diff options
author | Eugene Sandulenko | 2014-12-25 19:13:52 +0100 |
---|---|---|
committer | Eugene Sandulenko | 2015-12-15 00:05:02 +0100 |
commit | cb8f8432966ccee632bf4e79e367d6d941dfdedb (patch) | |
tree | 356ebc283875676eee2177c8533f6ce062603acf | |
parent | 471dbaa758f0ebea9f3d76caa7fd769c6809d395 (diff) | |
download | scummvm-rg350-cb8f8432966ccee632bf4e79e367d6d941dfdedb.tar.gz scummvm-rg350-cb8f8432966ccee632bf4e79e367d6d941dfdedb.tar.bz2 scummvm-rg350-cb8f8432966ccee632bf4e79e367d6d941dfdedb.zip |
LAB: Objectify LabSets
-rw-r--r-- | engines/lab/engine.cpp | 65 | ||||
-rw-r--r-- | engines/lab/lab.cpp | 3 | ||||
-rw-r--r-- | engines/lab/lab.h | 2 | ||||
-rw-r--r-- | engines/lab/labfun.h | 17 | ||||
-rw-r--r-- | engines/lab/labsets.cpp | 7 | ||||
-rw-r--r-- | engines/lab/map.cpp | 63 | ||||
-rw-r--r-- | engines/lab/modernsavegame.cpp | 2 | ||||
-rw-r--r-- | engines/lab/processroom.cpp | 17 | ||||
-rw-r--r-- | engines/lab/savegame.cpp | 29 | ||||
-rw-r--r-- | engines/lab/special.cpp | 41 |
10 files changed, 129 insertions, 117 deletions
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp index dec1806db5..4db1451921 100644 --- a/engines/lab/engine.cpp +++ b/engines/lab/engine.cpp @@ -28,6 +28,7 @@ * */ +#include "lab/lab.h" #include "lab/stddefines.h" #include "lab/labfun.h" #include "lab/diff.h" @@ -222,8 +223,8 @@ static void drawRoomMessage(uint16 CurInv, CloseDataPtr cptr) { } if (Alternate) { - if ((CurInv <= NumInv) && g_engine->_conditions->in(CurInv) && Inventory[CurInv].BInvName) { - if ((CurInv == LAMPNUM) && g_engine->_conditions->in(LAMPON)) /* LAB: Labyrith specific */ + if ((CurInv <= NumInv) && g_lab->_conditions->in(CurInv) && Inventory[CurInv].BInvName) { + if ((CurInv == LAMPNUM) && g_lab->_conditions->in(LAMPON)) /* LAB: Labyrith specific */ drawMessage(LAMPONMSG); else if (Inventory[CurInv].Many > 1) { ManyPtr = numtostr(ManyText, Inventory[CurInv].Many); @@ -517,10 +518,10 @@ static const char *getInvName(uint16 CurInv) { if (MainDisplay) return Inventory[CurInv].BInvName; - if ((CurInv == LAMPNUM) && g_engine->_conditions->in(LAMPON)) + if ((CurInv == LAMPNUM) && g_lab->_conditions->in(LAMPON)) return "P:Mines/120"; - else if ((CurInv == BELTNUM) && g_engine->_conditions->in(BELTGLOW)) + else if ((CurInv == BELTNUM) && g_lab->_conditions->in(BELTGLOW)) return "P:Future/BeltGlow"; else if (CurInv == WESTPAPERNUM) { @@ -596,7 +597,7 @@ static bool doUse(uint16 CurInv) { stopDiff(); CurFileName = " "; CPtr = NULL; - doMap(RoomsFound, RoomNum); + doMap(RoomNum); VGASetPal(initcolors, 8); drawMessage(NULL); drawPanel(); @@ -608,7 +609,7 @@ static bool doUse(uint16 CurInv) { stopDiff(); CurFileName = " "; CPtr = NULL; - doJournal(Conditions); + doJournal(); drawPanel(); drawMessage(NULL); } @@ -616,12 +617,12 @@ static bool doUse(uint16 CurInv) { else if (CurInv == LAMPNUM) { /* LAB: Labyrinth specific */ interfaceOff(); - if (g_engine->_conditions->in(LAMPON)) { + if (g_lab->_conditions->in(LAMPON)) { drawMessage(TURNLAMPOFF); - g_engine->_conditions->exclElement(LAMPON); + g_lab->_conditions->exclElement(LAMPON); } else { drawMessage(TURNLAMPON); - g_engine->_conditions->inclElement(LAMPON); + g_lab->_conditions->inclElement(LAMPON); } DoBlack = false; @@ -634,25 +635,25 @@ static bool doUse(uint16 CurInv) { } else if (CurInv == BELTNUM) { /* LAB: Labyrinth specific */ - if (!g_engine->_conditions->in(BELTGLOW)) - g_engine->_conditions->inclElement(BELTGLOW); + if (!g_lab->_conditions->in(BELTGLOW)) + g_lab->_conditions->inclElement(BELTGLOW); DoBlack = false; Test = getInvName(CurInv); } else if (CurInv == WHISKEYNUM) { /* LAB: Labyrinth specific */ - g_engine->_conditions->inclElement(USEDHELMET); + g_lab->_conditions->inclElement(USEDHELMET); drawMessage(USEWHISKEY); } else if (CurInv == PITHHELMETNUM) { /* LAB: Labyrinth specific */ - g_engine->_conditions->inclElement(USEDHELMET); + g_lab->_conditions->inclElement(USEDHELMET); drawMessage(USEPITH); } else if (CurInv == HELMETNUM) { /* LAB: Labyrinth specific */ - g_engine->_conditions->inclElement(USEDHELMET); + g_lab->_conditions->inclElement(USEDHELMET); drawMessage(USEHELMET); } @@ -677,7 +678,7 @@ static