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author | Max Horn | 2003-12-22 20:28:27 +0000 |
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committer | Max Horn | 2003-12-22 20:28:27 +0000 |
commit | cc241c52ccd0ffe7de42e1ba172fe8d42d602649 (patch) | |
tree | 47ef818b3e3fa2bbde4db38873e36e4f523ec0e9 | |
parent | cb782764b40fd15c5234e33faf0747e5ebf995b3 (diff) | |
download | scummvm-rg350-cc241c52ccd0ffe7de42e1ba172fe8d42d602649.tar.gz scummvm-rg350-cc241c52ccd0ffe7de42e1ba172fe8d42d602649.tar.bz2 scummvm-rg350-cc241c52ccd0ffe7de42e1ba172fe8d42d602649.zip |
actually, converting a sound handle to a sound index is an evil hack, too... :-)
svn-id: r11859
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index ce475a4ad7..231d89a045 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -534,7 +534,7 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle // HACK: Checking for script 99 in Sam & Max is to keep Conroy's song // from being interrupted. - int talkChannel = (_talkChannelHandle - 1); + int talkChannel = (_talkChannelHandle - 1); // EVIL HACK!!! if (mode == 1 && (_scumm->_gameId == GID_TENTACLE || (_scumm->_gameId == GID_SAMNMAX && !_scumm->isScriptRunning(99)))) { for (i = 0; i < SoundMixer::NUM_CHANNELS; i++) { |