '\n');
if (p)
@@ -208,8 +205,7 @@ Config::Config(const char *cfg, const char *d)
}
}
-Config::~Config()
-{
+Config::~Config () {
int i;
xfree(filename);
@@ -251,9 +247,8 @@ const char *Config::set(const char *key, const char *value, const char *d)
}
ndomains++;
- hash =
- (hashconfig **) realloc(hash, ndomains * sizeof(hashconfig *));
- hash[ndomains - 1] = new hashconfig(d);
+ hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
+ hash[ndomains - 1] = new hashconfig (d);
return hash[ndomains - 1]->set(key, value);
}
@@ -275,9 +270,8 @@ const char *Config::set(const char *key, int value_i, const char *d)
}
ndomains++;
- hash =
- (hashconfig **) realloc(hash, ndomains * sizeof(hashconfig *));
- hash[ndomains - 1] = new hashconfig(d);
+ hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
+ hash[ndomains - 1] = new hashconfig (d);
return hash[ndomains - 1]->set(key, value);
}
@@ -293,18 +287,17 @@ void Config::set_domain(const char *d)
return;
}
ndomains++;
- hash =
- (hashconfig **) realloc(hash, ndomains * sizeof(hashconfig *));
- hash[ndomains - 1] = new hashconfig(domain);
+ hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
+ hash[ndomains - 1] = new hashconfig (domain);
}
void Config::flush() const
{
FILE *cfg_file;
int i;
-
+
if (!willwrite)
- return;
+ return;
if (!(cfg_file = fopen(filename, "w"))) {
debug(1, "Unable to write configuration file: %s.\n", filename);
@@ -357,7 +350,7 @@ void Config::change_filename(const char *f)
filename = f ? Scumm::Strdup(f) : 0;
}
-void Config::merge_config(const Config * c)
+void Config::merge_config(const Config *c)
{
int i, j;
bool found;
@@ -373,14 +366,14 @@ void Config::merge_config(const Config * c)
}
if (!found) {
ndomains++;
- hash =
- (hashconfig **) realloc(hash, ndomains * sizeof(hashconfig *));
- hash[ndomains - 1] = new hashconfig(domain);
+ hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
+ hash[ndomains - 1] = new hashconfig (domain);
hash[ndomains - 1]->merge(c->hash[i]);
}
}
}
-void Config::set_writing(bool w) {
- willwrite = w;
+void Config::set_writing(bool w)
+{
+ willwrite = w;
}
diff --git a/config-file.h b/config-file.h
index 3932a40f4e..d1df1347ac 100644
--- a/config-file.h
+++ b/config-file.h
@@ -26,27 +26,27 @@
class hashconfig;
class Config {
- public:
- Config(const char * = "config.cfg", const char * = "default");
- ~Config();
- const char * get(const char *, const char * = 0) const;
- const char * set(const char *, const char *, const char * = 0);
- const char * set(const char *, int, const char * = 0);
- void set_domain(const char *);
- void flush() const;
- void rename_domain(const char *);
- void delete_domain(const char *);
- void change_filename(const char *);
- void merge_config(const Config *);
- void set_writing(bool);
- private:
- char * filename, * domain;
- hashconfig ** hash;
- int ndomains;
- bool willwrite;
+public:
+ Config (const char * = "config.cfg", const char * = "default");
+ ~Config ();
+ const char *get(const char *, const char * = 0) const;
+ const char *set(const char *, const char *, const char * = 0);
+ const char *set(const char *, int, const char * = 0);
+ void set_domain(const char *);
+ void flush() const;
+ void rename_domain(const char *);
+ void delete_domain(const char *);
+ void change_filename(const char *);
+ void merge_config(const Config *);
+ void set_writing(bool);
+private:
+ char *filename, *domain;
+ hashconfig **hash;
+ int ndomains;
+ bool willwrite;
};
// The global config object
-extern Config * scummcfg;
+extern Config *scummcfg;
#endif