void decIncInv(uint16 *CurInv, bool dec) { (*CurInv)++; while (*CurInv && (*CurInv <= NumInv)) { - if (g_engine->_conditions->in(*CurInv) && Inventory[*CurInv].BInvName) { + if (g_lab->_conditions->in(*CurInv) && Inventory[*CurInv].BInvName) { Test = getInvName(*CurInv); break; } @@ -695,7 +696,7 @@ static void decIncInv(uint16 *CurInv, bool dec) { *CurInv = 1; while (*CurInv && (*CurInv <= NumInv)) { - if (g_engine->_conditions->in(*CurInv) && Inventory[*CurInv].BInvName) { + if (g_lab->_conditions->in(*CurInv) && Inventory[*CurInv].BInvName) { Test = getInvName(*CurInv); break; } @@ -748,13 +749,13 @@ static void process(void) { readRoomData("LAB:Doors"); readInventory("LAB:Inventor"); - if (!(g_engine->_conditions = new LargeSet(HighestCondition + 1))) + if (!(g_lab->_conditions = new LargeSet(HighestCondition + 1))) return; - if (!(g_engine->_roomsFound = new LargeSet(ManyRooms + 1))) + if (!(g_lab->_roomsFound = new LargeSet(ManyRooms + 1))) return; - g_engine->_conditions->readInitialConditions("LAB:Conditio"); + g_lab->_conditions->readInitialConditions("LAB:Conditio"); LongWinInFront = false; drawPanel(); @@ -788,7 +789,7 @@ static void process(void) { Test = getPictName(&CPtr); if (noupdatediff) { - g_engine->_roomsFound->inclElement(RoomNum); /* Potentially entered another room */ + g_lab->_roomsFound->inclElement(RoomNum); /* Potentially entered another room */ ForceDraw = (strcmp(Test, CurFileName) != 0) || ForceDraw; noupdatediff = false; @@ -797,7 +798,7 @@ static void process(void) { else if (strcmp(Test, CurFileName) != 0) { interfaceOff(); - g_engine->_roomsFound->inclElement(RoomNum); /* Potentially entered another room */ + g_lab->_roomsFound->inclElement(RoomNum); /* Potentially entered another room */ CurFileName = Test; if (CPtr) { @@ -1089,7 +1090,7 @@ from_crumbs: MainDisplay = false; - if (LastInv && g_engine->_conditions->in(LastInv)) { + if (LastInv && g_lab->_conditions->in(LastInv)) { CurInv = LastInv; Test = getInvName(CurInv); } else @@ -1171,7 +1172,7 @@ from_crumbs: if (OldRoomNum != RoomNum) { drawMessage(GOFORWARDDIR); - g_engine->_roomsFound->inclElement(RoomNum); /* Potentially entered a new room */ + g_lab->_roomsFound->inclElement(RoomNum); /* Potentially entered a new room */ CurFileName = " "; ForceDraw = true; } else { @@ -1315,11 +1316,11 @@ from_crumbs: if ((CurInv == 0) || (CurInv > NumInv)) { CurInv = 1; - while ((CurInv <= NumInv) && (!g_engine->_conditions->in(CurInv))) + while ((CurInv <= NumInv) && (!g_lab->_conditions->in(CurInv))) CurInv++; } - if ((CurInv <= NumInv) && g_engine->_conditions->in(CurInv) && + if ((CurInv <= NumInv) && g_lab->_conditions->in(CurInv) && Inventory[CurInv].BInvName) Test = getInvName(CurInv); @@ -1398,9 +1399,9 @@ from_crumbs: if (CPtr) { if ((CPtr->CloseUpType == SPECIALLOCK) && MainDisplay) /* LAB: Labrinth specific code */ - mouseCombination(Conditions, MouseX, MouseY); + mouseCombination(MouseX, MouseY); else if ((CPtr->CloseUpType == SPECIALBRICK) && MainDisplay) - mouseTile(Conditions, MouseX, MouseY); + mouseTile(MouseX, MouseY); else doit = true; } else @@ -1453,11 +1454,11 @@ from_crumbs: } else if ((ActionMode == 5) && - g_engine->_conditions->in(CurInv)) { /* Use an item on something else */ + g_lab->_conditions->in(CurInv)) { /* Use an item on something else */ if (doOperateRule(MouseX, MouseY, CurInv, &CPtr)) { CurFileName = NewFileName; - if (!g_engine->_conditions->in(CurInv)) + if (!g_lab->_conditions->in(CurInv)) decIncInv(&CurInv, false); } else if (MouseY < (VGAScaleY(149) + SVGACord(2))) drawMessage(NOTHING); @@ -1509,7 +1510,7 @@ from_crumbs: interfaceOn(); /* Sets the correct gadget list */ if (Alternate) { - if (LastInv && g_engine->_conditions->in(LastInv)) + if (LastInv && g_lab->_conditions->in(LastInv)) CurInv = LastInv; else decIncInv(&CurInv, false); @@ -1525,8 +1526,8 @@ from_crumbs: } } - delete g_engine->_conditions; - delete g_engine->_roomsFound; + delete g_lab->_conditions; + delete g_lab->_roomsFound; if (Rooms) free(Rooms); diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp index 7054072210..971543a3f2 100644 --- a/engines/lab/lab.cpp +++ b/engines/lab/lab.cpp @@ -45,8 +45,11 @@ bool LabEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) ? true : false; } +LabEngine *g_lab; + LabEngine::LabEngine(OSystem *syst) : Engine(syst) { + g_lab = this; } LabEngine::~LabEngine() { diff --git a/engines/lab/lab.h b/engines/lab/lab.h index 42429553f8..bdb0b4d89b 100644 --- a/engines/lab/lab.h +++ b/engines/lab/lab.h @@ -50,6 +50,8 @@ public: LargeSet *_conditions, *_roomsFound; }; +extern LabEngine *g_lab; + } // End of namespace Lab #endif // LAB_H diff --git a/engines/lab/labfun.h b/engines/lab/labfun.h index 93d5166480..abb0871669 100644 --- a/engines/lab/labfun.h +++ b/engines/lab/labfun.h @@ -281,7 +281,7 @@ public: ~LargeSet(); - bool in(set, uint16 element); + bool in(uint16 element); void inclElement(uint16 element); @@ -289,7 +289,8 @@ public: bool readInitialConditions(const char *fileName); -private: +public: + uint16 _lastElement; uint16 *_array; }; @@ -333,9 +334,9 @@ bool getFont(const char *filename, TextFont *textfont); void readImage(byte **buffer, Image **im); -void doMap(LargeSet RoomsFound, uint16 CurRoom); +void doMap(uint16 CurRoom); -void doJournal(LargeSet Conditions); +void doJournal(); void doNotes(void); @@ -353,9 +354,9 @@ bool saveRestoreGame(void); /*----- From saveGame.c ----*/ /*--------------------------*/ -bool saveFloppy(char *path, uint16 RoomNum, uint16 Direction, uint16 NumQuarters, LargeSet Conditions, LargeSet Rooms, uint16 filenum, uint16 type); +bool saveFloppy(char *path, uint16 RoomNum, uint16 Direction, uint16 NumQuarters, uint16 filenum, uint16 type); -bool readFloppy(char *path, uint16 *RoomNum, uint16 *Direction, uint16 *NumQuarters, LargeSet Conditions, LargeSet Rooms, uint16 filenum, uint16 type); +bool readFloppy(char *path, uint16 *RoomNum, uint16 *Direction, uint16 *NumQuarters, uint16 filenum, uint16 type); @@ -365,11 +366,11 @@ bool readFloppy(char *path, uint16 *RoomNum, uint16 *Direction, uint16 *NumQuart void showCombination(const char *filename); -void mouseCombination(LargeSet Conditions, uint16 x, uint16 y); +void mouseCombination(uint16 x, uint16 y); void showTile(const char *filename, bool showsolution); -void mouseTile(LargeSet Conditions, uint16 x, uint16 y); +void mouseTile(uint16 x, uint16 y); void inner_main(); diff --git a/engines/lab/labsets.cpp b/engines/lab/labsets.cpp index cee9cda56b..eefbc79cb4 100644 --- a/engines/lab/labsets.cpp +++ b/engines/lab/labsets.cpp @@ -33,10 +33,11 @@ namespace Lab { -LabSet::LabSet(uint16 last) { +LargeSet::LargeSet(uint16 last) { last = (((last + 15) >> 4) << 4); - _array = (uint16 *)calloc(last >> 3); + _array = (uint16 *)calloc(last >> 3, 2); + _lastElement = last; } LargeSet::~LargeSet() { @@ -48,7 +49,7 @@ bool LargeSet::in(uint16 element) { } void LargeSet::inclElement(uint16 element) { - _array[(element - 1) >> 4]) |= 1 << ((element - 1) % 16); + _array[(element - 1) >> 4] |= 1 << ((element - 1) % 16); } void LargeSet::exclElement(uint16 element) { diff --git a/engines/lab/map.cpp b/engines/lab/map.cpp index d3380b7ecb..eac13648eb 100644 --- a/engines/lab/map.cpp +++ b/engines/lab/map.cpp @@ -28,6 +28,7 @@ * */ +#include "lab/lab.h" #include "lab/stddefines.h" #include "lab/labfun.h" #include "lab/diff.h" @@ -533,7 +534,7 @@ static bool onFloor(uint16 Floor) { for (drawroom = 1; drawroom <= MaxRooms; drawroom++) { if ((Maps[drawroom].PageNumber == Floor) - && g_engine->_roomsFound->in(drawroom) + && g_lab->_roomsFound->in(drawroom) && Maps[drawroom].x) { return true; } @@ -548,7 +549,7 @@ static bool onFloor(uint16 Floor) { /*****************************************************************************/ /* Figures out which floor, if any, should be gone to if the up arrow is hit */ /*****************************************************************************/ -static void getUpFloor(LargeSet RoomsFound, uint16 *Floor, bool *isfloor) { +static void getUpFloor(uint16 *Floor, bool *isfloor) { do { *isfloor = true; @@ -559,7 +560,7 @@ static void getUpFloor(LargeSet RoomsFound, uint16 *Floor, bool *isfloor) { *isfloor = false; return; } - } while ((!onFloor(RoomsFound, *Floor)) && (*Floor <= CARNIVAL)); + } while ((!onFloor(*Floor)) && (*Floor <= CARNIVAL)); } @@ -569,7 +570,7 @@ static void getUpFloor(LargeSet RoomsFound, uint16 *Floor, bool *isfloor) { /* Figures out which floor, if any, should be gone to if the down arrow is */ /* hit. */ /*****************************************************************************/ -static void getDownFloor(LargeSet RoomsFound, uint16 *Floor, bool *isfloor) { +static void getDownFloor(uint16 *Floor, bool *isfloor) { do { *isfloor = true; @@ -593,7 +594,7 @@ static void getDownFloor(LargeSet RoomsFound, uint16 *Floor, bool *isfloor) { } else (*Floor)--; - } while ((!onFloor(RoomsFound, *Floor)) && *Floor); + } while ((!onFloor(*Floor)) && *Floor); } @@ -603,7 +604,7 @@ static void getDownFloor(LargeSet RoomsFound, uint16 *Floor, bool *isfloor) { /*****************************************************************************/ /* Draws the map */ /*****************************************************************************/ -static void drawMap(LargeSet RoomsFound, uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeout, bool fadein) { +static void drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeout, bool fadein) { uint16 drawroom; char *sptr; @@ -623,7 +624,7 @@ static void drawMap(LargeSet RoomsFound, uint16 CurRoom, uint16 CurMsg, uint16 F for (drawroom = 1; drawroom <= MaxRooms; drawroom++) { if ((Maps[drawroom].PageNumber == Floor) - && g_engine->_roomsFound->in(drawroom) + && g_lab->_roomsFound->in(drawroom) && Maps[drawroom].x) { drawRoom(drawroom, (bool)(drawroom == CurRoom)); g_music->checkMusic(); @@ -631,12 +632,12 @@ static void drawMap(LargeSet RoomsFound, uint16 CurRoom, uint16 CurMsg, uint16 F } if ((Maps[CurRoom].PageNumber == Floor) /* Makes sure the X is drawn in corridors */ - && g_engine->_roomsFound->in(CurRoom) /* NOTE: this here on purpose just in case there's some wierd condition, like the surreal maze where there are no rooms */ + && g_lab->_roomsFound->in(CurRoom) /* NOTE: this here on purpose just in case there's some wierd condition, like the surreal maze where there are no rooms */ && Maps[CurRoom].x) drawRoom(CurRoom, true); tempfloor = Floor; - getUpFloor(RoomsFound, &tempfloor, &noghoast); + getUpFloor(&tempfloor, &noghoast); if (noghoast) unGhoastGadget(&upgadget); @@ -644,7 +645,7 @@ static void drawMap(LargeSet RoomsFound, uint16 CurRoom, uint16 CurMsg, uint16 F ghoastGadget(&upgadget, 12); tempfloor = Floor; - getDownFloor(RoomsFound, &tempfloor, &noghoast); + getDownFloor(&tempfloor, &noghoast); if (noghoast) unGhoastGadget(&downgadget); @@ -653,20 +654,20 @@ static void drawMap(LargeSet RoomsFound, uint16 CurRoom, uint16 CurMsg, uint16 F /* LAB: Labyrinth specific code */ if (Floor == LOWERFLOOR) { - if (onFloor(RoomsFound, SURMAZEFLOOR)) + if (onFloor(SURMAZEFLOOR)) drawImage(Maze, mapScaleX(538), mapScaleY(277)); } else if (Floor == MIDDLEFLOOR) { - if (onFloor(RoomsFound, CARNIVAL)) + if (onFloor(CARNIVAL)) drawImage(Maze, mapScaleX(358), mapScaleY(72)); - if (onFloor(RoomsFound, MEDMAZEFLOOR)) + if (onFloor(MEDMAZEFLOOR)) drawImage(Maze, mapScaleX(557), mapScaleY(325)); } else if (Floor == UPPERFLOOR) { - if (onFloor(RoomsFound, HEDGEMAZEFLOOR)) + if (onFloor(HEDGEMAZEFLOOR)) drawImage(HugeMaze, mapScaleX(524), mapScaleY(97)); } @@ -729,7 +730,7 @@ static void drawMap(LargeSet RoomsFound, uint16 CurRoom, uint16 CurMsg, uint16 F /*****************************************************************************/ /* Processes the map. */ /*****************************************************************************/ -void processMap(uint16 CurRoom, LargeSet RoomsFound) { +void processMap(uint16 CurRoom) { uint32 Class, place = 1; uint16 Code, Qualifier, MouseX, MouseY, GadgetID, CurFloor, OldFloor, OldMsg, CurMsg, drawroom, x1, y1, x2, y2; char *sptr; @@ -789,21 +790,21 @@ void processMap(uint16 CurRoom, LargeSet RoomsFound) { return; } else if (GadgetID == 1) { /* Up arrow */ OldFloor = CurFloor; - getUpFloor(RoomsFound, &CurFloor, &drawmap); + getUpFloor(&CurFloor, &drawmap); if (drawmap) { fade(false, 0); - drawMap(RoomsFound, CurRoom, CurMsg, CurFloor, false, false); + drawMap(CurRoom, CurMsg, CurFloor, false, false); fade(true, 0); } else CurFloor = OldFloor; } else if (GadgetID == 2) { /* Down arrow */ OldFloor = CurFloor; - getDownFloor(RoomsFound, &CurFloor, &drawmap); + getDownFloor(&CurFloor, &drawmap); if (drawmap) { fade(false, 0); - drawMap(RoomsFound, CurRoom, CurMsg, CurFloor, false, false); + drawMap(CurRoom, CurMsg, CurFloor, false, false); fade(true, 0); } else CurFloor = OldFloor; @@ -813,41 +814,41 @@ void processMap(uint16 CurRoom, LargeSet RoomsFound) { else if ((Class == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & Qualifier)) { if ((CurFloor == LOWERFLOOR) && (MouseX >= mapScaleX(538)) && (MouseY >= mapScaleY(277)) && (MouseX <= mapScaleX(633)) && (MouseY <= mapScaleY(352)) - && onFloor(RoomsFound, SURMAZEFLOOR)) { + && onFloor(SURMAZEFLOOR)) { CurFloor = SURMAZEFLOOR; fade(false, 0); - drawMap(RoomsFound, CurRoom, CurMsg, CurFloor, false, false); + drawMap(CurRoom, CurMsg, CurFloor, false, false); fade(true, 0); } else if ((CurFloor == MIDDLEFLOOR) && (MouseX >= mapScaleX(358)) && (MouseY >= mapScaleY(71)) && (MouseX <= mapScaleX(452)) && (MouseY <= mapScaleY(147)) - && onFloor(RoomsFound, CARNIVAL)) { + && onFloor(CARNIVAL)) { CurFloor = CARNIVAL; fade(false, 0); - drawMap(RoomsFound, CurRoom, CurMsg, CurFloor, false, false); + drawMap(CurRoom, CurMsg, CurFloor, false, false); fade(true, 0); } else if ((CurFloor == MIDDLEFLOOR) && (MouseX >= mapScaleX(557)) && (MouseY >= mapScaleY(325)) && (MouseX <= mapScaleX(653)) && (MouseY <= mapScaleY(401)) - && onFloor(RoomsFound, MEDMAZEFLOOR)) { + && onFloor(MEDMAZEFLOOR)) { CurFloor = MEDMAZEFLOOR; fade(false, 0); - drawMap(RoomsFound, CurRoom, CurMsg, CurFloor, false, false); + drawMap(CurRoom, CurMsg, CurFloor, false, false); fade(true, 0); } else if ((CurFloor == UPPERFLOOR) && (MouseX >= mapScaleX(524)) && (MouseY >= mapScaleY(97)) && (MouseX <= mapScaleX(645)) && (MouseY <= mapScaleY(207)) - && onFloor(RoomsFound, HEDGEMAZEFLOOR)) { + && onFloor(HEDGEMAZEFLOOR)) { CurFloor = HEDGEMAZEFLOOR; fade(false, 0); - drawMap(RoomsFound, CurRoom, CurMsg, CurFloor, false, false); + drawMap(CurRoom, CurMsg, CurFloor, false, false); fade(true, 0); } @@ -858,7 +859,7 @@ void processMap(uint16 CurRoom, LargeSet RoomsFound) { roomCords(drawroom, &x1, &y1, &x2, &y2); if ((Maps[drawroom].PageNumber == CurFloor) - && g_engine->_roomsFound->in(drawroom) + && g_lab->_roomsFound->in(drawroom) && (MouseX >= x1) && (MouseX <= x2) && (MouseY >= y1) && (MouseY <= y2)) { CurMsg = drawroom; @@ -915,7 +916,7 @@ void mapCleanUp(void) { /*****************************************************************************/ /* Does the map processing. */ /*****************************************************************************/ -void doMap(LargeSet RoomsFound, uint16 CurRoom) { +void doMap(uint16 CurRoom) { FadePalette = AmigaMapPalette; g_music->checkMusic(); @@ -931,13 +932,13 @@ void doMap(LargeSet RoomsFound, uint16 CurRoom) { else if (Direction == WEST) XMark = MapWest; - drawMap(RoomsFound, CurRoom, CurRoom, Maps[CurRoom].PageNumber, false, true); + drawMap(CurRoom, CurRoom, Maps[CurRoom].PageNumber, false, true); mouseShow(); attachGadgetList(MapGadgetList); #if !defined(DOSCODE) WSDL_UpdateScreen(); #endif - processMap(CurRoom, RoomsFound); + processMap(CurRoom); attachGadgetList(NULL); fade(false, 0); blackAllScreen(); diff --git a/engines/lab/modernsavegame.cpp b/engines/lab/modernsavegame.cpp index 2be33b8aa5..71eedb9d38 100644 --- a/engines/lab/modernsavegame.cpp +++ b/engines/lab/modernsavegame.cpp @@ -83,7 +83,7 @@ int getSaveGameList(struct SaveGameInfo *info, int maxNum) { fread(&t, 1, 2, fh);
info->Direction = swapUShort(t);
- toSeek = 2 + Conditions->lastElement / 8 + RoomsFound->lastElement / 8 + 6 + 2 * 16;
+ toSeek = 2 + Conditions->lastElement / 8 + g_lab->_roomsFound->_lastElement / 8 + 6 + 2 * 16;
fseek(fh, toSeek, SEEK_CUR);
info->SaveGameImage = NULL;
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp index 19e113391c..10d5dfbc2b 100644 --- a/engines/lab/processroom.cpp +++ b/engines/lab/processroom.cpp @@ -28,6 +28,7 @@ * */ +#include "lab/lab.h" #include "lab/stddefines.h" #include "lab/labfun.h" #include "lab/parsetypes.h" @@ -103,10 +104,10 @@ static bool checkConditions(int16 *Condition) { return true; Counter = 1; - res = g_engine->_conditions->in(Condition[0]); + res = g_lab->_conditions->in(Condition[0]); while (Condition[Counter] && res) { - res = g_engine->_conditions->in(Condition[Counter]); + res = g_lab->_conditions->in(Condition[Counter]); Counter++; } @@ -413,7 +414,7 @@ bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr) { VPtr = getViewData(RoomNum, Direction); LCPtr = VPtr->closeUps; } else if ((*cptr)->CloseUpType < 0) { - g_engine->_conditions->inclElement(abs((*cptr)->CloseUpType)); + g_lab->_conditions->inclElement(abs((*cptr)->CloseUpType)); return true; } else LCPtr = (*cptr)->SubCloseUps; @@ -423,7 +424,7 @@ bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr) { if ((x >= scaleX(LCPtr->x1)) && (y >= scaleY(LCPtr->y1)) && (x <= scaleX(LCPtr->x2)) && (y <= scaleY(LCPtr->y2)) && (LCPtr->CloseUpType < 0)) { - g_engine->_conditions->inclElement(abs(LCPtr->CloseUpType)); + g_lab->_conditions->inclElement(abs(LCPtr->CloseUpType)); return true; } @@ -511,11 +512,11 @@ static void doActions(ActionPtr APtr, CloseDataPtr *LCPtr) { break; case SETELEMENT: - g_engine->_conditions->inclElement(APtr->Param1); + g_lab->_conditions->inclElement(APtr->Param1); break; case UNSETELEMENT: - g_engine->_conditions->exclElement(APtr->Param1); + g_lab->_conditions->exclElement(APtr->Param1); break; case SHOWMESSAGE: @@ -610,13 +611,13 @@ static void doActions(ActionPtr APtr, CloseDataPtr *LCPtr) { (Inventory[APtr->Param1].Many)--; if (Inventory[APtr->Param1].Many == 0) - g_engine->_conditions->exclElement(APtr->Param1); + g_lab->_conditions->exclElement(APtr->Param1); break; case ADDINV: (Inventory[APtr->Param1].Many) += APtr->Param2; - g_engine->_conditions->inclElement(APtr->Param1); + g_lab->_conditions->inclElement(APtr->Param1); break; case SHOWDIR: diff --git a/engines/lab/savegame.cpp b/engines/lab/savegame.cpp index ed25c38ef2..c5d3499071 100644 --- a/engines/lab/savegame.cpp +++ b/engines/lab/savegame.cpp @@ -28,6 +28,7 @@ * */ +#include "lab/lab.h" #include "lab/stddefines.h" #include "lab/labfun.h" #include "lab/modernsavegame.h" @@ -134,7 +135,7 @@ extern bool FollowingCrumbs; /* Writes the game out to disk. */ /* Assumes that the file has already been openned and is there. */ /*****************************************************************************/ -static bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, LargeSet set1, LargeSet set2, LABFH file) { +static bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, LABFH file) { #if !defined(DOSCODE) uint16 temp; CrumbData crumbs[sizeof(BreadCrumbs) / sizeof(CrumbData)]; @@ -156,11 +157,11 @@ static bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, LargeSet saveGameWriteBlock(file, &temp, 2L); #endif - last = set1->lastElement / 8; - saveGameWriteBlock(file, &(set1->array[0]), (uint32) last); + last = g_lab->_conditions->_lastElement / 8; + saveGameWriteBlock(file, g_lab->_conditions->_array, (uint32) last); - last = set2->lastElement / 8; - saveGameWriteBlock(file, &(set2->array[0]), (uint32) last); + last = g_lab->_roomsFound->_lastElement / 8; + saveGameWriteBlock(file, g_lab->_roomsFound->_array, (uint32) last); /* LAB: the combination lock and tile stuff */ for (counter = 0; counter < 6; counter++) { @@ -198,7 +199,7 @@ static bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, LargeSet /* Reads the game from disk. */ /* Assumes that the file has already been openned and is there. */ /*****************************************************************************/ -static bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, LargeSet set1, LargeSet set2, LABFH file) { +static bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, LABFH file) { #if !defined(DOSCODE) uint16 t; CrumbData crumbs[sizeof(BreadCrumbs) / sizeof(CrumbData)]; @@ -230,11 +231,11 @@ static bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, Large *Quarters = swapUShort(t); #endif - last = set1->lastElement / 8; - saveGameReadBlock(file, &(set1->array[0]), (uint32) last); + last = g_lab->_conditions->_lastElement / 8; + saveGameReadBlock(file, g_lab->_conditions->_array, (uint32) last); - last = set2->lastElement / 8; - saveGameReadBlock(file, &(set2->array[0]), (uint32) last); + last = g_lab->_roomsFound->_lastElement / 8; + saveGameReadBlock(file, g_lab->_roomsFound->_array, (uint32) last); /* LAB: the combination lock and tile stuff */ for (counter = 0; counter < 6; counter++) { @@ -281,7 +282,7 @@ static bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, Large /*****************************************************************************/ /* Saves the game to the floppy disk. */ /*****************************************************************************/ -bool saveFloppy(char *path, uint16 RoomNum, uint16 Direction, uint16 NumQuarters, LargeSet Conditions, LargeSet Rooms, uint16 filenum, uint16 type) { +bool saveFloppy(char *path, uint16 RoomNum, uint16 Direction, uint16 NumQuarters, uint16 filenum, uint16 type) { LABFH FPtr; g_music->checkMusic(); @@ -290,7 +291,7 @@ bool saveFloppy(char *path, uint16 RoomNum, uint16 Direction, uint16 NumQuarters FileNum = filenum; if ((FPtr = saveGameOpen(path, true)) != INVALID_LABFH) - saveGame(RoomNum, Direction, NumQuarters, Conditions, Rooms, FPtr); + saveGame(RoomNum, Direction, NumQuarters, FPtr); else return false; @@ -303,7 +304,7 @@ bool saveFloppy(char *path, uint16 RoomNum, uint16 Direction, uint16 NumQuarters /*****************************************************************************/ /* Reads the game from the floppy disk. */ /*****************************************************************************/ -bool readFloppy(char *path, uint16 *RoomNum, uint16 *Direction, uint16 *NumQuarters, LargeSet Conditions, LargeSet Rooms, uint16 filenum, uint16 type) { +bool readFloppy(char *path, uint16 *RoomNum, uint16 *Direction, uint16 *NumQuarters, uint16 filenum, uint16 type) { LABFH FPtr; g_music->checkMusic(); @@ -312,7 +313,7 @@ bool readFloppy(char *path, uint16 *RoomNum, uint16 *Direction, uint16 *NumQuart FileNum = filenum; if ((FPtr = saveGameOpen(path, false)) != INVALID_LABFH) { - if (!loadGame(RoomNum, Direction, NumQuarters, Conditions, Rooms, FPtr)) + if (!loadGame(RoomNum, Direction, NumQuarters, FPtr)) return false; } else return false; diff --git a/engines/lab/special.cpp b/engines/lab/special.cpp index 022f203f52..b033386f38 100644 --- a/engines/lab/special.cpp +++ b/engines/lab/special.cpp @@ -28,6 +28,7 @@ * */ +#include "lab/lab.h" #include "lab/labfun.h" #include "lab/parsefun.h" #include "lab/interface.h" @@ -159,7 +160,7 @@ void showCombination(const char *filename) { /*****************************************************************************/ /* Changes the combination number of one of the slots */ /*****************************************************************************/ -static void changeCombination(LargeSet Conditions, uint16 number) { +static void changeCombination(uint16 number) { struct Image display; uint16 counter, combnum; bool unlocked = true; @@ -199,9 +200,9 @@ static void changeCombination(LargeSet Conditions, uint16 number) { unlocked = (combination[counter] == solution[counter]) && unlocked; if (unlocked) - g_engine->_conditions->inclElement(COMBINATIONUNLOCKED); + g_lab->_conditions->inclElement(COMBINATIONUNLOCKED); else - g_engine->_conditions->exclElement(COMBINATIONUNLOCKED); + g_lab->_conditions->exclElement(COMBINATIONUNLOCKED); #if !defined(DOSCODE) ungetVGABaseAddr(); @@ -215,7 +216,7 @@ static void changeCombination(LargeSet Conditions, uint16 number) { /*****************************************************************************/ /* Processes mouse clicks and changes the combination. */ /*****************************************************************************/ -void mouseCombination(LargeSet Conditions, uint16 x, uint16 y) { +void mouseCombination(uint16 x, uint16 y) { uint16 number; x = VGAUnScaleX(x); @@ -237,7 +238,7 @@ void mouseCombination(LargeSet Conditions, uint16 x, uint16 y) { else return; - changeCombination(Conditions, number); + changeCombination(number); } } @@ -411,7 +412,7 @@ static void doTileScroll(uint16 col, uint16 row, uint16 scrolltype) { /*****************************************************************************/ /* Changes the combination number of one of the slots */ /*****************************************************************************/ -static void changeTile(LargeSet Conditions, uint16 col, uint16 row) { +static void changeTile(uint16 col, uint16 row) { bool check; int16 scrolltype = -1; @@ -479,7 +480,7 @@ static void changeTile(LargeSet Conditions, uint16 col, uint16 row) { } if (check) { - g_engine->_conditions->inclElement(BRICKOPEN); /* unlocked combination */ + g_lab->_conditions->inclElement(BRICKOPEN); /* unlocked combination */ DoBlack = true; check = readPict("p:Up/BDOpen", true); } @@ -493,7 +494,7 @@ static void changeTile(LargeSet Conditions, uint16 col, uint16 row) { /*****************************************************************************/ /* Processes mouse clicks and changes the combination. */ /*****************************************************************************/ -void mouseTile(LargeSet Conditions, uint16 x, uint16 y) { +void mouseTile(uint16 x, uint16 y) { x = VGAUnScaleX(x); y = VGAUnScaleY(y); @@ -504,7 +505,7 @@ void mouseTile(LargeSet Conditions, uint16 x, uint16 y) { y = (y - 26) / 25; if ((x < 4) && (y < 4)) - changeTile(Conditions, x, y); + changeTile(x, y); } @@ -641,7 +642,7 @@ static struct Gadget ForwardG, CancelG, BackG; /*****************************************************************************/ /* Loads in the data for the journal. */ /*****************************************************************************/ -static bool loadJournalData(LargeSet Conditions) { +static bool loadJournalData() { byte **buffer; char filename[20]; struct Gadget *TopGadget = &BackG; @@ -658,10 +659,10 @@ static bool loadJournalData(LargeSet Conditions) { g_music->checkMusic(); strcpy(filename, "Lab:Rooms/j0"); - bridge = g_engine->_conditions->in(BRIDGE0) || g_engine->_conditions->in(BRIDGE1); - dirty = g_engine->_conditions->in(DIRTY); - news = !g_engine->_conditions->in(NONEWS); - clean = !g_engine->_conditions->in(NOCLEAN); + bridge = g_lab->_conditions->in(BRIDGE0) || g_lab->_conditions->in(BRIDGE1); + dirty = g_lab->_conditions->in(DIRTY); + news = !g_lab->_conditions->in(NONEWS); + clean = !g_lab->_conditions->in(NOCLEAN); if (bridge && clean && news) filename[11] = '8'; @@ -918,7 +919,7 @@ static void journalCleanUp(void) { /*****************************************************************************/ /* Does the journal processing. */ /*****************************************************************************/ -void doJournal(LargeSet Conditions) { +void doJournal() { resetBuffer(); blackAllScreen(); @@ -936,7 +937,7 @@ void doJournal(LargeSet Conditions) { ScreenImage.ImageData = getVGABaseAddr(); g_music->checkMusic(); - loadJournalData(Conditions); + loadJournalData(); drawJournal(0, true); @@ -1338,7 +1339,7 @@ static bool doSaveGame() { sprintf(DrivePath, "%s%s%d", g_SaveGamePath, g_PathSeperator, g_CurSaveGameNumber); - isok = saveFloppy(DrivePath, RoomNum, Direction, Inventory[QUARTERNUM].Many, Conditions, RoomsFound, g_CurSaveGameNumber, device); + isok = saveFloppy(DrivePath, RoomNum, Direction, Inventory[QUARTERNUM].Many, g_CurSaveGameNumber, device); g_music->resetMusic(); if (isok) @@ -1356,7 +1357,7 @@ static bool doLoadGame() { snprintf(drivePath, 260, "%s%s%d", g_SaveGamePath, g_PathSeperator, g_CurSaveGameNumber); - isok = readFloppy(drivePath, &RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), Conditions, RoomsFound, g_CurSaveGameNumber, device); + isok = readFloppy(drivePath, &RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), g_CurSaveGameNumber, device); g_music->resetMusic(); if (isok) @@ -1877,9 +1878,9 @@ bool saveRestoreGame(void) { eatMessages(); if (issave) - isok = saveFloppy(DrivePath, RoomNum, Direction, Inventory[QUARTERNUM].Many, Conditions, RoomsFound, filenum, device); + isok = saveFloppy(DrivePath, RoomNum, Direction, Inventory[QUARTERNUM].Many, filenum, device); else { - isok = readFloppy(DrivePath, &RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), Conditions, RoomsFound, filenum, device); + isok = readFloppy(DrivePath, &RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), filenum, device); g_music->resetMusic(); } } |